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https://github.com/celisej567/source-engine.git
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Merge branch 'master' into windows
This commit is contained in:
@@ -21,8 +21,8 @@ $Configuration "Debug"
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{
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$General
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{
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$OutputDirectory ".\Debug_$GAMENAME" [$WINDOWS]
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$IntermediateDirectory ".\Debug_$GAMENAME" [$WINDOWS]
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$OutputDirectory ".\Debug_$GAMENAME" [$WIN32]
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$IntermediateDirectory ".\Debug_$GAMENAME" [$WIN32]
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$OutputDirectory ".\Debug_$GAMENAME_360" [$X360]
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$IntermediateDirectory ".\Debug_$GAMENAME_360" [$X360]
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@@ -33,9 +33,8 @@ $Configuration "Release"
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{
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$General
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{
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// Windows generator doesn't sandbox these directories per configuration but others do :-/
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$OutputDirectory ".\Release_$GAMENAME" [$WINDOWS]
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$IntermediateDirectory ".\Release_$GAMENAME" [$WINDOWS]
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$OutputDirectory ".\Release_$GAMENAME" [$WIN32]
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$IntermediateDirectory ".\Release_$GAMENAME" [$WIN32]
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$OutputDirectory ".\Release_$GAMENAME_360" [$X360]
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$IntermediateDirectory ".\Release_$GAMENAME_360" [$X360]
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@@ -46,10 +45,9 @@ $Configuration
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{
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$General
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{
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$OutputDirectory ".\$GAMENAME"
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$IntermediateDirectory ".\$GAMENAME"
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$OutputDirectory ".\$GAMENAME" [$OSXALL]
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}
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE;.\;$SRCDIR\game\shared;$SRCDIR\utils\common;$SRCDIR\game\shared\econ;$SRCDIR\game\server\NextBot"
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@@ -73,11 +71,11 @@ $Project
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{
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$File "gamedll_replay.cpp"
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$File "$SRCDIR\common\replay\ireplaysessionrecorder.h"
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$File "$SRCDIR\game\shared\replay_gamestats_shared.cpp" [$BUILD_REPLAY]
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$File "$SRCDIR\game\shared\replay_gamestats_shared.h" [$BUILD_REPLAY]
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}
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$Folder "Source Files"
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{
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$File "$SRCDIR\game\shared\achievement_saverestore.cpp"
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@@ -682,7 +680,6 @@ $Project
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"$SRCDIR\game\shared\interval.cpp" \
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"$SRCDIR\public\keyframe\keyframe.cpp" \
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"$SRCDIR\common\language.cpp" \
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"$SRCDIR\common\steamid.cpp" \
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"$SRCDIR\public\map_utils.cpp" \
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"$SRCDIR\public\networkvar.cpp" \
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"$SRCDIR\common\randoverride.cpp" \
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