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https://github.com/celisej567/source-engine.git
synced 2026-01-05 22:09:59 +03:00
Replace empty constructors with default constructors #88
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@@ -56,7 +56,7 @@ typedef struct D3DXFLOAT16
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{
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#ifdef __cplusplus
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public:
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D3DXFLOAT16() {};
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D3DXFLOAT16() = default;
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D3DXFLOAT16( FLOAT );
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D3DXFLOAT16( CONST D3DXFLOAT16& );
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@@ -88,7 +88,7 @@ typedef struct D3DXVECTOR2
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{
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#ifdef __cplusplus
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public:
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D3DXVECTOR2() {};
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D3DXVECTOR2() = default;
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D3DXVECTOR2( CONST FLOAT * );
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D3DXVECTOR2( CONST D3DXFLOAT16 * );
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D3DXVECTOR2( FLOAT x, FLOAT y );
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@@ -134,7 +134,7 @@ typedef struct D3DXVECTOR2_16F
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{
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#ifdef __cplusplus
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public:
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D3DXVECTOR2_16F() {};
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D3DXVECTOR2_16F() = default;
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D3DXVECTOR2_16F( CONST FLOAT * );
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D3DXVECTOR2_16F( CONST D3DXFLOAT16 * );
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D3DXVECTOR2_16F( CONST D3DXFLOAT16 &x, CONST D3DXFLOAT16 &y );
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@@ -162,7 +162,7 @@ public:
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typedef struct D3DXVECTOR3 : public D3DVECTOR
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{
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public:
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D3DXVECTOR3() {};
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D3DXVECTOR3() = default;
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D3DXVECTOR3( CONST FLOAT * );
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D3DXVECTOR3( CONST D3DVECTOR& );
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D3DXVECTOR3( CONST D3DXFLOAT16 * );
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@@ -208,7 +208,7 @@ typedef struct D3DXVECTOR3_16F
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{
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#ifdef __cplusplus
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public:
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D3DXVECTOR3_16F() {};
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D3DXVECTOR3_16F() = default;
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D3DXVECTOR3_16F( CONST FLOAT * );
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D3DXVECTOR3_16F( CONST D3DVECTOR& );
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D3DXVECTOR3_16F( CONST D3DXFLOAT16 * );
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@@ -237,7 +237,7 @@ typedef struct D3DXVECTOR4
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{
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#ifdef __cplusplus
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public:
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D3DXVECTOR4() {};
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D3DXVECTOR4() = default;
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D3DXVECTOR4( CONST FLOAT* );
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D3DXVECTOR4( CONST D3DXFLOAT16* );
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D3DXVECTOR4( CONST D3DVECTOR& xyz, FLOAT w );
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@@ -281,7 +281,7 @@ typedef struct D3DXVECTOR4_16F
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{
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#ifdef __cplusplus
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public:
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D3DXVECTOR4_16F() {};
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D3DXVECTOR4_16F() = default;
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D3DXVECTOR4_16F( CONST FLOAT * );
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D3DXVECTOR4_16F( CONST D3DXFLOAT16* );
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D3DXVECTOR4_16F( CONST D3DXVECTOR3_16F& xyz, CONST D3DXFLOAT16& w );
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@@ -426,7 +426,7 @@ typedef struct D3DXQUATERNION
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{
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#ifdef __cplusplus
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public:
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D3DXQUATERNION() {}
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D3DXQUATERNION() = default;
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D3DXQUATERNION( CONST FLOAT * );
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D3DXQUATERNION( CONST D3DXFLOAT16 * );
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D3DXQUATERNION( FLOAT x, FLOAT y, FLOAT z, FLOAT w );
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@@ -472,7 +472,7 @@ typedef struct D3DXPLANE
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{
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#ifdef __cplusplus
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public:
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D3DXPLANE() {}
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D3DXPLANE() = default;
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D3DXPLANE( CONST FLOAT* );
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D3DXPLANE( CONST D3DXFLOAT16* );
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D3DXPLANE( FLOAT a, FLOAT b, FLOAT c, FLOAT d );
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@@ -513,7 +513,7 @@ typedef struct D3DXCOLOR
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{
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#ifdef __cplusplus
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public:
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D3DXCOLOR() {}
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D3DXCOLOR() = default;
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D3DXCOLOR( DWORD argb );
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D3DXCOLOR( CONST FLOAT * );
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D3DXCOLOR( CONST D3DXFLOAT16 * );
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