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WIP: port alien swarm and extend engine for asw
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@@ -539,6 +539,8 @@ public:
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virtual bool REMOVED_SteamRefreshLogin( const char *password, bool isSecure ) { return false; }
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virtual bool REMOVED_SteamProcessCall( bool & finished ) { return false; }
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virtual ISPSharedMemory *GetSinglePlayerSharedMemorySpace( const char *handle, int ent_num = MAX_EDICTS );
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virtual void SetGamestatsData( CGamestatsData *pGamestatsData );
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virtual CGamestatsData *GetGamestatsData();
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@@ -1568,6 +1570,13 @@ void CEngineClient::OnStorageDeviceDetached( void )
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g_pXboxSystem->CloseContainers();
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}
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ISPSharedMemory *CEngineClient::GetSinglePlayerSharedMemorySpace( const char *szName, int ent_num )
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{
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// TODO(nillerusr): it this necessary? Implement later if so
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return NULL; //g_pSinglePlayerSharedMemoryManager->GetSharedMemory( szName, ent_num );
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}
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void CEngineClient::ResetDemoInterpolation( void )
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{
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if( demorecorder->IsRecording() )
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