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Enable sourcevr build, make it build (but still not work) with modern openvr api
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@@ -124,6 +124,8 @@ private:
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CMaterialReference m_blackMaterial;
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vr::IVRSystem *m_pHmd;
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vr::IVRExtendedDisplay *m_pExtDisplay;
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vr::IVRChaperone *m_pChap;
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bool m_bHaveValidPose;
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VMatrix m_ZeroFromHeadPose;
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