mirror of
https://github.com/celisej567/source-engine.git
synced 2026-09-19 20:09:06 +03:00
upload "kind" alien swarm
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Weapon data file parsing, shared by game & client dlls.
|
||||
//
|
||||
@@ -38,7 +38,7 @@ typedef enum {
|
||||
SPECIAL2,
|
||||
SPECIAL3,
|
||||
TAUNT,
|
||||
DEPLOY,
|
||||
FAST_RELOAD,
|
||||
|
||||
// Add new shoot sound types here
|
||||
|
||||
@@ -98,6 +98,7 @@ public:
|
||||
int iFlags; // miscellaneous weapon flags
|
||||
char szAmmo1[MAX_WEAPON_AMMO_NAME]; // "primary" ammo type
|
||||
char szAmmo2[MAX_WEAPON_AMMO_NAME]; // "secondary" ammo type
|
||||
char szAIAddOn[MAX_WEAPON_STRING]; // addon that this weapon can become
|
||||
|
||||
// Sound blocks
|
||||
char aShootSounds[NUM_SHOOT_SOUND_TYPES][MAX_WEAPON_STRING];
|
||||
@@ -151,7 +152,7 @@ void PrecacheFileWeaponInfoDatabase( IFileSystem *filesystem, const unsigned cha
|
||||
//
|
||||
// (This should be moved into a more appropriate place).
|
||||
//
|
||||
KeyValues* ReadEncryptedKVFile( IFileSystem *filesystem, const char *szFilenameWithoutExtension, const unsigned char *pICEKey, bool bForceReadEncryptedFile = false );
|
||||
KeyValues* ReadEncryptedKVFile( IFileSystem *filesystem, const char *szFilenameWithoutExtension, const unsigned char *pICEKey );
|
||||
|
||||
|
||||
// Each game implements this. It can return a derived class and override Parse() if it wants.
|
||||
|
||||
Reference in New Issue
Block a user