upload "kind" alien swarm

This commit is contained in:
nillerusr
2023-10-03 17:23:56 +03:00
parent b7bd94c52e
commit 7d3c0d8b5a
4229 changed files with 462903 additions and 495158 deletions

View File

@@ -1,4 +1,4 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Weapon data file parsing, shared by game & client dlls.
//
@@ -38,7 +38,7 @@ typedef enum {
SPECIAL2,
SPECIAL3,
TAUNT,
DEPLOY,
FAST_RELOAD,
// Add new shoot sound types here
@@ -98,6 +98,7 @@ public:
int iFlags; // miscellaneous weapon flags
char szAmmo1[MAX_WEAPON_AMMO_NAME]; // "primary" ammo type
char szAmmo2[MAX_WEAPON_AMMO_NAME]; // "secondary" ammo type
char szAIAddOn[MAX_WEAPON_STRING]; // addon that this weapon can become
// Sound blocks
char aShootSounds[NUM_SHOOT_SOUND_TYPES][MAX_WEAPON_STRING];
@@ -151,7 +152,7 @@ void PrecacheFileWeaponInfoDatabase( IFileSystem *filesystem, const unsigned cha
//
// (This should be moved into a more appropriate place).
//
KeyValues* ReadEncryptedKVFile( IFileSystem *filesystem, const char *szFilenameWithoutExtension, const unsigned char *pICEKey, bool bForceReadEncryptedFile = false );
KeyValues* ReadEncryptedKVFile( IFileSystem *filesystem, const char *szFilenameWithoutExtension, const unsigned char *pICEKey );
// Each game implements this. It can return a derived class and override Parse() if it wants.