upload "kind" alien swarm

This commit is contained in:
nillerusr
2023-10-03 17:23:56 +03:00
parent b7bd94c52e
commit 7d3c0d8b5a
4229 changed files with 462903 additions and 495158 deletions

View File

@@ -1,4 +1,4 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//========= Copyright <20> 1996-2006, Valve Corporation, All rights reserved. ============//
//
// Purpose: Round timer for team gamerules
//
@@ -34,7 +34,6 @@ public:
virtual int GetTimerMaxLength( void );
virtual bool ShowInHud( void );
virtual bool StartPaused( void ){ return m_bStartPaused; }
bool ShowTimeRemaining( void ) { return m_bShowTimeRemaining; }
bool IsDisabled( void ) { return m_bIsDisabled; }
int GetTimerState( void ){ return m_nState; }
@@ -70,7 +69,6 @@ public:
void InputSetMaxTime( inputdata_t &input );
void InputAutoCountdown( inputdata_t &input );
void InputAddTeamTime( inputdata_t &input );
void InputSetSetupTime( inputdata_t &input );
#endif
@@ -79,7 +77,6 @@ public:
void SetStopWatch( bool bState ) { m_bStopWatchTimer = bState; }
bool IsStopWatchTimer( void ) { return m_bStopWatchTimer; }
float GetStopWatchTotalTime( void ) { return m_flTotalTime; }
bool IsRoundMaxTimerSet( void ) { return m_nTimerMaxLength > 0; }
private:
@@ -93,7 +90,7 @@ private:
const char *GetTimeWarningSound( int nWarning );
#else
void SetState( int nState, bool bFireOutput = true );
void SetState( int nState );
void SetTimerThink( int nType );
void EXPORT RoundTimerThink( void );
void EXPORT RoundTimerSetupThink( void );
@@ -114,7 +111,6 @@ private:
CNetworkVar( int, m_nSetupTimeLength ); // current timer's setup time length (setup time is the time before the round begins)
CNetworkVar( int, m_nState ); // RT_STATE_SETUP or RT_STATE_NORMAL
CNetworkVar( bool, m_bStartPaused ); // start the timer paused when it spawns
CNetworkVar( bool, m_bShowTimeRemaining ); //show how much time is left (default) instead of how much time has passed.
CNetworkVar( bool, m_bInCaptureWatchState );
CNetworkVar( float, m_flTotalTime );
CNetworkVar( bool, m_bStopWatchTimer );
@@ -157,8 +153,6 @@ private:
COutputEvent m_OnSetupStart;
COutputEvent m_OnSetupFinished;
float m_flNextOvertimeNag;
DECLARE_DATADESC();
bool m_bPauseDueToWin;
@@ -171,4 +165,4 @@ private:
extern CTeamRoundTimer *g_TeamRoundTimer;
#endif
#endif //TEAM_ROUND_TIMER_H
#endif //TEAM_ROUND_TIMER_H