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upload "kind" alien swarm
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97
game/shared/swarm/asw_weapon_flashlight_shared.cpp
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97
game/shared/swarm/asw_weapon_flashlight_shared.cpp
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#include "cbase.h"
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#include "asw_weapon_flashlight_shared.h"
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#include "in_buttons.h"
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#ifdef CLIENT_DLL
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#include "c_asw_player.h"
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#include "c_asw_weapon.h"
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#include "c_asw_marine.h"
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#else
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#include "asw_marine.h"
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#include "asw_player.h"
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#include "asw_weapon.h"
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#include "npcevent.h"
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#include "asw_gamerules.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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IMPLEMENT_NETWORKCLASS_ALIASED( ASW_Weapon_Flashlight, DT_ASW_Weapon_Flashlight )
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BEGIN_NETWORK_TABLE( CASW_Weapon_Flashlight, DT_ASW_Weapon_Flashlight )
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#ifdef CLIENT_DLL
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// recvprops
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#else
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// sendprops
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#endif
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END_NETWORK_TABLE()
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BEGIN_PREDICTION_DATA( CASW_Weapon_Flashlight )
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END_PREDICTION_DATA()
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LINK_ENTITY_TO_CLASS( asw_weapon_flashlight, CASW_Weapon_Flashlight );
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PRECACHE_WEAPON_REGISTER(asw_weapon_flashlight);
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#ifndef CLIENT_DLL
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//---------------------------------------------------------
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// Save/Restore
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//---------------------------------------------------------
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BEGIN_DATADESC( CASW_Weapon_Flashlight )
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END_DATADESC()
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#endif /* not client */
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CASW_Weapon_Flashlight::CASW_Weapon_Flashlight()
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{
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}
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CASW_Weapon_Flashlight::~CASW_Weapon_Flashlight()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Activity
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//-----------------------------------------------------------------------------
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Activity CASW_Weapon_Flashlight::GetPrimaryAttackActivity( void )
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{
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return ACT_VM_PRIMARYATTACK;
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}
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#ifndef CLIENT_DLL
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void CASW_Weapon_Flashlight::MarineDropped(CASW_Marine* pMarine)
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{
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pMarine->FlashlightTurnOff();
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BaseClass::MarineDropped(pMarine);
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}
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void CASW_Weapon_Flashlight::Equip( CBaseCombatCharacter *pOwner )
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{
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BaseClass::Equip(pOwner);
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CASW_Marine* pMarine = CASW_Marine::AsMarine( pOwner );
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if (pMarine)
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{
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pMarine->FlashlightTurnOn();
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}
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}
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#endif // not client
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void CASW_Weapon_Flashlight::PrimaryAttack( void )
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{
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// do nothing
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}
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void CASW_Weapon_Flashlight::Precache()
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{
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BaseClass::Precache();
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}
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