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upload "kind" alien swarm
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@@ -1,4 +1,4 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@@ -69,6 +69,9 @@ typedef enum
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AE_SV_DUSTTRAIL,
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AE_CL_CREATE_PARTICLE_EFFECT,
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AE_CL_STOP_PARTICLE_EFFECT,
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AE_CL_ADD_PARTICLE_EFFECT_CP,
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AE_CL_CREATE_PARTICLE_BRASS,
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AE_RAGDOLL,
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@@ -85,6 +88,26 @@ typedef enum
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AE_WPN_PLAYWPNSOUND, // Play a weapon sound from the weapon script file
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// Alien Swarm Infested shared events
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AE_ASW_FOOTSTEP, // asw, played as each foot steps down
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AE_MARINE_FOOTSTEP,
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AE_MARINE_RELOAD_SOUND_A, // anim event fired reloading sound
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AE_MARINE_RELOAD_SOUND_B, // anim event fired reloading sound
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AE_MARINE_RELOAD_SOUND_C, // anim event fired reloading sound
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AE_REMOVE_CLIENT_AIM, // asw, removes this entity from the client autoaim list
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AE_MELEE_DAMAGE,
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AE_MELEE_START_COLLISION_DAMAGE,
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AE_MELEE_STOP_COLLISION_DAMAGE,
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AE_SCREEN_SHAKE,
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AE_START_DETECTING_COMBO,
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AE_STOP_DETECTING_COMBO,
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AE_COMBO_TRANSITION,
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AE_ALLOW_MOVEMENT,
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AE_SKILL_EVENT, // marine skill event triggered (event options describes the skill)
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AE_TUG_INCAP,
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LAST_SHARED_ANIMEVENT,
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} Animevent;
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