upload "kind" alien swarm

This commit is contained in:
nillerusr
2023-10-03 17:23:56 +03:00
parent b7bd94c52e
commit 7d3c0d8b5a
4229 changed files with 462903 additions and 495158 deletions

View File

@@ -1,4 +1,4 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
@@ -11,7 +11,6 @@
#pragma once
#endif
#include "particle_parse.h"
#ifdef CLIENT_DLL
@@ -34,9 +33,6 @@
#define MAX_EFFECT_FLAG_BITS 8
#define CUSTOM_COLOR_CP1 9
#define CUSTOM_COLOR_CP2 10
// This is the class that holds whatever data we're sending down to the client to make the effect.
class CEffectData
{
@@ -61,16 +57,11 @@ public:
int m_nMaterial;
int m_nDamageType;
int m_nHitBox;
int m_nOtherEntIndex;
unsigned char m_nColor;
// Color customizability
bool m_bCustomColors;
te_tf_particle_effects_colors_t m_CustomColors;
bool m_bControlPoint1;
te_tf_particle_effects_control_point_t m_ControlPoint1;
// Don't mess with stuff below here. DispatchEffect handles all of this.
public:
CEffectData()
@@ -99,13 +90,7 @@ public:
m_nColor = 0;
m_bCustomColors = false;
m_CustomColors.m_vecColor1.Init();
m_CustomColors.m_vecColor2.Init();
m_bControlPoint1 = false;
m_ControlPoint1.m_eParticleAttachment = PATTACH_ABSORIGIN;
m_ControlPoint1.m_vecOffset.Init();
m_nOtherEntIndex = 0;
}
int GetEffectNameIndex() { return m_iEffectName; }