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https://github.com/celisej567/source-engine.git
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upload "kind" alien swarm
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@@ -1,13 +1,18 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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//===========================================================================//
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#ifndef ANIMATION_H
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#define ANIMATION_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define ACTIVITY_NOT_AVAILABLE -1
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struct animevent_t;
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@@ -25,6 +30,7 @@ int SelectHeaviestSequence( CStudioHdr *pstudiohdr, int activity );
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void SetEventIndexForSequence( mstudioseqdesc_t &seqdesc );
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void BuildAllAnimationEventIndexes( CStudioHdr *pstudiohdr );
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void ResetEventIndexes( CStudioHdr *pstudiohdr );
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float GetSequenceLinearMotionAndDuration( CStudioHdr *pstudiohdr, int iSequence, const float poseParameter[], Vector *pVec );
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void GetEyePosition( CStudioHdr *pstudiohdr, Vector &vecEyePosition );
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@@ -49,6 +55,7 @@ int GetBodygroup( CStudioHdr *pstudiohdr, int body, int iGroup );
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const char *GetBodygroupName( CStudioHdr *pstudiohdr, int iGroup );
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int FindBodygroupByName( CStudioHdr *pstudiohdr, const char *name );
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const char *GetBodygroupPartName( CStudioHdr *pstudiohdr, int iGroup, int iPart );
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int GetBodygroupCount( CStudioHdr *pstudiohdr, int iGroup );
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int GetNumBodyGroups( CStudioHdr *pstudiohdr );
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