upload "kind" alien swarm

This commit is contained in:
nillerusr
2023-10-03 17:23:56 +03:00
parent b7bd94c52e
commit 7d3c0d8b5a
4229 changed files with 462903 additions and 495158 deletions

View File

@@ -1,4 +1,4 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
@@ -18,12 +18,11 @@
#include <vgui/ISurface.h>
#include <KeyValues.h>
#include <vgui_controls/ImageList.h>
#include <filesystem.h>
#include <FileSystem.h>
#include <vgui_controls/TextEntry.h>
#include <vgui_controls/Button.h>
#include <vgui_controls/Panel.h>
#include "inputsystem/iinputsystem.h"
#include "cdll_util.h"
#include "IGameUIFuncs.h" // for key bindings
@@ -32,6 +31,8 @@ extern IGameUIFuncs *gameuifuncs; // for key binding details
#endif
#include <game/client/iviewport.h>
#include <stdlib.h> // MAX_PATH define
// memdbgon must be the last include file in a .cpp file!!!
@@ -39,18 +40,16 @@ extern IGameUIFuncs *gameuifuncs; // for key binding details
using namespace vgui;
#ifdef TF_CLIENT_DLL
#define HUD_CLASSAUTOKILL_FLAGS ( FCVAR_CLIENTDLL | FCVAR_ARCHIVE | FCVAR_USERINFO )
#else
#define HUD_CLASSAUTOKILL_FLAGS ( FCVAR_CLIENTDLL | FCVAR_ARCHIVE )
#endif // !TF_CLIENT_DLL
ConVar hud_classautokill( "hud_classautokill", "1", HUD_CLASSAUTOKILL_FLAGS, "Automatically kill player after choosing a new playerclass." );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CClassMenu::CClassMenu(IViewPort *pViewPort) : Frame(NULL, PANEL_CLASS)
CClassMenu::CClassMenu(IViewPort *pViewPort) : BaseClass(NULL, PANEL_CLASS)
{
m_pViewPort = pViewPort;
m_iScoreBoardKey = BUTTON_CODE_INVALID; // this is looked up in Activate()
@@ -77,7 +76,7 @@ CClassMenu::CClassMenu(IViewPort *pViewPort) : Frame(NULL, PANEL_CLASS)
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CClassMenu::CClassMenu(IViewPort *pViewPort, const char *panelName) : Frame(NULL, panelName)
CClassMenu::CClassMenu(IViewPort *pViewPort, const char *panelName) : BaseClass(NULL, panelName)
{
m_pViewPort = pViewPort;
m_iScoreBoardKey = BUTTON_CODE_INVALID; // this is looked up in Activate()
@@ -167,21 +166,23 @@ void CClassMenu::OnCommand( const char *command )
{
if ( Q_stricmp( command, "vguicancel" ) )
{
engine->ClientCmd( const_cast<char *>( command ) );
#if !defined( CSTRIKE_DLL ) && !defined( TF_CLIENT_DLL )
// They entered a command to change their class, kill them so they spawn with
// the new class right away
if ( hud_classautokill.GetBool() )
{
engine->ClientCmd( "kill" );
}
#endif // !CSTRIKE_DLL && !TF_CLIENT_DLL
}
Close();
gViewPortInterface->ShowBackGround( false );
GetViewPortInterface()->ShowBackGround( false );
BaseClass::OnCommand( command );
}
@@ -255,56 +256,10 @@ void CClassMenu::SetVisibleButton(const char *textEntryName, bool state)
void CClassMenu::OnKeyCodePressed(KeyCode code)
{
int nDir = 0;
switch ( code )
{
case KEY_XBUTTON_UP:
case KEY_XSTICK1_UP:
case KEY_XSTICK2_UP:
case KEY_UP:
case KEY_XBUTTON_LEFT:
case KEY_XSTICK1_LEFT:
case KEY_XSTICK2_LEFT:
case KEY_LEFT:
case STEAMCONTROLLER_DPAD_LEFT:
nDir = -1;
break;
case KEY_XBUTTON_DOWN:
case KEY_XSTICK1_DOWN:
case KEY_XSTICK2_DOWN:
case KEY_DOWN:
case KEY_XBUTTON_RIGHT:
case KEY_XSTICK1_RIGHT:
case KEY_XSTICK2_RIGHT:
case KEY_RIGHT:
case STEAMCONTROLLER_DPAD_RIGHT:
nDir = 1;
break;
}
if ( m_iScoreBoardKey != BUTTON_CODE_INVALID && m_iScoreBoardKey == code )
{
gViewPortInterface->ShowPanel( PANEL_SCOREBOARD, true );
gViewPortInterface->PostMessageToPanel( PANEL_SCOREBOARD, new KeyValues( "PollHideCode", "code", code ) );
}
else if ( nDir != 0 )
{
CUtlSortVector< SortedPanel_t, CSortedPanelYLess > vecSortedButtons;
VguiPanelGetSortedChildButtonList( this, (void*)&vecSortedButtons, "&", 0 );
int nNewArmed = VguiPanelNavigateSortedChildButtonList( (void*)&vecSortedButtons, nDir );
if ( nNewArmed != -1 )
{
// Handled!
if ( nNewArmed < m_mouseoverButtons.Count() )
{
m_mouseoverButtons[ nNewArmed ]->OnCursorEntered();
}
return;
}
GetViewPortInterface()->ShowPanel( PANEL_SCOREBOARD, true );
GetViewPortInterface()->PostMessageToPanel( PANEL_SCOREBOARD, new KeyValues( "PollHideCode", "code", code ) );
}
else
{