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upload "kind" alien swarm
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@@ -1,4 +1,4 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: These are a couple of base proxy classes to help us with
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// getting/setting source/result material vars
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@@ -9,7 +9,7 @@
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#ifndef FUNCTIONPROXY_H
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#define FUNCTIONPROXY_H
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#include "materialsystem/imaterialproxy.h"
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#include "materialsystem/IMaterialProxy.h"
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#include "materialsystem/imaterialvar.h"
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class IMaterialVar;
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@@ -47,6 +47,7 @@ public:
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protected:
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C_BaseEntity *BindArgToEntity( void *pArg );
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void SetFloatResult( float result );
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void SetVecResult( float x, float y, float z, float w );
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IMaterialVar* m_pResult;
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int m_ResultVecComp;
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