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fix address sanitizer issues #2
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@@ -18,6 +18,8 @@
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class CMaterial_QueueFriendly : public IMaterialInternal //wraps a CMaterial with queue friendly functions for game/engine code. materialsystem/shaderapi code should use CMaterial directly.
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{
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public:
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CMaterial_QueueFriendly() : m_pRealTimeVersion(NULL) {}
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virtual const char * GetName() const;
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virtual const char * GetTextureGroupName() const;
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virtual PreviewImageRetVal_t GetPreviewImageProperties( int *width, int *height, ImageFormat *imageFormat, bool* isTranslucent ) const;
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