mirror of
https://github.com/celisej567/source-engine.git
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add waf buildsystem
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66
tier2/wscript
Executable file
66
tier2/wscript
Executable file
@@ -0,0 +1,66 @@
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#! /usr/bin/env python
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# encoding: utf-8
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from waflib import Utils
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import os
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top = '.'
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PROJECT_NAME = 'tier2'
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def options(opt):
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# stub
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return
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def configure(conf):
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return
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def build(bld):
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source = [
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'beamsegdraw.cpp',
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'defaultfilesystem.cpp',
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'dmconnect.cpp',
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'fileutils.cpp',
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'keybindings.cpp',
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'../public/map_utils.cpp',
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'../public/materialsystem/MaterialSystemUtil.cpp',
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'camerautils.cpp',
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'meshutils.cpp',
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'p4helpers.cpp',
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'renderutils.cpp',
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'riff.cpp',
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'soundutils.cpp',
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'tier2.cpp',
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'util_init.cpp',
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'utlstreambuffer.cpp',
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'vconfig.cpp',
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'keyvaluesmacros.cpp'
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]
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includes = [
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'.',
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'../common',
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'../public',
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'../public/tier0',
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'../public/tier1',
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'../public/tier2',
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] + bld.env.INCLUDES_SDL2
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defines = []
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libs = []
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install_path = bld.env.PREFIX
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bld.stlib(
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source = source,
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target = PROJECT_NAME,
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name = PROJECT_NAME,
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features = 'c cxx',
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includes = includes,
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defines = defines,
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use = libs,
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install_path = install_path,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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idx = bld.get_taskgen_count()
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)
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