Fix compilation under MSVC(VS2019)

This commit is contained in:
JusicP
2022-01-13 16:18:38 +02:00
parent 94fb7d4c00
commit 5e27785d40
127 changed files with 195 additions and 95 deletions

View File

@@ -5,7 +5,7 @@
//-----------------------------------------------------------------------------
$macro SRCDIR "..\.."
$Macro OUTBINDIR "$LIBPUBLIC"
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.

View File

@@ -5,7 +5,7 @@
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$LIBPUBLIC"
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.

View File

@@ -5,7 +5,7 @@
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$LIBPUBLIC"
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.

View File

@@ -5,7 +5,7 @@
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$LIBPUBLIC"
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.

View File

@@ -5,7 +5,7 @@
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$LIBPUBLIC"
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.