add wscipt files to build vphysics and game

This commit is contained in:
nillerusr
2021-04-06 22:31:58 +03:00
parent b28176ff44
commit 598de9eb49
10 changed files with 1407 additions and 53 deletions

56
particles/wscript Executable file
View File

@@ -0,0 +1,56 @@
#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'particles'
def options(opt):
# stub
return
def configure(conf):
return
def build(bld):
print(bld)
source = [
'builtin_constraints.cpp',
'builtin_initializers.cpp',
'builtin_particle_emitters.cpp',
'builtin_particle_forces.cpp',
'addbuiltin_ops.cpp',
'builtin_particle_ops.cpp',
'builtin_particle_render_ops.cpp',
'particle_sort.cpp',
'particles.cpp',
'psheet.cpp'
]
includes = [
'.',
'../public',
'../public/tier1',
'../public/tier0'
]
defines = []
libs = []
install_path = bld.env.PREFIX
bld.stlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)