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fix some undefined/unspecified behaviours in multiplayer games( may help with #299 )
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@@ -226,7 +226,7 @@ bool CPureServerWhitelist::LoadCommandsFromKeyValues( KeyValues *kv )
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else
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Warning( "Unknown modifier in whitelist file: %s.\n", mods[i] );
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}
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mods.PurgeAndDeleteElements();
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mods.PurgeAndDeleteElementsArray();
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if (
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( bFromTrustedSource && ( bAllowFromDisk || bCheckCRC || bAny ) )
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|| ( bAny && bCheckCRC ) )
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