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fix some undefined/unspecified behaviours in multiplayer games( may help with #299 )
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@@ -921,7 +921,7 @@ void DownloadThread( void *voidPtr )
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// Delete rc.data, which was allocated in this thread
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if ( rc.data != NULL )
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{
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delete[] rc.data;
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free(rc.data);
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rc.data = NULL;
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}
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