engine: restore checksum check

This commit is contained in:
nillerusr
2023-01-28 05:36:57 +03:00
parent 0df7838ee1
commit 548be38a0b
2 changed files with 1 additions and 9 deletions

View File

@@ -64,15 +64,7 @@ extern int NET_ReceiveStream( int nSock, char * buf, int len, int flags );
// We only need to checksum packets on the PC and only when we're actually sending them over the network.
static bool ShouldChecksumPackets()
{
// nillerusr: temporary solution for testing
return false;
#if 0
if ( !IsPC() )
return false;
return NET_IsMultiplayer();
#endif
}
bool CNetChan::IsLoopback() const