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https://github.com/celisej567/source-engine.git
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BSD: Add support (#140)
* BSD: Add support * BSD: other fixes There is still a bug when vgui haven't got text, maybe because of resources. Also there is bug where when trying to start new game caption names shows wrong. * BSD: Debugging * BSD: modify preprocessor and fix windows * BSD: Remove debugging and fix labels in gameui * BSD: Remove disabling some DX9 commands * BSD: Remove -g flag
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@@ -11,6 +11,11 @@
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#include <linux/sysctl.h>
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#else
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#include <sys/sysctl.h>
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# ifdef __APPLE__
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# define CPUFREQ_SYSCTL "hw.cpufrequency_max"
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# else
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# define CPUFREQ_SYSCTL "dev.cpu.0.freq"
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# endif
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#endif
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#include <sys/time.h>
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#include <unistd.h>
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@@ -46,18 +51,15 @@ static inline uint64 diff(uint64 v1, uint64 v2)
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return -d;
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}
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#ifdef OSX
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#if defined(OSX) || defined(BSD)
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// Mac
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// Mac or BSD
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uint64 GetCPUFreqFromPROC()
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{
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int mib[2] = {CTL_HW, HW_CPU_FREQ};
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uint64 frequency = 0;
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size_t len = sizeof(frequency);
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if (sysctl(mib, 2, &frequency, &len, NULL, 0) == -1)
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return 0;
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return frequency;
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uint64 freq_hz = 0;
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size_t freq_size = sizeof(freq_hz);
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int retval = sysctlbyname(CPUFREQ_SYSCTL, &freq_hz, &freq_size, NULL, 0);
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return freq_hz;
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}
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#else
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@@ -99,14 +101,8 @@ uint64 GetCPUFreqFromPROC()
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uint64 CalculateCPUFreq()
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{
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#ifdef __APPLE__
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uint64 freq_hz = 0;
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size_t freq_size = sizeof(freq_hz);
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int retval = sysctlbyname("hw.cpufrequency_max", &freq_hz, &freq_size, NULL, 0);
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// MoeMod : TODO dont know how to get freq on Apple Silicon
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if(!freq_hz)
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freq_hz = 3200000000;
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return freq_hz;
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#if defined(__APPLE__) || defined(BSD)
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return GetCPUFreqFromPROC();
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#else
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// Try to open cpuinfo_max_freq. If the kernel was built with cpu scaling support disabled, this will fail.
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FILE *fp = fopen( "/sys/devices/system/cpu/cpu0/cpufreq/cpuinfo_max_freq", "r" );
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@@ -127,9 +123,9 @@ uint64 CalculateCPUFreq()
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return retVal * 1000;
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}
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}
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#endif
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#if !defined(__arm__) && !defined(__aarch64__)
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// fallback mechanism to calculate when failed
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// Compute the period. Loop until we get 3 consecutive periods that
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// are the same to within a small error. The error is chosen
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// to be +/- 0.02% on a P-200.
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@@ -179,7 +175,10 @@ uint64 CalculateCPUFreq()
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}
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return period;
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#endif
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#else
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// ARM hard-coded frequency
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return (uint64)2000000000;
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#endif // if !ARM
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#endif // if APPLE
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}
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