BSD: Add support (#140)

* BSD: Add support

* BSD: other fixes

There is still a bug when vgui haven't got text, maybe because of resources.

Also there is bug where when trying to start new game caption names shows wrong.

* BSD: Debugging

* BSD: modify preprocessor and fix windows

* BSD: Remove debugging and fix labels in gameui

* BSD: Remove disabling some DX9 commands

* BSD: Remove -g flag
This commit is contained in:
Er2
2022-11-24 22:04:29 +03:00
committed by GitHub
parent 807eaae850
commit 53bd92f7a8
49 changed files with 221 additions and 178 deletions

View File

@@ -11,7 +11,7 @@
#include <windows.h>
#elif defined(_LINUX)
#include <stdlib.h>
#elif defined(OSX)
#elif defined(OSX) || defined(BSD)
#include <sys/sysctl.h>
#endif
@@ -273,7 +273,7 @@ bool CheckSSE4aTechnology( void )
static bool Check3DNowTechnology(void)
{
#if defined( _X360 ) || defined( _PS3 ) || defined (__arm__) || defined(__SANITIZE_ADDRESS__)
#if defined( _X360 ) || defined( _PS3 ) || defined (__arm__) || defined(__SANITIZE_ADDRESS__) || (defined(BSD) && defined(COMPILER_CLANG))
return false;
#else
uint32 eax, unused;
@@ -448,7 +448,9 @@ uint64 CalculateCPUFreq(); // from cpu_linux.cpp
static int64 CalculateClockSpeed()
{
#if defined( _WIN32 )
#if !defined( _X360 )
#if defined( _X360 )
return 3200000000LL;
#else
LARGE_INTEGER waitTime, startCount, curCount;
CCycleCount start, end;
@@ -476,15 +478,14 @@ static int64 CalculateClockSpeed()
freq = 2000000000;
}
return freq;
#else
return 3200000000LL;
#endif
#elif defined(BSD)
return CalculateCPUFreq() * 1000000.0f;
#elif defined(POSIX)
int64 freq =(int64)CalculateCPUFreq();
if ( freq == 0 ) // couldn't calculate clock speed
{
Error( "Unable to determine CPU Frequency\n" );
Warning( "Unable to determine CPU Frequency\n" );
}
return freq;
#endif
@@ -583,7 +584,7 @@ const CPUInformation* GetCPUInformation()
pi.m_nLogicalProcessors = 1;
Assert( !"couldn't read cpu information from /proc/cpuinfo" );
}
#elif defined(OSX)
#elif defined(OSX) || defined(BSD)
int mib[2], num_cpu = 1;
size_t len;
mib[0] = CTL_HW;