BSD: Add support (#140)

* BSD: Add support

* BSD: other fixes

There is still a bug when vgui haven't got text, maybe because of resources.

Also there is bug where when trying to start new game caption names shows wrong.

* BSD: Debugging

* BSD: modify preprocessor and fix windows

* BSD: Remove debugging and fix labels in gameui

* BSD: Remove disabling some DX9 commands

* BSD: Remove -g flag
This commit is contained in:
Er2
2022-11-24 22:04:29 +03:00
committed by GitHub
parent 807eaae850
commit 53bd92f7a8
49 changed files with 221 additions and 178 deletions

View File

@@ -61,7 +61,7 @@ void AppShutdown( CAppSystemGroup *pAppSystemGroup );
extern int ValveCocoaMain( int argc, char **argv, CAppSystemGroup *pAppSystemGroup ); \
return ValveCocoaMain( argc, argv, &_globalVarName ); \
}
#elif defined( LINUX )
#elif defined( LINUX ) || defined(BSD)
#define DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \
int main( int argc, char **argv ) \
{ \

View File

@@ -52,7 +52,7 @@ public:
// Get the next N events. The function returns the number of events that were filled into your array.
virtual int GetEvents( CCocoaEvent *pEvents, int nMaxEventsToReturn, bool debugEvents = false ) = 0;
#ifdef LINUX
#if defined(LINUX) || defined(BSD)
virtual int PeekAndRemoveKeyboardEvents( bool *pbEsc, bool *pbReturn, bool *pbSpace, bool debugEvents = false ) = 0;
#endif