BSD: Add support (#140)

* BSD: Add support

* BSD: other fixes

There is still a bug when vgui haven't got text, maybe because of resources.

Also there is bug where when trying to start new game caption names shows wrong.

* BSD: Debugging

* BSD: modify preprocessor and fix windows

* BSD: Remove debugging and fix labels in gameui

* BSD: Remove disabling some DX9 commands

* BSD: Remove -g flag
This commit is contained in:
Er2
2022-11-24 22:04:29 +03:00
committed by GitHub
parent 807eaae850
commit 53bd92f7a8
49 changed files with 221 additions and 178 deletions

View File

@@ -579,7 +579,7 @@ int CFileSystem_Stdio::FS_chmod( const char *pathT, int pmode )
CBaseFileSystem::FixUpPath ( pathT, path, sizeof( path ) );
int rt = _chmod( path, pmode );
#if defined(LINUX)
#if defined(LINUX) || defined(BSD)
if (rt==-1)
{
char caseFixedName[ MAX_PATH ];
@@ -707,7 +707,7 @@ int CFileSystem_Stdio::FS_stat( const char *pathT, struct _stat *buf, bool *pbLo
}
#endif // defined(_WIN32) && defined(FILESYSTEM_MSVC2015_STAT_BUG_WORKAROUND)
#if defined(LINUX)
#if defined(LINUX) || defined(BSD)
if ( rt == -1 )
{
char caseFixedName[ MAX_PATH ];
@@ -866,7 +866,7 @@ CStdioFile *CStdioFile::FS_fopen( const char *filenameT, const char *options, in
}
}
#if defined(LINUX)
#if defined(LINUX) || defined(BSD)
if(!pFile && !strchr(options,'w') && !strchr(options,'+') ) // try opening the lower cased version
{
char caseFixedName[ MAX_PATH ];