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BSD: Add support (#140)
* BSD: Add support * BSD: other fixes There is still a bug when vgui haven't got text, maybe because of resources. Also there is bug where when trying to start new game caption names shows wrong. * BSD: Debugging * BSD: modify preprocessor and fix windows * BSD: Remove debugging and fix labels in gameui * BSD: Remove disabling some DX9 commands * BSD: Remove -g flag
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@@ -579,7 +579,7 @@ int CFileSystem_Stdio::FS_chmod( const char *pathT, int pmode )
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CBaseFileSystem::FixUpPath ( pathT, path, sizeof( path ) );
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int rt = _chmod( path, pmode );
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#if defined(LINUX)
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#if defined(LINUX) || defined(BSD)
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if (rt==-1)
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{
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char caseFixedName[ MAX_PATH ];
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@@ -707,7 +707,7 @@ int CFileSystem_Stdio::FS_stat( const char *pathT, struct _stat *buf, bool *pbLo
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}
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#endif // defined(_WIN32) && defined(FILESYSTEM_MSVC2015_STAT_BUG_WORKAROUND)
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#if defined(LINUX)
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#if defined(LINUX) || defined(BSD)
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if ( rt == -1 )
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{
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char caseFixedName[ MAX_PATH ];
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@@ -866,7 +866,7 @@ CStdioFile *CStdioFile::FS_fopen( const char *filenameT, const char *options, in
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}
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}
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#if defined(LINUX)
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#if defined(LINUX) || defined(BSD)
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if(!pFile && !strchr(options,'w') && !strchr(options,'+') ) // try opening the lower cased version
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{
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char caseFixedName[ MAX_PATH ];
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