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BSD: Add support (#140)
* BSD: Add support * BSD: other fixes There is still a bug when vgui haven't got text, maybe because of resources. Also there is bug where when trying to start new game caption names shows wrong. * BSD: Debugging * BSD: modify preprocessor and fix windows * BSD: Remove debugging and fix labels in gameui * BSD: Remove disabling some DX9 commands * BSD: Remove -g flag
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@@ -12,6 +12,10 @@
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#elif defined(OSX)
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#include <Carbon/Carbon.h>
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#include <sys/sysctl.h>
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#elif defined(BSD)
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#include <sys/types.h>
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#include <sys/sysctl.h>
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#define HW_MEMSIZE HW_PHYSMEM
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#endif
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#if defined(LINUX)
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#include <unistd.h>
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@@ -456,21 +460,14 @@ void Sys_Error_Internal( bool bMinidump, const char *error, va_list argsList )
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// We always get here because the above filter evaluates to EXCEPTION_EXECUTE_HANDLER
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}
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#elif defined( OSX )
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#elif defined(POSIX)
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// Doing this doesn't quite work the way we want because there is no "crashing" thread
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// and we see "No thread was identified as the cause of the crash; No signature could be created because we do not know which thread crashed" on the back end
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//SteamAPI_WriteMiniDump( 0, NULL, build_number() );
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printf("\n ##### Sys_Error: %s", text );
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fflush(stdout );
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int *p = 0;
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*p = 0xdeadbeef;
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#elif defined( LINUX )
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// Doing this doesn't quite work the way we want because there is no "crashing" thread
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// and we see "No thread was identified as the cause of the crash; No signature could be created because we do not know which thread crashed" on the back end
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//SteamAPI_WriteMiniDump( 0, NULL, build_number() );
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int *p = 0;
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*p = 0xdeadbeef;
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raise(SIGTRAP);
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#else
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#warning "need minidump impl on sys_error"
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#endif
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@@ -671,7 +668,7 @@ void Sys_InitMemory( void )
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#elif defined(POSIX)
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uint64_t memsize = ONE_HUNDRED_TWENTY_EIGHT_MB;
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#if defined(OSX)
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#if defined(OSX) || defined(BSD)
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int mib[2] = { CTL_HW, HW_MEMSIZE };
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u_int namelen = sizeof(mib) / sizeof(mib[0]);
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size_t len = sizeof(memsize);
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@@ -1589,7 +1586,9 @@ CON_COMMAND( star_memory, "Dump memory stats" )
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struct mstats memstats = mstats( );
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Msg( "Available %.2f MB, Used: %.2f MB, #mallocs = %lu\n",
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memstats.bytes_free / ( 1024.0 * 1024.0), memstats.bytes_used / ( 1024.0 * 1024.0 ), memstats.chunks_used );
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#else
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#elif BSD
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# warning TODO: Implement memory stats (peace of sheet of course)
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#else // Win32
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MEMORYSTATUS stat;
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GlobalMemoryStatus( &stat );
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Msg( "Available: %.2f MB, Used: %.2f MB, Free: %.2f MB\n",
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