inputsystem: fix UB in touch events callback, make touch more responsive

This commit is contained in:
nillerusr
2023-08-17 14:31:43 +03:00
parent 02a3c641a6
commit 4f10928299
8 changed files with 58 additions and 49 deletions

View File

@@ -48,6 +48,9 @@ void CInputSystem::InitializeTouch( void )
// abort startup if user requests no touch
if ( CommandLine()->FindParm("-notouch") ) return;
memset( m_touchAccumX, 0, sizeof(m_touchAccumX) );
memset( m_touchAccumY, 0, sizeof(m_touchAccumY) );
m_bJoystickInitialized = true;
SDL_AddEventWatch(TouchSDLWatcher, this);
}
@@ -61,20 +64,35 @@ void CInputSystem::ShutdownTouch()
m_bTouchInitialized = false;
}
bool CInputSystem::GetTouchAccumulators( int fingerId, float &dx, float &dy )
{
dx = m_touchAccumX[fingerId];
dy = m_touchAccumY[fingerId];
m_touchAccumX[fingerId] = m_touchAccumY[fingerId] = 0.f;
return true;
}
void CInputSystem::FingerEvent(int eventType, int fingerId, float x, float y, float dx, float dy)
{
// Shit, but should work with arm/x86
if( fingerId >= TOUCH_FINGER_MAX_COUNT )
return;
int data0 = fingerId << 16 | eventType;
int _x = (int)((double)x*0xFFFF);
int _y = (int)((double)y*0xFFFF);
int data1 = _x << 16 | (_y & 0xFFFF);
if( eventType == IE_FingerUp )
{
m_touchAccumX[fingerId] = 0.f;
m_touchAccumY[fingerId] = 0.f;
}
else
{
m_touchAccumX[fingerId] += dx;
m_touchAccumY[fingerId] += dy;
}
union{int i;float f;} ifconv;
ifconv.f = dx;
int _dx = ifconv.i;
ifconv.f = dy;
int _dy = ifconv.i;
PostEvent(data0, m_nLastSampleTick, data1, _dx, _dy);
int _x,_y;
memcpy( &_x, &x, sizeof(float) );
memcpy( &_y, &y, sizeof(float) );
PostEvent(eventType, m_nLastSampleTick, fingerId, _x, _y);
}