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arm64 : fix intptr_t size
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@@ -1876,7 +1876,7 @@ HRESULT IDirect3DQuery9::GetData(void* pData,DWORD dwSize,DWORD dwGetDataFlags)
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GL_BATCH_PERF_CALL_TIMER;
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Assert( m_device->m_nValidMarker == D3D_DEVICE_VALID_MARKER );
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HRESULT result = S_FALSE ;
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DWORD nCurThreadId = ThreadGetCurrentId();
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uintp nCurThreadId = ThreadGetCurrentId();
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// Make sure calling thread owns the GL context.
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Assert( m_ctx->m_nCurOwnerThreadId == nCurThreadId );
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