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https://github.com/celisej567/source-engine.git
synced 2026-01-04 18:09:53 +03:00
arm64 : fix intptr_t size
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@@ -1962,7 +1962,7 @@ public:
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{
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int m_channelNum;
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int m_vol; // max volume of sound. -1 means "do not cull, ever, do not even do the math"
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unsigned int m_nameHash; // a unique id for a sound file
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uintp m_nameHash; // a unique id for a sound file
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};
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protected:
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sChannelVolData m_channelInfo[MAX_CHANNELS];
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@@ -1994,7 +1994,7 @@ void CChannelCullList::Initialize( CChannelList &list )
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{
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m_channelInfo[i].m_vol = ChannelLoudestCurVolume(ch);
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AssertMsg(m_channelInfo[i].m_vol >= 0, "Sound channel has a negative volume?");
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m_channelInfo[i].m_nameHash = (unsigned int) ch->sfx;
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m_channelInfo[i].m_nameHash = (uintp) ch->sfx;
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}
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else
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{
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@@ -2029,7 +2029,7 @@ void CChannelCullList::Initialize( CChannelList &list )
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++j )
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{
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// j steps through the sorted list until we find ourselves:
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if (m_channelInfo[j].m_nameHash == (unsigned int)(ch->sfx))
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if (m_channelInfo[j].m_nameHash == (uintp)(ch->sfx))
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{
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// that's another channel playing this sound but louder than me
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++howManyLouder;
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@@ -93,7 +93,7 @@ CAudioSourceMP3::CAudioSourceMP3( CSfxTable *pSfx )
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m_dataStart = 0;
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int file = g_pSndIO->open( pSfx->GetFileName() );
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intp file = g_pSndIO->open( pSfx->GetFileName() );
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if ( file != -1 )
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{
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m_dataSize = g_pSndIO->size( file );
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@@ -239,7 +239,7 @@ void CAudioSourceMP3::GetCacheData( CAudioSourceCachedInfo *info )
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info->SetSampleRate( m_sampleRate );
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info->SetDataStart( 0 );
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int file = g_pSndIO->open( m_pSfx->GetFileName() );
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intp file = g_pSndIO->open( m_pSfx->GetFileName() );
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if ( !file )
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{
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Warning( "Failed to find file for building soundcache [ %s ]\n", m_pSfx->GetFileName() );
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@@ -723,7 +723,7 @@ bool CAudioSourceWave::GetStartupData( void *dest, int destsize, int& bytesCopie
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// requesting precache snippet as leader for streaming startup latency
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if ( destsize )
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{
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int file = g_pSndIO->open( m_pSfx->GetFileName() );
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intp file = g_pSndIO->open( m_pSfx->GetFileName() );
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if ( !file )
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{
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return false;
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@@ -141,7 +141,7 @@ bool CMixerControls::GetValue_Float(Control iControl, float &value)
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case MicVolume:
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{
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OSStatus theError = noErr;
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for ( int iChannel = 0; iChannel < 3; iChannel++ )
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for ( uint iChannel = 0; iChannel < 3; iChannel++ )
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{
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// scan the channel list until you find a channel set to non-zero, then use that
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Float32 theVolume = 0;
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