game(client): fix touch drawing problems again, fix some fonts on android

This commit is contained in:
nillerusr
2022-09-18 19:54:29 +03:00
parent 9c4ace30c3
commit 4ace9f8030
2 changed files with 59 additions and 55 deletions

View File

@@ -405,20 +405,62 @@ bool CLinuxFont::CreateFromMemory(const char *windowsFontName, void *data, int d
return true;
}
#include "tier1/convar.h"
ConVar cl_language( "cl_language", "english", FCVAR_USERINFO, "Language (from HKCU\\Software\\Valve\\Steam\\Language)" );
#if !HAVE_FC
char *TryFindFont(const char *winFontName, bool bBold, int italic)
{
static char fontFile[MAX_PATH];
const char *fontName, *fontNamePost;
const char *fontName, *fontNamePost = NULL;
#ifdef ANDROID
if( strcmp( winFontName, "Courier New") == 0 )
fontName = "LiberationMono-Regular.ttf";
else
fontName = "DroidSansFallback.ttf"; // for chinese/japanese/korean
const char *lang = cl_language.GetString();
snprintf( fontFile, sizeof fontFile, "%s/files/%s", getenv("APP_DATA_PATH"), fontName);
if( strcmp( winFontName, "Courier New") == 0 )
{
fontName = "LiberationMono-Regular.ttf";
snprintf( fontFile, sizeof fontFile, "%s/files/%s", getenv("APP_DATA_PATH"), fontName);
return fontFile;
}
if( strcmp(lang, "japanese") == 0 ||
strcmp(lang, "koreana") == 0 ||
strcmp(lang, "korean") == 0 ||
strcmp(lang, "tchinese") == 0 ||
strcmp(lang, "schinese") == 0 )
{
fontName = "DroidSansFallback.ttf"; // for chinese/japanese/korean
snprintf( fontFile, sizeof fontFile, "%s/files/%s", getenv("APP_DATA_PATH"), fontName);
return fontFile;
}
else if( strcmp(lang, "thai") == 0 )
{
fontName = "Itim-Regular.otf";
snprintf( fontFile, sizeof fontFile, "%s/files/%s", getenv("APP_DATA_PATH"), fontName);
return fontFile;
}
fontName = "dejavusans";
if( bBold )
{
if( italic )
fontNamePost = "boldoblique";
else
fontNamePost = "bold";
}
else if( italic )
fontNamePost = "oblique";
if( fontNamePost )
snprintf(fontFile, sizeof fontFile, "%s/files/%s-%s.ttf", getenv("APP_DATA_PATH"), fontName, fontNamePost);
else
snprintf(fontFile, sizeof fontFile, "%s/files/%s.ttf", getenv("APP_DATA_PATH"), fontName);
return fontFile;
#else
// "platform/resource/linux_fonts/";
@@ -438,50 +480,7 @@ char *TryFindFont(const char *winFontName, bool bBold, int italic)
fontNamePost = "regular";
snprintf(fontFile, sizeof fontFile, "platform/resource/linux_fonts/%s-%s.ttf", fontName, fontNamePost);
#endif
return fontFile;
#if 0 // Old detect
const char *fontFileName, *fontFileNamePost = NULL;
fontFileName = "Roboto";
if( bBold )
{
if( italic )
fontFileNamePost = "BoldItalic";
else
fontFileNamePost = "Bold";
}
else if( italic )
fontFileNamePost = "Italic";
else
fontFileNamePost = "Regular";
static char dataFile[MAX_PATH];
if( fontFileNamePost )
snprintf( dataFile, sizeof dataFile, "/system/fonts/%s-%s.ttf", fontFileName, fontFileNamePost );
else
snprintf( dataFile, sizeof dataFile, "/system/fonts/%s.ttf", fontFileName );
if( access( dataFile, R_OK ) != 0 )
{
fontFileNamePost = NULL;
fontFileName = "DroidSans";
if( bBold )
fontFileNamePost = "Bold";
if( fontFileNamePost )
snprintf( dataFile, sizeof dataFile, "/system/fonts/%s-%s.ttf", fontFileName, fontFileNamePost );
else
snprintf( dataFile, sizeof dataFile, "/system/fonts/%s.ttf", fontFileName );
if( access( dataFile, R_OK ) != 0 )
return NULL;
}
return dataFile;
#endif
}
#endif