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https://github.com/celisej567/source-engine.git
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Update FakeSteamAPI
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167
thirdparty/FakeSteamAPI/FakeSteamAPI_Core.cpp
vendored
167
thirdparty/FakeSteamAPI/FakeSteamAPI_Core.cpp
vendored
@@ -1,100 +1,72 @@
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#define _CRT_SECURE_NO_WARNINGS
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#define STEAM_API_EXPORTS
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#include "FakeSteamAPI_ContextProvider.h"
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#include "FakeSteamAPI_Utilities.h"
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#include "FakeSteamAPI_Settings.h"
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#define S_API extern "C" __attribute__ ((visibility("default")))
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#define NULL 0
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#include "steam_api.h"
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//Make FakeSteamAPI.dll bigger, just like the normal steam_api.dll does
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#pragma optimize("", off)
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char placeholder[1024 * 24] = { 'I', 'n', 'f', 'o', '\0' };
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#pragma optimize("", on)
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S_API void *g_pSteamClientGameServer;
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void *g_pSteamClientGameServer = NULL;
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//steam_api.h
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S_API bool S_CALLTYPE SteamAPI_Init() {
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FakeSteamAPI_Settings_Init();
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//FakeSteamAPI_AppendLog(LogLevel_Info, "FakeSteamAPI has been started.");
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S_API bool SteamAPI_Init() {
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return true;
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}
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S_API bool S_CALLTYPE SteamAPI_InitSafe() {
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FakeSteamAPI_Settings_Init();
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//FakeSteamAPI_AppendLog(LogLevel_Info, "FakeSteamAPI has been started.");
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S_API bool SteamAPI_InitSafe() {
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return true;
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}
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S_API void S_CALLTYPE SteamAPI_Shutdown() {
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S_API void SteamAPI_Shutdown() {
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}
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S_API bool S_CALLTYPE SteamAPI_RestartAppIfNecessary(uint32 unOwnAppID) {
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//FakeSteamAPI_AppendLog(LogLevel_Info, "%s() will pass false to the application.", __FUNCTION__);
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S_API bool SteamAPI_RestartAppIfNecessary() {
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return false;
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}
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S_API void S_CALLTYPE SteamAPI_ReleaseCurrentThreadMemory() {
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S_API void SteamAPI_ReleaseCurrentThreadMemory() {
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}
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S_API void S_CALLTYPE SteamAPI_WriteMiniDump(uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID) {
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S_API void SteamAPI_WriteMiniDump() {
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}
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S_API void S_CALLTYPE SteamAPI_SetMiniDumpComment(const char *pchMsg) {
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S_API void SteamAPI_SetMiniDumpComment() {
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}
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S_API void S_CALLTYPE SteamAPI_RunCallbacks() {
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static bool bFirst = true;
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if (bFirst) {
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bFirst = false;
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//FakeSteamAPI_AppendLog(LogLevel_Info, "Calls to %s() will only be shown once.", __FUNCTION__);
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}
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if (FakeSteamAPI_GetSettingsItemInt32(FakeSteamAPI_SettingsIndex_ProcessMessageInRunCallbacks) != 0) {
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}
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S_API void SteamAPI_RunCallbacks() {
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}
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S_API void S_CALLTYPE SteamAPI_RegisterCallback(class CCallbackBase *pCallback, int iCallback) {
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S_API void SteamAPI_RegisterCallback() {
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}
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S_API void S_CALLTYPE SteamAPI_UnregisterCallback(class CCallbackBase *pCallback) {
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S_API void SteamAPI_UnregisterCallback() {
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}
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S_API void S_CALLTYPE SteamAPI_RegisterCallResult(class CCallbackBase *pCallback, SteamAPICall_t hAPICall) {
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S_API void SteamAPI_RegisterCallResult() {
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}
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S_API void S_CALLTYPE SteamAPI_UnregisterCallResult(class CCallbackBase *pCallback, SteamAPICall_t hAPICall) {
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S_API void SteamAPI_UnregisterCallResult() {
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}
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S_API bool S_CALLTYPE SteamAPI_IsSteamRunning() {
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//FakeSteamAPI_AppendLog(LogLevel_Info, "%s() will pass false to the application.", __FUNCTION__);
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S_API bool SteamAPI_IsSteamRunning() {
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return false;
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}
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S_API void Steam_RunCallbacks(HSteamPipe hSteamPipe, bool bGameServerCallbacks) {
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S_API void Steam_RunCallbacks() {
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}
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S_API void Steam_RegisterInterfaceFuncs(void *hModule) {
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S_API void Steam_RegisterInterfaceFuncs() {
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}
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S_API HSteamUser Steam_GetHSteamUserCurrent() {
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S_API int Steam_GetHSteamUserCurrent() {
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return 0;
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}
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@@ -102,39 +74,100 @@ S_API const char *SteamAPI_GetSteamInstallPath() {
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return NULL;
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}
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S_API HSteamPipe SteamAPI_GetHSteamPipe() {
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S_API int SteamAPI_GetHSteamPipe() {
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return 0;
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}
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S_API void SteamAPI_SetTryCatchCallbacks(bool bTryCatchCallbacks) {
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S_API void SteamAPI_SetTryCatchCallbacks() {
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}
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S_API HSteamPipe GetHSteamPipe() {
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S_API int GetHSteamPipe() {
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return 0;
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}
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S_API HSteamUser GetHSteamUser() {
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S_API int GetHSteamUser() {
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return 0;
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}
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//steam_api_internal.h
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S_API HSteamUser SteamAPI_GetHSteamUser() {
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//FakeSteamAPI_AppendLog(LogLevel_Info, "%s() will pass NULL to the application.", __FUNCTION__);
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S_API int SteamAPI_GetHSteamUser() {
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return 0;
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}
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S_API void * S_CALLTYPE SteamInternal_ContextInit(void *pContextInitData) {
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static bool bFirst = true;
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if (bFirst) {
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bFirst = false;
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//FakeSteamAPI_AppendLog(LogLevel_Info, "Calls to %s() will only be shown once.", __FUNCTION__);
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}
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//FakeSteamAPI_AppendLog(LogLevel_Info, "%s() will pass NULL to the application.", __FUNCTION__);
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return &FakeSteamAPI_GetContextInstance();
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}
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S_API void * S_CALLTYPE SteamInternal_CreateInterface(const char *ver) {
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//FakeSteamAPI_AppendLog(LogLevel_Info, "%s() will pass NULL to the application.", __FUNCTION__);
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S_API void *SteamInternal_ContextInit() {
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return NULL;
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}
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S_API void *SteamInternal_CreateInterface() {
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return NULL;
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}
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S_API void *SteamApps() {
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return NULL;
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}
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S_API void *SteamClient() {
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return NULL;
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}
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S_API void *SteamFriends() {
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return NULL;
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}
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S_API void *SteamHTTP() {
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return NULL;
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}
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S_API void *SteamMatchmaking() {
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return NULL;
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}
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S_API void *SteamMatchmakingServers() {
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return NULL;
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}
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S_API void *SteamNetworking() {
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return NULL;
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}
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S_API void *SteamRemoteStorage() {
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return NULL;
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}
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S_API void *SteamScreenshots() {
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return NULL;
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}
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S_API void *SteamUser() {
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return NULL;
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}
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S_API void *SteamUserStats() {
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return NULL;
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}
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S_API void *SteamUtils() {
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return NULL;
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}
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S_API int SteamGameServer_GetHSteamPipe() {
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return 0;
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}
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S_API int SteamGameServer_GetHSteamUser() {
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return 0;
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}
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S_API int SteamGameServer_GetIPCCallCount() {
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return 0;
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}
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S_API int SteamGameServer_InitSafe() {
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return 0;
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}
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S_API void SteamGameServer_RunCallbacks() {
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}
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S_API void SteamGameServer_Shutdown() {
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}
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