mirror of
https://github.com/celisej567/source-engine.git
synced 2026-01-05 22:09:59 +03:00
WIP: Begin rewriting serverbrowser
This commit is contained in:
@@ -23,7 +23,7 @@ CInternetGames::CInternetGames(vgui::Panel *parent, const char *panelName, EPage
|
||||
m_fLastSort = 0.0f;
|
||||
m_bDirty = false;
|
||||
m_bRequireUpdate = true;
|
||||
m_bOfflineMode = !IsSteamGameServerBrowsingEnabled();
|
||||
m_bOfflineMode = false; //ro!IsSteamGameServerBrowsingEnabled();
|
||||
|
||||
m_bAnyServersRetrievedFromMaster = false;
|
||||
m_bNoServersListedOnMaster = false;
|
||||
@@ -124,19 +124,20 @@ void CInternetGames::OnTick()
|
||||
// Purpose: Handles incoming server refresh data
|
||||
// updates the server browser with the refreshed information from the server itself
|
||||
//-----------------------------------------------------------------------------
|
||||
void CInternetGames::ServerResponded( HServerListRequest hReq, int iServer )
|
||||
void CInternetGames::ServerResponded( newgameserver_t &server )
|
||||
{
|
||||
m_bDirty = true;
|
||||
BaseClass::ServerResponded( hReq, iServer );
|
||||
Msg("InternetGames::ServerResponded hostname = %s\n", server.GetName());
|
||||
|
||||
BaseClass::ServerResponded( server );
|
||||
m_bAnyServersRespondedToQuery = true;
|
||||
m_bAnyServersRetrievedFromMaster = true;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CInternetGames::ServerFailedToRespond( HServerListRequest hReq, int iServer )
|
||||
/*void CInternetGames::ServerFailedToRespond( HServerListRequest hReq, int iServer )
|
||||
{
|
||||
m_bDirty = true;
|
||||
gameserveritem_t *pServer = steamapicontext->SteamMatchmakingServers()->GetServerDetails( hReq, iServer );
|
||||
@@ -145,7 +146,7 @@ void CInternetGames::ServerFailedToRespond( HServerListRequest hReq, int iServer
|
||||
if ( pServer->m_bHadSuccessfulResponse )
|
||||
{
|
||||
// if it's had a successful response in the past, leave it on
|
||||
ServerResponded( hReq, iServer );
|
||||
//ServerResponded( hReq, iServer );
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -155,24 +156,24 @@ void CInternetGames::ServerFailedToRespond( HServerListRequest hReq, int iServer
|
||||
// we've never had a good response from this server, remove it from the list
|
||||
m_iServerRefreshCount++;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Called when server refresh has been completed
|
||||
//-----------------------------------------------------------------------------
|
||||
void CInternetGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response )
|
||||
void CInternetGames::RefreshComplete( NServerResponse response )
|
||||
{
|
||||
SetRefreshing(false);
|
||||
UpdateFilterSettings();
|
||||
|
||||
if ( response != eServerFailedToRespond )
|
||||
if ( response != nServerFailedToRespond )
|
||||
{
|
||||
if ( m_bAnyServersRespondedToQuery )
|
||||
{
|
||||
m_pGameList->SetEmptyListText( GetStringNoUnfilteredServers() );
|
||||
}
|
||||
else if ( response == eNoServersListedOnMasterServer )
|
||||
else if ( response == nNoServersListedOnMasterServer )
|
||||
{
|
||||
m_pGameList->SetEmptyListText( GetStringNoUnfilteredServersOnMaster() );
|
||||
}
|
||||
@@ -196,7 +197,7 @@ void CInternetGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServe
|
||||
|
||||
UpdateStatus();
|
||||
|
||||
BaseClass::RefreshComplete( hReq, response );
|
||||
BaseClass::RefreshComplete( response );
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user