mirror of
https://github.com/celisej567/source-engine.git
synced 2026-09-06 20:13:51 +03:00
WIP: Begin rewriting serverbrowser
This commit is contained in:
@@ -322,7 +322,7 @@ void CBaseGamesPage::PerformLayout()
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m_pRefreshQuick->SetEnabled(false);
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}
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if ( !steamapicontext->SteamMatchmakingServers() || !steamapicontext->SteamMatchmaking() )
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/* if ( !steamapicontext->SteamMatchmakingServers() || !steamapicontext->SteamMatchmaking() )
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{
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m_pAddCurrentServer->SetVisible( false );
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m_pRefreshQuick->SetEnabled( false );
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@@ -331,7 +331,7 @@ void CBaseGamesPage::PerformLayout()
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m_pRefreshAll->SetEnabled( false );
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m_pAddToFavoritesButton->SetEnabled( false );
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m_pGameList->SetEmptyListText( "#ServerBrowser_SteamRunning" );
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}
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}*/
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Repaint();
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}
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@@ -797,19 +797,19 @@ void CBaseGamesPage::UpdateGameFilter()
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// Purpose: Handles incoming server refresh data
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// updates the server browser with the refreshed information from the server itself
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::ServerResponded( gameserveritem_t &server )
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/*void CBaseGamesPage::ServerResponded( gameserveritem_t &server )
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{
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int nIndex = -1; // start at -1 and work backwards to find the next free slot for this adhoc query
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while ( m_mapServers.Find( nIndex ) != m_mapServers.InvalidIndex() )
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nIndex--;
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ServerResponded( nIndex, &server );
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}
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}*/
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//-----------------------------------------------------------------------------
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// Purpose: Callback for ISteamMatchmakingServerListResponse
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::ServerResponded( HServerListRequest hReq, int iServer )
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/*void CBaseGamesPage::ServerResponded( HServerListRequest hReq, int iServer )
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{
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gameserveritem_t *pServerItem = steamapicontext->SteamMatchmakingServers()->GetServerDetails( hReq, iServer );
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if ( !pServerItem )
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@@ -825,15 +825,17 @@ void CBaseGamesPage::ServerResponded( HServerListRequest hReq, int iServer )
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pServerItem->m_nMaxPlayers = (uint8)(int8)pServerItem->m_nMaxPlayers;
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ServerResponded( iServer, pServerItem );
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}
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}*/
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//-----------------------------------------------------------------------------
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// Purpose: Handles incoming server refresh data
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// updates the server browser with the refreshed information from the server itself
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::ServerResponded( int iServer, gameserveritem_t *pServerItem )
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{
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#if 0
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int iServerMap = m_mapServers.Find( iServer );
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if ( iServerMap == m_mapServers.InvalidIndex() )
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{
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@@ -988,6 +990,7 @@ void CBaseGamesPage::ServerResponded( int iServer, gameserveritem_t *pServerItem
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PrepareQuickListMap( pServerItem->m_szMap, pServer->m_iListID );
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UpdateStatus();
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m_iServerRefreshCount++;
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#endif
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}
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//-----------------------------------------------------------------------------
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@@ -1143,11 +1146,10 @@ void CBaseGamesPage::OnTextChanged(Panel *panel, const char *text)
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::ApplyGameFilters()
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{
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#if 0
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if ( !steamapicontext->SteamMatchmakingServers() )
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return;
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m_iServersBlacklisted = 0;
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// loop through all the servers checking filters
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FOR_EACH_MAP_FAST( m_mapServers, i )
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{
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@@ -1215,6 +1217,7 @@ void CBaseGamesPage::ApplyGameFilters()
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m_pGameList->SortList();
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InvalidateLayout();
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Repaint();
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#endif
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}
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//-----------------------------------------------------------------------------
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@@ -1224,14 +1227,10 @@ void CBaseGamesPage::UpdateStatus()
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{
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if (m_pGameList->GetItemCount() > 1)
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{
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wchar_t header[256];
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wchar_t count[128];
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wchar_t blacklistcount[128];
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wchar_t msg[256];
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_snwprintf( count, Q_ARRAYSIZE(count), L"%d", m_pGameList->GetItemCount() );
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_snwprintf( blacklistcount, Q_ARRAYSIZE(blacklistcount), L"%d", m_iServersBlacklisted );
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g_pVGuiLocalize->ConstructString( header, sizeof( header ), g_pVGuiLocalize->Find( "#ServerBrowser_ServersCountWithBlacklist"), 2, count, blacklistcount );
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m_pGameList->SetColumnHeaderText( k_nColumn_Name, header);
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_snwprintf( msg, Q_ARRAYSIZE(msg), L"%S( %d )", g_pVGuiLocalize->Find( "#ServerBrowser_Servers"), m_pGameList->GetItemCount() );
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m_pGameList->SetColumnHeaderText( k_nColumn_Name, msg);
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}
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else
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{
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@@ -1529,19 +1528,12 @@ void CBaseGamesPage::RecalculateFilterString()
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// Purpose: Checks to see if the server passes the primary filters
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// if the server fails the filters, it will not be refreshed again
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//-----------------------------------------------------------------------------
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bool CBaseGamesPage::CheckPrimaryFilters( gameserveritem_t &server )
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bool CBaseGamesPage::CheckPrimaryFilters( newgameserver_t &server )
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{
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if (m_szGameFilter[0] && ( server.m_szGameDir[0] || server.m_nPing ) && Q_stricmp(m_szGameFilter, server.m_szGameDir ) )
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if (m_szGameFilter[0] && server.m_szGameDir[0] && Q_stricmp(m_szGameFilter, server.m_szGameDir ) )
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{
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return false;
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}
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// If it's blacklisted, we ignore it too
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if ( ServerBrowserDialog().IsServerBlacklisted( server ) )
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{
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m_iServersBlacklisted++;
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return false;
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}
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return true;
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}
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@@ -1551,7 +1543,7 @@ bool CBaseGamesPage::CheckPrimaryFilters( gameserveritem_t &server )
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// server will be continued to be pinged if it fails the filter, since
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// the relvent server data is dynamic
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//-----------------------------------------------------------------------------
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bool CBaseGamesPage::CheckSecondaryFilters( gameserveritem_t &server )
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bool CBaseGamesPage::CheckSecondaryFilters( newgameserver_t &server )
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{
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bool bFilterNoEmpty = m_bFilterNoEmptyServers;
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bool bFilterNoFull = m_bFilterNoFullServers;
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@@ -1595,7 +1587,7 @@ bool CBaseGamesPage::CheckSecondaryFilters( gameserveritem_t &server )
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return false;
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}
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if ( iFilterSecure == FILTER_SECURESERVERSONLY && !server.m_bSecure )
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/*if ( iFilterSecure == FILTER_SECURESERVERSONLY && !server.m_bSecure )
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{
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return false;
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}
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@@ -1608,7 +1600,7 @@ bool CBaseGamesPage::CheckSecondaryFilters( gameserveritem_t &server )
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if ( m_bFilterReplayServers && !IsReplayServer( server ) )
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{
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return false;
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}
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}*/
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if ( m_pQuickList->IsVisible() == false )
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{
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@@ -1787,37 +1779,15 @@ void CBaseGamesPage::OnAddToFavorites()
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: adds a server to the blacklist
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::OnAddToBlacklist()
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{
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if ( !steamapicontext->SteamMatchmakingServers() )
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return;
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// loop through all the selected favorites
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for (int i = 0; i < m_pGameList->GetSelectedItemsCount(); i++)
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{
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int serverID = m_pGameList->GetItemUserData(m_pGameList->GetSelectedItem(i));
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gameserveritem_t *pServer = steamapicontext->SteamMatchmakingServers()->GetServerDetails( m_hRequest, serverID );
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if ( pServer )
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{
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ServerBrowserDialog().AddServerToBlacklist(*pServer);
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}
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}
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ServerBrowserDialog().BlacklistsChanged();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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#if 0
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void CBaseGamesPage::ServerFailedToRespond( HServerListRequest hReq, int iServer )
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{
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ServerResponded( hReq, iServer );
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}
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: removes the server from the UI list
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@@ -1864,41 +1834,37 @@ void CBaseGamesPage::OnRefreshServer( int serverID )
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::StartRefresh()
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{
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if ( !steamapicontext->SteamMatchmakingServers() )
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return;
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ClearServerList();
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MatchMakingKeyValuePair_t *pFilters;
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int nFilters = GetServerFilters( &pFilters );
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if ( m_hRequest )
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/* if ( m_hRequest )
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{
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steamapicontext->SteamMatchmakingServers()->ReleaseRequest( m_hRequest );
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m_hRequest = NULL;
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}
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}*/
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switch ( m_eMatchMakingType )
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{
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case eFavoritesServer:
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/* case eFavoritesServer:
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m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestFavoritesServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this );
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break;
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case eHistoryServer:
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m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestHistoryServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this );
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break;
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break;*/
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case eInternetServer:
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m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestInternetServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this );
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Msg("RequestInternetServerList\n");
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g_pServersInfo->RequestInternetServerList(COM_GetModDirectory(), this);
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//m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestInternetServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this );
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break;
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case eSpectatorServer:
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/* case eSpectatorServer:
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m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestSpectatorServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this );
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break;
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case eFriendsServer:
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m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestFriendsServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this );
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break;
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case eLANServer:
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m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestLANServerList( GetFilterAppID().AppID(), this );
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break;
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default:
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Assert( !"Unknown server type" );
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break;
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break;*/
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}
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SetRefreshing( true );
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@@ -1936,7 +1902,6 @@ void CBaseGamesPage::ClearServerList()
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m_mapServers.RemoveAll();
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m_mapServerIP.RemoveAll();
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m_pGameList->RemoveAll();
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m_iServersBlacklisted = 0;
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ClearQuickList();
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}
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@@ -1964,7 +1929,7 @@ void CBaseGamesPage::StopRefresh()
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steamapicontext->SteamMatchmakingServers()->CancelQuery( m_hRequest );
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// update UI
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RefreshComplete( m_hRequest, eServerResponded );
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RefreshComplete( nServerResponded );
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// apply settings
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ApplyGameFilters();
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@@ -1973,7 +1938,7 @@ void CBaseGamesPage::StopRefresh()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::RefreshComplete( HServerListRequest hRequest, EMatchMakingServerResponse response )
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void CBaseGamesPage::RefreshComplete( NServerResponse response )
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{
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SelectQuickListServers();
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}
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@@ -2116,7 +2081,7 @@ void CDialogServerWarning::OnCommand(const char *command)
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PostMessage(this, new KeyValues("Close"));
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// join the game
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ServerBrowserDialog().JoinGame( m_pGameList, m_iServerID );
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//ServerBrowserDialog().JoinGame( m_pGameList, m_iServerID );
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}
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else
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{
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@@ -2142,16 +2107,16 @@ void CDialogServerWarning::OnButtonToggled(Panel *panel, int state)
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void CBaseGamesPage::OnBeginConnect()
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{
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KeyValues *pKV = NULL;
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int serverID = GetSelectedServerID( &pKV );
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int iServerIndex = GetSelectedServerID( &pKV );
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if ( serverID == -1 )
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if ( iServerIndex == -1 )
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return;
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// Stop the current refresh
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StopRefresh();
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ConVarRef sb_dontshow_maxplayer_warning( "sb_dontshow_maxplayer_warning", true );
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if ( sb_dontshow_maxplayer_warning.IsValid() )
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/* if ( sb_dontshow_maxplayer_warning.IsValid() )
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{
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// If the server is above the suggested maxplayers, warn the player
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int iMaxP = sb_mod_suggested_maxplayers.GetInt();
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@@ -2177,10 +2142,10 @@ void CBaseGamesPage::OnBeginConnect()
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return;
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}
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}
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}
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}*/
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// join the game
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ServerBrowserDialog().JoinGame(this, serverID);
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ServerBrowserDialog().JoinGame(this, &m_serversInfo[iServerIndex]);
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}
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//-----------------------------------------------------------------------------
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@@ -2197,7 +2162,7 @@ void CBaseGamesPage::OnViewGameInfo()
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StopRefresh();
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// join the game
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ServerBrowserDialog().OpenGameInfoDialog(this, serverID);
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//ServerBrowserDialog().OpenGameInfoDialog(this, serverID);
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}
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//-----------------------------------------------------------------------------
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@@ -2222,9 +2187,6 @@ const char *CBaseGamesPage::GetConnectCode()
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case eLANServer:
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pszConnectCode = "serverbrowser_lan";
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break;
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case eFriendsServer:
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pszConnectCode = "serverbrowser_friends";
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break;
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case eFavoritesServer:
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pszConnectCode = "serverbrowser_favorites";
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break;
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@@ -2239,6 +2201,119 @@ const char *CBaseGamesPage::GetConnectCode()
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return pszConnectCode;
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}
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void CBaseGamesPage::ServerResponded( newgameserver_t &server )
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{
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Msg("Serverbrowser: hostname %s\n", server.GetName());
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Assert( server.m_NetAdr.GetIP() != 0 );
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newgameserver_t *pServerItem = &server;
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// check filters
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bool removeItem = false;
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#if 0
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if ( !CheckPrimaryFilters( server ) )
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{
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// server has been filtered at a primary level
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// remove from lists
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//pServer->m_bDoNotRefresh = true;
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// remove from UI list
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//removeItem = true;
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return;
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}
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else if (!CheckSecondaryFilters( server ))
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{
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// we still ping this server in the future; however it is removed from UI list
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return;
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}
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#endif
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// new entry
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KeyValues *kv = new KeyValues("Server");
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kv->SetString("name", pServerItem->GetName());
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kv->SetString("map", pServerItem->m_szMap);
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kv->SetString("GameDir", pServerItem->m_szGameDir);
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kv->SetString("GameDesc", pServerItem->m_szGameDescription);
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kv->SetInt("password", pServerItem->m_bPassword ? m_nImageIndexPassword : 0);
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if ( pServerItem->m_nBotPlayers > 0 )
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kv->SetInt("bots", pServerItem->m_nBotPlayers);
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else
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kv->SetString("bots", "");
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kv->SetInt("secure", 0);
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kv->SetString( "IPAddr", pServerItem->m_NetAdr.ToString() );
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int nAdjustedForBotsPlayers = max( 0, pServerItem->m_nPlayers - pServerItem->m_nBotPlayers );
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char buf[32];
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Q_snprintf(buf, sizeof(buf), "%d / %d", nAdjustedForBotsPlayers, pServerItem->m_nMaxPlayers );
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kv->SetString("Players", buf);
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kv->SetInt("PlayerCount", nAdjustedForBotsPlayers );
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kv->SetInt("MaxPlayerCount", pServerItem->m_nMaxPlayers );
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kv->SetInt("Ping", pServerItem->m_nPing);
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kv->SetString("Tags", "");
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kv->SetInt("Replay", 0);
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/* if ( pServerItem->m_ulTimeLastPlayed )
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{
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// construct a time string for last played time
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struct tm *now;
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now = localtime( (time_t*)&pServerItem->m_ulTimeLastPlayed );
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if ( now )
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{
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char buf[64];
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strftime(buf, sizeof(buf), "%a %d %b %I:%M%p", now);
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Q_strlower(buf + strlen(buf) - 4);
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kv->SetString("LastPlayed", buf);
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}
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}*/
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// if ( pServer->m_bDoNotRefresh )
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{
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// clear out the vars
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kv->SetString("Ping", "");
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kv->SetWString("GameDesc", g_pVGuiLocalize->Find("#ServerBrowser_NotResponding"));
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kv->SetString("Players", "");
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kv->SetString("map", "");
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}
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int iServerIndex = m_serversInfo.AddToTail( server );
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//if ( !m_pGameList->IsValidItemID( pServer->m_iListID ) )
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// new server, add to list
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int iListID = m_pGameList->AddItem(kv, iServerIndex, false, false);
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/*if ( m_bAutoSelectFirstItemInGameList && m_pGameList->GetItemCount() == 1 )
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{
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m_pGameList->AddSelectedItem( pServer->m_iListID );
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}*/
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m_pGameList->SetItemVisible( iListID, true );
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kv->deleteThis();
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/* else
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{
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// tell the list that we've changed the data
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m_pGameList->ApplyItemChanges( pServer->m_iListID );
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m_pGameList->SetItemVisible( pServer->m_iListID, !removeItem );
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||||
}*/
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||||
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||||
PrepareQuickListMap( pServerItem->m_szMap, iListID );
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||||
UpdateStatus();
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m_iServerRefreshCount++;
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||||
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||||
}
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||||
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||||
//-----------------------------------------------------------------------------
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||||
// Purpose: Refresh if our favorites list changed
|
||||
@@ -2252,8 +2327,6 @@ void CBaseGamesPage::OnFavoritesMsg( FavoritesListChanged_t *pFavListChanged )
|
||||
case eInternetServer:
|
||||
case eLANServer:
|
||||
case eSpectatorServer:
|
||||
case eFriendsServer:
|
||||
return;
|
||||
case eFavoritesServer:
|
||||
case eHistoryServer:
|
||||
// check containing property sheet to see if the page is visible.
|
||||
@@ -2276,8 +2349,6 @@ void CBaseGamesPage::OnFavoritesMsg( FavoritesListChanged_t *pFavListChanged )
|
||||
case eInternetServer:
|
||||
case eLANServer:
|
||||
case eSpectatorServer:
|
||||
case eFriendsServer:
|
||||
break;
|
||||
case eFavoritesServer:
|
||||
case eHistoryServer:
|
||||
{
|
||||
@@ -2286,8 +2357,10 @@ void CBaseGamesPage::OnFavoritesMsg( FavoritesListChanged_t *pFavListChanged )
|
||||
{
|
||||
if ( pFavListChanged->m_bAdd )
|
||||
{
|
||||
if ( steamapicontext->SteamMatchmakingServers() )
|
||||
steamapicontext->SteamMatchmakingServers()->PingServer( pFavListChanged->m_nIP, pFavListChanged->m_nQueryPort, this );
|
||||
|
||||
// TODO(nillerusr): implement this
|
||||
// if ( steamapicontext->SteamMatchmakingServers() )
|
||||
// steamapicontext->SteamMatchmakingServers()->PingServer( pFavListChanged->m_nIP, pFavListChanged->m_nQueryPort, this );
|
||||
}
|
||||
// ignore deletes of fav's we didn't have
|
||||
}
|
||||
@@ -2295,8 +2368,8 @@ void CBaseGamesPage::OnFavoritesMsg( FavoritesListChanged_t *pFavListChanged )
|
||||
{
|
||||
if ( pFavListChanged->m_bAdd )
|
||||
{
|
||||
if ( m_mapServerIP[ iIPServer ] > 0 )
|
||||
ServerResponded( m_hRequest, m_mapServerIP[ iIPServer ] );
|
||||
// if ( m_mapServerIP[ iIPServer ] > 0 )
|
||||
// ServerResponded( m_hRequest, m_mapServerIP[ iIPServer ] );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user