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togles: optimize PBO usage
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@@ -69,6 +69,8 @@
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#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
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#define GL_ALPHA_TEST_REF_QCOM 0x0BC2
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#define GLSL_VERSION "#version 300 es\n"
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extern void GLMDebugPrintf( const char *pMsg, ... );
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extern uint g_nTotalDrawsOrClears, g_nTotalVBLockBytes, g_nTotalIBLockBytes;
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