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177
vgui2/src/keyrepeat.cpp
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177
vgui2/src/keyrepeat.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "inputsystem/InputEnums.h"
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#include "vgui/KeyCode.h"
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#include "vgui/keyrepeat.h"
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#include "tier0/dbg.h"
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// memdbgon must be the last include file in a .cpp file
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#include "tier0/memdbgon.h"
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//#define DEBUG_REPEATS
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#ifdef DEBUG_REPEATS
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#define DbgRepeat(...) ConMsg( __VA_ARGS__ )
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#else
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#define DbgRepeat(...)
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#endif
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using namespace vgui;
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vgui::KeyCode g_iCodesForAliases[FM_NUM_KEYREPEAT_ALIASES] =
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{
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KEY_XBUTTON_UP,
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KEY_XBUTTON_DOWN,
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KEY_XBUTTON_LEFT,
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KEY_XBUTTON_RIGHT
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};
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//-----------------------------------------------------------------------------
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// Purpose: Map joystick codes to our internal ones
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//-----------------------------------------------------------------------------
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static int GetIndexForCode( vgui::KeyCode code )
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{
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KeyCode localCode = GetBaseButtonCode( code );
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switch ( localCode )
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{
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case KEY_XBUTTON_DOWN:
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case KEY_XSTICK1_DOWN:
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case KEY_XSTICK2_DOWN:
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return KR_ALIAS_DOWN; break;
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case KEY_XBUTTON_UP:
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case KEY_XSTICK1_UP:
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case KEY_XSTICK2_UP:
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return KR_ALIAS_UP; break;
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case KEY_XBUTTON_LEFT:
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case KEY_XSTICK1_LEFT:
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case KEY_XSTICK2_LEFT:
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return KR_ALIAS_LEFT; break;
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case KEY_XBUTTON_RIGHT:
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case KEY_XSTICK1_RIGHT:
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case KEY_XSTICK2_RIGHT:
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return KR_ALIAS_RIGHT; break;
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default:
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break;
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}
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return -1;
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}
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//-----------------------------------------------------------------------------
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CKeyRepeatHandler::CKeyRepeatHandler()
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{
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Reset();
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for ( int i = 0; i < FM_NUM_KEYREPEAT_ALIASES; i++ )
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{
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m_flRepeatTimes[i] = 0.16;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Clear all state
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//-----------------------------------------------------------------------------
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void CKeyRepeatHandler::Reset()
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{
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DbgRepeat( "KeyRepeat: Reset\n" );
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memset( m_bAliasDown, 0, sizeof( m_bAliasDown ) );
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m_bHaveKeyDown = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CKeyRepeatHandler::KeyDown( vgui::KeyCode code )
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{
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int joyStick = GetJoystickForCode( code );
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int iIndex = GetIndexForCode(code);
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if ( iIndex == -1 )
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return;
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if ( m_bAliasDown[ joyStick ][ iIndex ] )
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return;
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DbgRepeat( "KeyRepeat: KeyDown %d(%d)\n", joyStick, iIndex );
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Reset();
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m_bAliasDown[ joyStick ][ iIndex ] = true;
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m_flNextKeyRepeat[ joyStick ] = Plat_FloatTime() + 0.4;
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m_bHaveKeyDown = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CKeyRepeatHandler::KeyUp( vgui::KeyCode code )
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{
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int joyStick = GetJoystickForCode( code );
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int iIndex = GetIndexForCode(code);
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if ( iIndex == -1 )
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return;
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DbgRepeat( "KeyRepeat: KeyUp %d(%d)\n", joyStick, iIndex );
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m_bAliasDown[ joyStick ][ iIndex ] = false;
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m_bHaveKeyDown = false;
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for ( int i = 0; i < FM_NUM_KEYREPEAT_ALIASES; i++ )
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{
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for ( int j = 0; j < MAX_JOYSTICKS; j++ )
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{
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if ( m_bAliasDown[ j ][ i ] )
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{
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m_bHaveKeyDown = true;
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break;
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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vgui::KeyCode CKeyRepeatHandler::KeyRepeated( void )
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{
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if ( IsPC() )
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return BUTTON_CODE_NONE;
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if ( !m_bHaveKeyDown )
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return BUTTON_CODE_NONE;
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float currentTime = Plat_FloatTime();
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for ( int j = 0; j < MAX_JOYSTICKS; j++ )
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{
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if ( m_flNextKeyRepeat[ j ] < currentTime )
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{
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for ( int i = 0; i < FM_NUM_KEYREPEAT_ALIASES; i++ )
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{
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if ( m_bAliasDown[ j ][ i ] )
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{
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m_flNextKeyRepeat[ j ] = currentTime + m_flRepeatTimes[i];
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DbgRepeat( "KeyRepeat: Repeat %d(%d)\n", j, i );
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return ButtonCodeToJoystickButtonCode( g_iCodesForAliases[i], j );
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}
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}
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}
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}
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return BUTTON_CODE_NONE;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CKeyRepeatHandler::SetKeyRepeatTime( vgui::KeyCode code, float flRepeat )
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{
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int iIndex = GetIndexForCode(code);
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Assert( iIndex != -1 );
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m_flRepeatTimes[ iIndex ] = flRepeat;
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}
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