This commit is contained in:
FluorescentCIAAfricanAmerican
2020-04-22 12:56:21 -04:00
commit 3bf9df6b27
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// stdafx.cpp : source file that includes just the standard includes
// vcd_sound_check.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "cbase.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: // vcd_sound_check cbase.h
//
//=============================================================================//
#ifndef CBASE_H
#define CBASE_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/strtools.h"
#include "vstdlib/random.h"
#include "sharedInterface.h"
extern class CSoundEmitterSystemBase *soundemitter;
#endif // CBASE_H

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//-----------------------------------------------------------------------------
// UNUSEDCONTENT.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,$SRCDIR\utils\unusedcontent,$SRCDIR\game\shared,..\common"
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
$Create/UsePCHThroughFile "cbase.h"
$PrecompiledHeaderFile "Debug/unusedcontent.pch"
}
}
$Project "Unusedcontent"
{
$Folder "Source Files"
{
$File "unusedcontent.cpp"
$File "..\common\cmdlib.cpp" \
"$SRCDIR\public\filesystem_helpers.cpp" \
"$SRCDIR\public\filesystem_init.cpp" \
"..\common\filesystem_tools.cpp" \
"$SRCDIR\game\shared\interval.cpp" \
"..\common\scriplib.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
$File "StdAfx.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
}
}
}
}
$Folder "Header Files"
{
$File "$SRCDIR\public\filesystem_helpers.h"
$File "..\common\scriplib.h"
$File "$SRCDIR\public\mathlib\amd3dx.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "cbase.h"
$File "$SRCDIR\game\shared\choreoactor.h"
$File "$SRCDIR\game\shared\choreochannel.h"
$File "$SRCDIR\game\shared\choreoevent.h"
$File "$SRCDIR\game\shared\choreoscene.h"
$File "..\common\cmdlib.h"
$File "$SRCDIR\public\Color.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\tier1\convar.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\game\shared\ExpressionSample.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\filesystem.h"
$File "..\common\filesystem_tools.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\tier0\icommandline.h"
$File "$SRCDIR\public\engine\IEngineSound.h"
$File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\game\shared\interval.h"
$File "$SRCDIR\public\irecipientfilter.h"
$File "$SRCDIR\public\tier1\KeyValues.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\tier0\mem.h"
$File "$SRCDIR\public\tier0\memdbgoff.h"
$File "$SRCDIR\public\tier0\memdbgon.h"
$File "$SRCDIR\public\networkvar.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier0\protected_things.h"
$File "$SRCDIR\public\vstdlib\random.h"
$File "$SRCDIR\game\shared\sharedInterface.h"
$File "$SRCDIR\public\soundchars.h"
$File "$SRCDIR\public\soundflags.h"
$File "$SRCDIR\public\string_t.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\tier1\utldict.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlsymbol.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
}
$Folder "Link Libraries"
{
$Lib mathlib
$Lib tier2
}
}