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102
utils/scenemanager/wavebrowser.h
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102
utils/scenemanager/wavebrowser.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef WAVEBROWSER_H
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#define WAVEBROWSER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "mxtk/mxListView.h"
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#include "commctrl.h"
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#include "utldict.h"
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class CWorkspace;
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class CProject;
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class CScene;
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class CVCDFile;
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class CWaveFile;
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class CWaveList;
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class CWorkspaceManager;
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class CWaveFilterTab;
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class CWaveOptionsWindow;
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class CWaveFileTree;
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class CWaveBrowser : public mxWindow
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{
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typedef mxWindow BaseClass;
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public:
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CWaveBrowser( mxWindow *parent, CWorkspaceManager *manager, int id );
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virtual int handleEvent( mxEvent *event );
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virtual void OnDelete();
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CWorkspaceManager *GetManager();
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void RepopulateTree();
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void BuildSelectionList( CUtlVector< CWaveFile * >& selected );
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void OnPlay();
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void JumpToItem( CWaveFile *wav );
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CWaveFile *FindEntry( char const *wavname, bool jump = false );
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int GetSoundCount() const;
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CWaveFile *GetSound( int index );
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void OnSearch();
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private:
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char const *GetSearchString();
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bool LoadWaveFilesInDirectory( CUtlDict< CWaveFile *, int >& soundlist, char const* pDirectoryName, int nDirectoryNameLen );
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bool InitDirectoryRecursive( CUtlDict< CWaveFile *, int >& soundlist, char const* pDirectoryName );
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void OnWaveProperties();
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void OnEnableVoiceDucking();
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void OnDisableVoiceDucking();
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void OnCheckout();
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void OnCheckin();
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void OnImportSentence();
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void OnExportSentence();
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void OnGetSentence();
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void PopulateTree( char const *subdirectory, bool textsearch = false );
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void ShowContextMenu( void );
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void LoadAllSounds();
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void RemoveAllSounds();
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CWaveList *m_pListView;
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enum
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{
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NUM_BITMAPS = 6,
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};
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CWorkspaceManager *m_pManager;
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CUtlDict< CWaveFile *, int > m_AllSounds;
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CUtlSymbolTable m_ScriptTable;
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CUtlVector< CUtlSymbol > m_Scripts;
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CWaveOptionsWindow *m_pOptions;
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CWaveFileTree *m_pFileTree;
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CUtlVector< CWaveFile * > m_CurrentSelection;
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};
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#endif // WAVEBROWSER_H
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