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30
utils/hlmv/debugdrawmodel.h
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30
utils/hlmv/debugdrawmodel.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef DEBUGDRAWMODEL_H
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#define DEBUGDRAWMODEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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int DebugDrawModel( IStudioRender *pStudioRender, DrawModelInfo_t& info, matrix3x4_t *pBoneToWorld, const Vector &modelOrigin,
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int flags = STUDIORENDER_DRAW_ENTIRE_MODEL );
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int DebugDrawModelNormals( IStudioRender *pStudioRender, DrawModelInfo_t& info, matrix3x4_t *pBoneToWorld, const Vector &modelOrigin,
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int flags = STUDIORENDER_DRAW_ENTIRE_MODEL );
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int DebugDrawModelTangentS( IStudioRender *pStudioRender, DrawModelInfo_t& info, matrix3x4_t *pBoneToWorld, const Vector &modelOrigin,
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int flags = STUDIORENDER_DRAW_ENTIRE_MODEL );
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int DebugDrawModelTangentT( IStudioRender *pStudioRender, DrawModelInfo_t& info, matrix3x4_t *pBoneToWorld, const Vector &modelOrigin,
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int flags = STUDIORENDER_DRAW_ENTIRE_MODEL );
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int DebugDrawModelBoneWeights( IStudioRender *pStudioRender, DrawModelInfo_t& info, matrix3x4_t *pBoneToWorld, const Vector &modelOrigin,
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int flags = STUDIORENDER_DRAW_ENTIRE_MODEL );
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int DebugDrawModelBadVerts( IStudioRender *pStudioRender, DrawModelInfo_t& info, matrix3x4_t *pBoneToWorld, const Vector &modelOrigin,
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int flags = STUDIORENDER_DRAW_ENTIRE_MODEL );
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int DebugDrawModelWireframe( IStudioRender *pStudioRender, DrawModelInfo_t& info, matrix3x4_t *pBoneToWorld, const Vector &modelOrigin,
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const Vector &color, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL );
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int DebugDrawModelTexCoord( IStudioRender *pStudioRender, const char *pMaterialName, const DrawModelInfo_t& info, matrix3x4_t *pBoneToWorld, float w, float h );
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#endif // DEBUGDRAWMODEL_H
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