This commit is contained in:
FluorescentCIAAfricanAmerican
2020-04-22 12:56:21 -04:00
commit 3bf9df6b27
15370 changed files with 5489726 additions and 0 deletions

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utils/classcheck/class.cpp Normal file

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utils/classcheck/class.h Normal file
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#if !defined( CLASS_H )
#define CLASS_H
#ifdef _WIN32
#pragma once
#endif
class CTypeDescriptionField
{
public:
CTypeDescriptionField()
{
m_szVariableName[ 0 ] = 0;
m_szType[ 0 ] = 0;
m_szDefineType[ 0 ] = 0;
m_bCommentedOut = false;
m_bRepresentedInRecvTable = false;
}
char m_szVariableName[ 128 ];
char m_szType[ 128 ];
char m_szDefineType[ 128 ];
bool m_bCommentedOut;
bool m_bRepresentedInRecvTable;
};
class CClassVariable
{
public:
CClassVariable()
{
m_szName[ 0 ] = 0;
m_szType[ 0 ] = 0;
m_Type = TPUBLIC;
m_bKnownType = false;
m_nTypeSize = 0;
m_bIsArray = false;
m_szArraySize[ 0 ] = 0;
m_bInRecvTable = false;
m_TypeSize = 0;
}
typedef enum
{
TPUBLIC = 0,
TPROTECTED,
TPRIVATE
} VARTYPE;
char m_szName[ 128 ];
char m_szType[ 128 ];
VARTYPE m_Type;
bool m_bKnownType;
int m_nTypeSize;
bool m_bIsArray;
char m_szArraySize[ 128 ];
bool m_bInRecvTable;
int m_TypeSize;
};
class CClassMemberFunction
{
public:
typedef enum
{
TPUBLIC = 0,
TPROTECTED,
TPRIVATE
} MEMBERTYPE;
char m_szName[ 128 ];
// Return type
char m_szType[ 128 ];
MEMBERTYPE m_Type;
};
class CClassTypedef
{
public:
char m_szTypeName[ 128 ];
char m_szAlias[ 128 ];
// bool m_bIsTypedefForBaseClass;
};
class CClass
{
public:
enum
{
MAX_VARIABLES = 1024,
MAX_MEMBERS = 1024,
MAX_TDFIELDS = 1024,
};
CClass( const char *name );
~CClass( void );
char *ParseClassDeclaration( char *input );
void SetBaseClass( const char *name );
void CheckChildOfBaseEntity( const char *baseentityclass );
bool CheckForMissingTypeDescriptionFields( int& missingcount, bool createtds = false );
bool CheckForMissingPredictionFields( int& missingcount, bool createtds = false );
bool CheckForPredictionFieldsInRecvTableNotMarkedAsSuchCorrectly( int& missingcount );
void AddVariable( int protection, char *type, char *name, bool array, char *arraysize = 0 );
// Parsing helper methods
bool ParseProtection( char *&input, int &protection );
bool ParseNestedClass( char *&input );
bool ParseBaseClass( char *&input );
bool ParseClassMember( char *&input, int protection );
bool ParseNetworkVar( char *&input, int protection );
void ReportTypeMismatches( CClassVariable *var, CTypeDescriptionField *td );
void CheckForHungarianErrors( int& warnings );
char m_szName[ 128 ];
char m_szBaseClass[ 128 ];
char m_szTypedefBaseClass[ 128 ];
CClassVariable *FindVar( const char *name, bool checkbaseclasses = false );
CClassVariable *AddVar( const char *name );
int m_nVarCount;
CClassVariable *m_Variables[ MAX_VARIABLES ];
CClassMemberFunction *FindMember( const char *name );
CClassMemberFunction *AddMember( const char *name );
int m_nMemberCount;
CClassMemberFunction *m_Members[ MAX_MEMBERS ];
CTypeDescriptionField *FindTD( const char *name );
CTypeDescriptionField *AddTD( const char *name, const char *type, const char *definetype, bool incomments );
int m_nTDCount;
CTypeDescriptionField *m_TDFields[ MAX_TDFIELDS ];
CTypeDescriptionField *FindPredTD( const char *name );
CTypeDescriptionField *AddPredTD( const char *name, const char *type, const char *definetype, bool incomments, bool inrecvtable );
int m_nPredTDCount;
CTypeDescriptionField *m_PredTDFields[ MAX_TDFIELDS ];
CClass *m_pBaseClass;
CClass *m_pNext;
bool m_bDerivedFromCBaseEntity;
bool m_bHasSaveRestoreData;
bool m_bHasPredictionData;
bool m_bHasRecvTableData;
bool m_bConstructPredictableCalled;
int m_nClassDataSize;
private:
struct MemberVarParse_t
{
char m_pType[256];
char m_pTypeModifier[256];
char m_pName[256];
char m_pArraySize[ 128 ];
bool m_bArray;
MemberVarParse_t() { Reset(); }
void Reset()
{
m_pType[0] = 0;
m_pTypeModifier[0] = 0;
m_pName[0] = 0;
m_pArraySize[0] = 0;
m_bArray = false;
}
};
};
#endif // CLASS_H

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include <stdio.h>
#include <windows.h>
#include "classcheck_util.h"
#include "icodeprocessor.h"
#include "tier1/strtools.h"
#include "tier0/dbg.h"
SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg )
{
printf( "%s", pMsg );
OutputDebugString( pMsg );
if ( type == SPEW_ERROR )
{
printf( "\n" );
OutputDebugString( "\n" );
}
return SPEW_CONTINUE;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void printusage( void )
{
vprint( 0, "usage: classcheck -q -h -m -t <root source directory> <game: hl2 | tf2>\n\
\t-q = quiet\n\
\t-h = print class hierarchy\n\
\t-m = don't print member functions/variables of class\n\
\t-t = don't print type description errors\n\
\t-p = don't print prediction description errors\n\
\t-c = create missing save descriptions\n\
\t-x = create missing prediction descriptions\n\
\t-i = specify specific input file to parse\n\
\t-b = similar to -i, allows specifying files outside client\\server directories\n\
\t-j = check for Crazy Jay Stelly's mismatched Hungarian notation errors\n\
\t-l = log to file log.txt\n" );
// Exit app
exit( 1 );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *sourcetreebase -
// *subdir -
// *baseentityclass -
//-----------------------------------------------------------------------------
void ProcessDirectory( const char *game, const char *sourcetreebase, const char *subdir, const char *baseentityclass )
{
char rootdirectory[ 256 ];
sprintf( rootdirectory, "%s\\%s", sourcetreebase, subdir );
// check for existence
if ( COM_DirectoryExists( rootdirectory ) )
{
processor->Process( baseentityclass, game, sourcetreebase, subdir );
}
else
{
vprint( 0, "Couldn't find directory %s, check path %s\n", rootdirectory, sourcetreebase );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *sourcetreebase -
// *subdir -
// *baseentityclass -
//-----------------------------------------------------------------------------
void ProcessFile( const char *game, const char *sourcetreebase, const char *subdir, const char *baseentityclass, const char *pFileName )
{
char rootdirectory[ 256 ];
sprintf( rootdirectory, "%s\\%s", sourcetreebase, subdir );
// check for existence
if ( COM_DirectoryExists( rootdirectory ) )
{
processor->Process( baseentityclass, game, sourcetreebase, subdir, pFileName );
}
else
{
vprint( 0, "Couldn't find directory %s, check path %s\n", rootdirectory, sourcetreebase );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CheckLogFile( void )
{
if ( processor->GetLogFile() )
{
_unlink( "log.txt" );
vprint( 0, " Outputting to log.txt\n" );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : argc -
// argv[] -
// Output : int
//-----------------------------------------------------------------------------
int main( int argc, char* argv[] )
{
SpewOutputFunc( SpewFunc );
vprint( 0, "Valve Software - classcheck.exe (%s)\n", __DATE__ );
vprint( 0, "--- Game Code Static Analysis ---\n" );
char *pSpecificFile = NULL;
bool bOutsideGamedir = false;
int i = 1;
for ( i ; i<argc ; i++)
{
if ( argv[ i ][ 0 ] == '-' )
{
switch( argv[ i ][ 1 ] )
{
case 'q':
processor->SetQuiet( true );
break;
case 'h':
processor->SetPrintHierarchy( true );
break;
case 'm':
processor->SetPrintMembers( false );
break;
case 't':
processor->SetPrintTDs( false );
break;
case 'p':
processor->SetPrintPredTDs( false );
break;
case 'c':
processor->SetPrintCreateMissingTDs( true );
break;
case 'x':
processor->SetPrintCreateMissingPredTDs( true );
break;
case 'i':
if (i < argc-1)
{
pSpecificFile = argv[i+1];
++i;
}
break;
case 'b':
if (i < argc-1)
{
pSpecificFile = argv[i+1];
bOutsideGamedir = true;
++i;
}
break;
case 'l':
processor->SetLogFile( true );
break;
case 'j':
processor->SetCheckHungarian( true );
break;
default:
printusage();
break;
}
}
}
if ( argc < 3 || ( i != argc ) )
{
printusage();
}
CheckLogFile();
vprint( 0, " Looking for obvious screwups and boneheaded mistakes...\n" );
char sourcetreebase[ 256 ];
strcpy( sourcetreebase, argv[i-2] );
Q_StripTrailingSlash( sourcetreebase );
if ( !pSpecificFile )
{
ProcessDirectory( argv[ i-1 ], sourcetreebase, "server", "CBaseEntity" );
ProcessDirectory( argv[ i-1 ], sourcetreebase, "client", "C_BaseEntity" );
}
else
{
if ( bOutsideGamedir )
{
ProcessFile( argv[ i-1 ], sourcetreebase, "", "", pSpecificFile );
}
else
{
ProcessFile( argv[ i-1 ], sourcetreebase, "server", "CBaseEntity", pSpecificFile );
ProcessFile( argv[ i-1 ], sourcetreebase, "client", "C_BaseEntity", pSpecificFile );
}
}
return 0;
}

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//-----------------------------------------------------------------------------
// CLASSCHECK.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common"
}
}
$Project "Classcheck"
{
$Folder "Source Files"
{
$File "class.cpp"
$File "classcheck.cpp"
$File "classcheck_util.cpp"
$File "processmodule.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\tier0\basetypes.h"
$File "class.h"
$File "classcheck_util.h"
$File "codeprocessor.h"
$File "icodeprocessor.h"
$File "$SRCDIR\public\tier1\utldict.h"
}
}

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include <io.h>
#include <stdio.h>
#include <windows.h>
#include "classcheck_util.h"
#include "icodeprocessor.h"
#include "tier0/dbg.h"
//-----------------------------------------------------------------------------
// Purpose:
// Input : depth -
// *fmt -
// ... -
//-----------------------------------------------------------------------------
void vprint( int depth, const char *fmt, ... )
{
char string[ 8192 ];
va_list va;
va_start( va, fmt );
vsprintf( string, fmt, va );
va_end( va );
FILE *fp = NULL;
if ( processor->GetLogFile() )
{
fp = fopen( "log.txt", "ab" );
}
while ( depth-- > 0 )
{
printf( " " );
OutputDebugString( " " );
if ( fp )
{
fprintf( fp, " " );
}
}
::printf( "%s", string );
OutputDebugString( string );
if ( fp )
{
char *p = string;
while ( *p )
{
if ( *p == '\n' )
{
fputc( '\r', fp );
}
fputc( *p, fp );
p++;
}
fclose( fp );
}
}
bool com_ignorecolons = false; // YWB: Ignore colons as token separators in COM_Parse
bool com_ignoreinlinecomment = false;
static bool s_com_token_unget = false;
char com_token[1024];
int linesprocessed = 0;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CC_UngetToken( void )
{
s_com_token_unget = true;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : ch -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CC_IsBreakChar( char ch )
{
bool brk = false;
switch ( ch )
{
case '{':
case '}':
case ')':
case '(':
case '[':
case ']':
case '\'':
case '/':
case ',':
case ';':
case '<':
case '>':
brk = true;
break;
case ':':
if ( !com_ignorecolons )
brk = true;
break;
default:
break;
}
return brk;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *data -
// Output : char
//-----------------------------------------------------------------------------
char *CC_ParseToken(char *data)
{
int c;
int len;
if ( s_com_token_unget )
{
s_com_token_unget = false;
return data;
}
len = 0;
com_token[0] = 0;
if (!data)
return NULL;
// skip whitespace
skipwhite:
while ( (c = *data) <= ' ')
{
if (c == 0)
return NULL; // end of file;
if ( c== '\n' )
{
linesprocessed++;
}
data++;
}
// skip // comments
if ( !com_ignoreinlinecomment )
{
if (c=='/' && data[1] == '/')
{
while (*data && *data != '\n')
data++;
goto skipwhite;
}
}
if ( c == '/' && data[1] == '*' )
{
while (data[0] && data[1] && !( data[0] == '*' && data[1] == '/' ) )
{
if ( *data == '\n' )
{
linesprocessed++;
}
data++;
}
if ( data[0] == '*' && data[1] == '/' )
{
data+=2;
}
goto skipwhite;
}
// handle quoted strings specially
bool isLstring = data[0] == 'L' && (data[1] == '\"' );
if ( isLstring )
{
com_token[len++] = (char)c;
return data+1;
}
if ( c == '\"' )
{
data++;
bool bEscapeSequence = false;
while (1)
{
Assert( len < 1024 );
if ( len >= 1024 )
{
com_token[ len -1 ] = 0;
return data;
}
c = *data++;
if ( (c=='\"' && !bEscapeSequence) || !c && len < sizeof( com_token ) - 1 )
{
com_token[len] = 0;
return data;
}
bEscapeSequence = ( c == '\\' );
com_token[len] = (char)c;
len++;
}
}
// parse single characters
if ( CC_IsBreakChar( (char)c ) )
{
Assert( len < 1024 );
com_token[len] = (char)c;
len++;
com_token[len] = 0;
return data+1;
}
// parse a regular word
do
{
Assert( len < 1024 );
com_token[len] = (char)c;
data++;
len++;
c = *data;
if ( CC_IsBreakChar( (char)c ) )
break;
} while (c>32 && len < sizeof( com_token ) - 1);
com_token[len] = 0;
return data;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
// *len -
// Output : unsigned char
//-----------------------------------------------------------------------------
unsigned char *COM_LoadFile( const char *name, int *len)
{
FILE *fp;
fp = fopen( name, "rb" );
if ( !fp )
{
*len = 0;
return NULL;
}
fseek( fp, 0, SEEK_END );
*len = ftell( fp );
fseek( fp, 0, SEEK_SET );
unsigned char *buffer = new unsigned char[ *len + 1 ];
fread( buffer, *len, 1, fp );
fclose( fp );
buffer[ *len ] = 0;
return buffer;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *buffer -
//-----------------------------------------------------------------------------
void COM_FreeFile( unsigned char *buffer )
{
delete[] buffer;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *dir -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool COM_DirectoryExists( const char *dir )
{
if ( !_access( dir, 0 ) )
return true;
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *input -
// Output : char
//-----------------------------------------------------------------------------
char *CC_ParseUntilEndOfLine( char *input )
{
while (*input && *input != '\n')
input++;
return input;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *input -
// *ch -
// *breakchar -
// Output : char
//-----------------------------------------------------------------------------
char *CC_RawParseChar( char *input, const char *ch, char *breakchar )
{
bool done = false;
int listlen = strlen( ch );
do
{
input = CC_ParseToken( input );
if ( strlen( com_token ) <= 0 )
break;
if ( strlen( com_token ) == 1 )
{
for ( int i = 0; i < listlen; i++ )
{
if ( com_token[ 0 ] == ch[ i ] )
{
*breakchar = ch [ i ];
done = true;
break;
}
}
}
} while ( !done );
return input;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *input -
// *pairing -
// Output : char
//-----------------------------------------------------------------------------
char *CC_DiscardUntilMatchingCharIncludingNesting( char *input, const char *pairing )
{
int nestcount = 1;
do
{
input = CC_ParseToken( input );
if ( strlen( com_token ) <= 0 )
break;
if ( strlen( com_token ) == 1 )
{
if ( com_token[ 0 ] == pairing[ 0 ] )
{
nestcount++;
}
else if ( com_token[ 0 ] == pairing[ 1 ] )
{
nestcount--;
}
}
} while ( nestcount != 0 );
return input;
}

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CLASSCHECK_UTIL_H
#define CLASSCHECK_UTIL_H
#ifdef _WIN32
#pragma once
#endif
void vprint( int depth, const char *fmt, ... );
void CC_UngetToken( void );
char *CC_ParseToken(char *data);
char *CC_DiscardUntilMatchingCharIncludingNesting( char *input, const char *pairing );
char *CC_RawParseChar( char *input, const char *ch, char *breakchar );
char *CC_ParseUntilEndOfLine( char *input );
extern char com_token[1024];
extern bool com_ignoreinlinecomment;
extern int linesprocessed;
unsigned char *COM_LoadFile( const char *name, int *len);
void COM_FreeFile( unsigned char *buffer );
bool COM_DirectoryExists( const char *dir );
#endif // CLASSCHECK_UTIL_H

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#if !defined( CODEPROCESSOR_H )
#define CODEPROCESSOR_H
#ifdef _WIN32
#pragma once
#endif
#include "class.h"
#include "icodeprocessor.h"
#include "utldict.h"
class CCodeProcessor : public ICodeProcessor
{
public:
CCodeProcessor( void );
~CCodeProcessor( void );
void Process( const char *baseentityclass, const char *gamespecific, const char *sourcetreebase, const char *subdir );
void Process( const char *baseentityclass, const char *gamespecific, const char *sourcetreebase, const char *subdir, const char *pFileName );
CClass *AddClass( const char *classname );
void SetQuiet( bool quiet );
bool GetQuiet( void ) const;
void SetPrintHierarchy( bool print );
bool GetPrintHierarchy( void ) const;
void SetPrintMembers( bool print );
bool GetPrintMembers( void ) const;
void SetPrintTDs( bool print );
bool GetPrintTDs( void ) const;
void SetPrintPredTDs( bool print );
bool GetPrintPredTDs( void ) const;
void SetPrintCreateMissingTDs( bool print );
bool GetPrintCreateMissingTDs( void ) const;
void SetPrintCreateMissingPredTDs( bool print );
bool GetPrintCreateMissingPredTDs( void ) const;
void SetLogFile( bool log );
bool GetLogFile( void ) const;
void SetCheckHungarian( bool check );
bool GetCheckHungarian() const;
CClass *FindClass( const char *name ) const;
void ResolveBaseClasses( const char *baseentityclass );
void Clear( void );
void PrintClassList( void ) const;
void PrintMissingTDFields( void ) const;
void ReportHungarianNotationErrors();
int Count( void ) const;
void SortClassList( void );
private:
char *ParseTypeDescription( char *current, bool fIsMacroized );
char *ParsePredictionTypeDescription( char *current );
char *ParseReceiveTable( char *current );
void ProcessModule( bool forcequiet, int depth, int& maxdepth, int& numheaders, int& skippedfiles,
const char *srcroot, const char *baseroot, const char *root, const char *module );
void ProcessModules( const char *srcroot, const char *root, const char *rootmodule );
void PrintResults( const char *baseentityclass );
void ConstructModuleList_R( int level, const char *baseentityclass, const char *gamespecific, const char *root, char const *srcroot );
void AddHeader( int depth, const char *filename, const char *rootmodule );
bool CheckShouldSkip( bool forcequiet, int depth, char const *filename, int& numheaders, int& skippedfiles);
bool LoadFile( char **buffer, char *filename, char const *module, bool forcequiet,
int depth, int& filelength, int& numheaders, int& skippedfiles,
char const *srcroot, char const *root, char const *baseroot );
// include file path
void CleanupIncludePath();
void AddIncludePath( const char *pPath );
void SetupIncludePath( const char *sourcetreebase, const char *subdir, const char *gamespecific );
CClass *m_pClassList;
typedef struct
{
bool skipped;
} CODE_MODULE;
CUtlDict< CODE_MODULE, int > m_Modules;
CUtlDict< CODE_MODULE, int > m_Headers;
CUtlVector< char * > m_IncludePath;
bool m_bQuiet;
bool m_bPrintHierarchy;
bool m_bPrintMembers;
bool m_bPrintTypedescriptionErrors;
bool m_bPrintPredictionDescErrors;
bool m_bCreateMissingTDs;
bool m_bCreateMissingPredTDs;
bool m_bLogToFile;
bool m_bCheckHungarian;
int m_nFilesProcessed;
int m_nHeadersProcessed;
int m_nClassesParsed;
int m_nOffset;
int m_nBytesProcessed;
int m_nLinesOfCode;
double m_flStart;
double m_flEnd;
char m_szCurrentCPP[ 128 ];
char m_szBaseEntityClass[ 256 ];
};
extern ICodeProcessor *processor;
#endif // CODEPROCESSOR_H

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#if !defined( ICODEPROCESSOR_H )
#define ICODEPROCESSOR_H
#ifdef _WIN32
#pragma once
#endif
#pragma warning( disable : 4127 )
class CClass;
class ICodeProcessor
{
public:
// Process all files in a directory
virtual void Process( const char *baseentityclass, const char *gamespecific, const char *sourcetreebase, const char *subdir ) = 0;
// Process a single file
virtual void Process( const char *baseentityclass, const char *gamespecific, const char *sourcetreebase, const char *subdir, const char *pFileName ) = 0;
virtual CClass *AddClass( const char *classname ) = 0;
virtual CClass *FindClass( const char *name ) const = 0;
virtual void SetQuiet( bool quiet ) = 0;
virtual bool GetQuiet( void ) const = 0;
virtual void SetPrintHierarchy( bool print ) = 0;
virtual bool GetPrintHierarchy( void ) const = 0;
virtual void SetPrintMembers( bool print ) = 0;
virtual bool GetPrintMembers( void ) const = 0;
virtual void SetPrintTDs( bool print ) = 0;
virtual bool GetPrintTDs( void ) const = 0;
virtual void SetPrintPredTDs( bool print ) = 0;
virtual bool GetPrintPredTDs( void ) const = 0;
virtual void SetPrintCreateMissingTDs( bool print ) = 0;
virtual bool GetPrintCreateMissingTDs( void ) const = 0;
virtual void SetPrintCreateMissingPredTDs( bool print ) = 0;
virtual bool GetPrintCreateMissingPredTDs( void ) const = 0;
virtual void SetLogFile( bool log ) = 0;
virtual bool GetLogFile( void ) const = 0;
virtual void SetCheckHungarian( bool check ) = 0;
virtual bool GetCheckHungarian() const = 0;
};
extern ICodeProcessor *processor;
#endif // ICODEPROCESSOR_H

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// stdafx.cpp : source file that includes just the standard includes
// classcheck.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

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utils/classcheck/stdafx.h Normal file
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__50E4147E_A508_4D85_BF0A_BA26676063F0__INCLUDED_)
#define AFX_STDAFX_H__50E4147E_A508_4D85_BF0A_BA26676063F0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TODO: reference additional headers your program requires here
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__50E4147E_A508_4D85_BF0A_BA26676063F0__INCLUDED_)