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32
tracker/common/CompletionEvent.h
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32
tracker/common/CompletionEvent.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Wraps windows WaitForSingleEvent() calls
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef COMPLETIONEVENT_H
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#define COMPLETIONEVENT_H
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#ifdef _WIN32
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#pragma once
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#endif
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// handle to an event
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typedef unsigned long EventHandle_t;
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// creates an event
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EventHandle_t Event_CreateEvent();
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// sets the current thread to wait for either the event to be signalled, or the timeout to occur
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void Event_WaitForEvent(EventHandle_t event, unsigned long timeoutMilliseconds);
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// set the timeout to this for it to never time out
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#define TIMEOUT_INFINITE 0xFFFFFFFF
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// signals an event to Activate
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// Releases one thread waiting on the event.
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// If the event has no threads waiting on it, the next thread to wait on it will be let right through
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void Event_SignalEvent(EventHandle_t event);
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#endif // COMPLETIONEVENT_H
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