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44
public/inputsystem/AnalogCode.h
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44
public/inputsystem/AnalogCode.h
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@@ -0,0 +1,44 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef ANALOGCODE_H
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#define ANALOGCODE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "inputsystem/InputEnums.h"
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//-----------------------------------------------------------------------------
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// Macro to get at joystick codes
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//-----------------------------------------------------------------------------
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#define JOYSTICK_AXIS_INTERNAL( _joystick, _axis ) ( JOYSTICK_FIRST_AXIS + ((_joystick) * MAX_JOYSTICK_AXES) + (_axis) )
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#define JOYSTICK_AXIS( _joystick, _axis ) ( (AnalogCode_t)JOYSTICK_AXIS_INTERNAL( _joystick, _axis ) )
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//-----------------------------------------------------------------------------
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// Enumeration for analog input devices. Includes joysticks, mousewheel, mouse
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//-----------------------------------------------------------------------------
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enum AnalogCode_t
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{
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ANALOG_CODE_INVALID = -1,
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MOUSE_X = 0,
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MOUSE_Y,
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MOUSE_XY, // Invoked when either x or y changes
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MOUSE_WHEEL,
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JOYSTICK_FIRST_AXIS,
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JOYSTICK_LAST_AXIS = JOYSTICK_AXIS_INTERNAL( MAX_JOYSTICKS-1, MAX_JOYSTICK_AXES-1 ),
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ANALOG_CODE_LAST,
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};
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#endif // ANALOGCODE_H
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499
public/inputsystem/ButtonCode.h
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499
public/inputsystem/ButtonCode.h
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@@ -0,0 +1,499 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef BUTTONCODE_H
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#define BUTTONCODE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "inputsystem/InputEnums.h"
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#include "mathlib/mathlib.h"
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//-----------------------------------------------------------------------------
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// Button enum. "Buttons" are binary-state input devices (mouse buttons, keyboard keys)
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//-----------------------------------------------------------------------------
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enum
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{
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JOYSTICK_MAX_BUTTON_COUNT = 32,
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JOYSTICK_POV_BUTTON_COUNT = 4,
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JOYSTICK_AXIS_BUTTON_COUNT = MAX_JOYSTICK_AXES * 2,
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};
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#define JOYSTICK_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_BUTTON + ((_joystick) * JOYSTICK_MAX_BUTTON_COUNT) + (_button) )
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#define JOYSTICK_POV_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_POV_BUTTON + ((_joystick) * JOYSTICK_POV_BUTTON_COUNT) + (_button) )
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#define JOYSTICK_AXIS_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_AXIS_BUTTON + ((_joystick) * JOYSTICK_AXIS_BUTTON_COUNT) + (_button) )
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#define JOYSTICK_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_BUTTON_INTERNAL( _joystick, _button ) )
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#define JOYSTICK_POV_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_POV_BUTTON_INTERNAL( _joystick, _button ) )
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#define JOYSTICK_AXIS_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_AXIS_BUTTON_INTERNAL( _joystick, _button ) )
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//-----------------------------------------------------------------------------
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// Button enum. "Buttons" are binary-state input devices (mouse buttons, keyboard keys)
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//-----------------------------------------------------------------------------
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enum
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{
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STEAMCONTROLLER_MAX_BUTTON_COUNT = SK_MAX_KEYS - 1,
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STEAMCONTROLLER_AXIS_BUTTON_COUNT = MAX_STEAMPADAXIS * 2,
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};
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#define STEAMCONTROLLER_BUTTON_INTERNAL( _joystick, _button ) ( STEAMCONTROLLER_FIRST_BUTTON + ((_joystick) * STEAMCONTROLLER_MAX_BUTTON_COUNT) + (_button) )
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#define STEAMCONTROLLER_AXIS_BUTTON_INTERNAL( _joystick, _button ) ( STEAMCONTROLLER_FIRST_AXIS_BUTTON + ((_joystick) * STEAMCONTROLLER_AXIS_BUTTON_COUNT) + (_button) )
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#define STEAMCONTROLLER_BUTTON( _joystick, _button ) ( (ButtonCode_t)STEAMCONTROLLER_BUTTON_INTERNAL( _joystick, _button ) )
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#define STEAMCONTROLLER_AXIS_BUTTON( _joystick, _button ) ( (ButtonCode_t)STEAMCONTROLLER_AXIS_BUTTON_INTERNAL( _joystick, _button ) )
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enum ButtonCode_t
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{
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BUTTON_CODE_INVALID = -1,
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BUTTON_CODE_NONE = 0,
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KEY_FIRST = 0,
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KEY_NONE = KEY_FIRST,
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KEY_0,
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KEY_1,
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KEY_2,
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KEY_3,
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KEY_4,
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KEY_5,
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KEY_6,
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KEY_7,
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KEY_8,
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KEY_9,
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KEY_A,
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KEY_B,
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KEY_C,
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KEY_D,
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KEY_E,
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KEY_F,
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KEY_G,
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KEY_H,
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KEY_I,
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KEY_J,
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KEY_K,
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KEY_L,
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KEY_M,
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KEY_N,
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KEY_O,
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KEY_P,
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KEY_Q,
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KEY_R,
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KEY_S,
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KEY_T,
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KEY_U,
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KEY_V,
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KEY_W,
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KEY_X,
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KEY_Y,
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KEY_Z,
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KEY_PAD_0,
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KEY_PAD_1,
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KEY_PAD_2,
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KEY_PAD_3,
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KEY_PAD_4,
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KEY_PAD_5,
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KEY_PAD_6,
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KEY_PAD_7,
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KEY_PAD_8,
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KEY_PAD_9,
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KEY_PAD_DIVIDE,
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KEY_PAD_MULTIPLY,
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KEY_PAD_MINUS,
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KEY_PAD_PLUS,
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KEY_PAD_ENTER,
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KEY_PAD_DECIMAL,
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KEY_LBRACKET,
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KEY_RBRACKET,
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KEY_SEMICOLON,
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KEY_APOSTROPHE,
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KEY_BACKQUOTE,
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KEY_COMMA,
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KEY_PERIOD,
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KEY_SLASH,
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KEY_BACKSLASH,
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KEY_MINUS,
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KEY_EQUAL,
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KEY_ENTER,
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KEY_SPACE,
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KEY_BACKSPACE,
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KEY_TAB,
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KEY_CAPSLOCK,
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KEY_NUMLOCK,
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KEY_ESCAPE,
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KEY_SCROLLLOCK,
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KEY_INSERT,
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KEY_DELETE,
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KEY_HOME,
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KEY_END,
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KEY_PAGEUP,
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KEY_PAGEDOWN,
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KEY_BREAK,
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KEY_LSHIFT,
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KEY_RSHIFT,
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KEY_LALT,
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KEY_RALT,
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KEY_LCONTROL,
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KEY_RCONTROL,
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KEY_LWIN,
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KEY_RWIN,
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KEY_APP,
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KEY_UP,
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KEY_LEFT,
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KEY_DOWN,
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KEY_RIGHT,
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KEY_F1,
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KEY_F2,
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KEY_F3,
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KEY_F4,
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KEY_F5,
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KEY_F6,
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KEY_F7,
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KEY_F8,
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KEY_F9,
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KEY_F10,
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KEY_F11,
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KEY_F12,
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KEY_CAPSLOCKTOGGLE,
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KEY_NUMLOCKTOGGLE,
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KEY_SCROLLLOCKTOGGLE,
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KEY_LAST = KEY_SCROLLLOCKTOGGLE,
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KEY_COUNT = KEY_LAST - KEY_FIRST + 1,
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// Mouse
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MOUSE_FIRST = KEY_LAST + 1,
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MOUSE_LEFT = MOUSE_FIRST,
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MOUSE_RIGHT,
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MOUSE_MIDDLE,
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MOUSE_4,
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MOUSE_5,
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MOUSE_WHEEL_UP, // A fake button which is 'pressed' and 'released' when the wheel is moved up
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MOUSE_WHEEL_DOWN, // A fake button which is 'pressed' and 'released' when the wheel is moved down
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MOUSE_LAST = MOUSE_WHEEL_DOWN,
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MOUSE_COUNT = MOUSE_LAST - MOUSE_FIRST + 1,
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// Joystick
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JOYSTICK_FIRST = MOUSE_LAST + 1,
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JOYSTICK_FIRST_BUTTON = JOYSTICK_FIRST,
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JOYSTICK_LAST_BUTTON = JOYSTICK_BUTTON_INTERNAL( MAX_JOYSTICKS-1, JOYSTICK_MAX_BUTTON_COUNT-1 ),
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JOYSTICK_FIRST_POV_BUTTON,
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JOYSTICK_LAST_POV_BUTTON = JOYSTICK_POV_BUTTON_INTERNAL( MAX_JOYSTICKS-1, JOYSTICK_POV_BUTTON_COUNT-1 ),
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JOYSTICK_FIRST_AXIS_BUTTON,
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JOYSTICK_LAST_AXIS_BUTTON = JOYSTICK_AXIS_BUTTON_INTERNAL( MAX_JOYSTICKS-1, JOYSTICK_AXIS_BUTTON_COUNT-1 ),
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JOYSTICK_LAST = JOYSTICK_LAST_AXIS_BUTTON,
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#if !defined ( _X360 )
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NOVINT_FIRST = JOYSTICK_LAST + 2, // plus 1 missing key. +1 seems to cause issues on the first button.
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NOVINT_LOGO_0 = NOVINT_FIRST,
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NOVINT_TRIANGLE_0,
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NOVINT_BOLT_0,
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NOVINT_PLUS_0,
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NOVINT_LOGO_1,
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NOVINT_TRIANGLE_1,
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NOVINT_BOLT_1,
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NOVINT_PLUS_1,
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NOVINT_LAST = NOVINT_PLUS_1,
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STEAMCONTROLLER_FIRST = NOVINT_LAST + 1,
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#else
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STEAMCONTROLLER_FIRST = JOYSTICK_LAST + 1
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#endif
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// Steam Controller
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STEAMCONTROLLER_FIRST_BUTTON = STEAMCONTROLLER_FIRST,
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STEAMCONTROLLER_LAST_BUTTON = STEAMCONTROLLER_BUTTON_INTERNAL( MAX_STEAM_CONTROLLERS - 1, STEAMCONTROLLER_MAX_BUTTON_COUNT - 1 ),
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STEAMCONTROLLER_FIRST_AXIS_BUTTON,
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STEAMCONTROLLER_LAST_AXIS_BUTTON = STEAMCONTROLLER_AXIS_BUTTON_INTERNAL( MAX_STEAM_CONTROLLERS - 1, STEAMCONTROLLER_AXIS_BUTTON_COUNT - 1 ),
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STEAMCONTROLLER_LAST = STEAMCONTROLLER_LAST_AXIS_BUTTON,
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BUTTON_CODE_LAST,
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BUTTON_CODE_COUNT = BUTTON_CODE_LAST - KEY_FIRST + 1,
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// Helpers for XBox 360
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KEY_XBUTTON_UP = JOYSTICK_FIRST_POV_BUTTON, // POV buttons
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KEY_XBUTTON_RIGHT,
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KEY_XBUTTON_DOWN,
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KEY_XBUTTON_LEFT,
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KEY_XBUTTON_A = JOYSTICK_FIRST_BUTTON, // Buttons
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KEY_XBUTTON_B,
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KEY_XBUTTON_X,
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KEY_XBUTTON_Y,
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KEY_XBUTTON_LEFT_SHOULDER,
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KEY_XBUTTON_RIGHT_SHOULDER,
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KEY_XBUTTON_BACK,
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KEY_XBUTTON_START,
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KEY_XBUTTON_STICK1,
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KEY_XBUTTON_STICK2,
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KEY_XSTICK1_RIGHT = JOYSTICK_FIRST_AXIS_BUTTON, // XAXIS POSITIVE
|
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KEY_XSTICK1_LEFT, // XAXIS NEGATIVE
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KEY_XSTICK1_DOWN, // YAXIS POSITIVE
|
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KEY_XSTICK1_UP, // YAXIS NEGATIVE
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KEY_XBUTTON_LTRIGGER, // ZAXIS POSITIVE
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KEY_XBUTTON_RTRIGGER, // ZAXIS NEGATIVE
|
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KEY_XSTICK2_RIGHT, // UAXIS POSITIVE
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KEY_XSTICK2_LEFT, // UAXIS NEGATIVE
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KEY_XSTICK2_DOWN, // VAXIS POSITIVE
|
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KEY_XSTICK2_UP, // VAXIS NEGATIVE
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// Helpers for Steam Controller
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STEAMCONTROLLER_A = STEAMCONTROLLER_FIRST_BUTTON,
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STEAMCONTROLLER_B,
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STEAMCONTROLLER_X,
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STEAMCONTROLLER_Y,
|
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STEAMCONTROLLER_DPAD_UP,
|
||||
STEAMCONTROLLER_DPAD_RIGHT,
|
||||
STEAMCONTROLLER_DPAD_DOWN,
|
||||
STEAMCONTROLLER_DPAD_LEFT,
|
||||
STEAMCONTROLLER_LEFT_BUMPER,
|
||||
STEAMCONTROLLER_RIGHT_BUMPER,
|
||||
STEAMCONTROLLER_LEFT_TRIGGER,
|
||||
STEAMCONTROLLER_RIGHT_TRIGGER,
|
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STEAMCONTROLLER_LEFT_GRIP,
|
||||
STEAMCONTROLLER_RIGHT_GRIP,
|
||||
STEAMCONTROLLER_LEFT_PAD_FINGERDOWN,
|
||||
STEAMCONTROLLER_RIGHT_PAD_FINGERDOWN,
|
||||
STEAMCONTROLLER_LEFT_PAD_CLICK,
|
||||
STEAMCONTROLLER_RIGHT_PAD_CLICK,
|
||||
STEAMCONTROLLER_LEFT_PAD_UP,
|
||||
STEAMCONTROLLER_LEFT_PAD_RIGHT,
|
||||
STEAMCONTROLLER_LEFT_PAD_DOWN,
|
||||
STEAMCONTROLLER_LEFT_PAD_LEFT,
|
||||
STEAMCONTROLLER_RIGHT_PAD_UP,
|
||||
STEAMCONTROLLER_RIGHT_PAD_RIGHT,
|
||||
STEAMCONTROLLER_RIGHT_PAD_DOWN,
|
||||
STEAMCONTROLLER_RIGHT_PAD_LEFT,
|
||||
STEAMCONTROLLER_SELECT,
|
||||
STEAMCONTROLLER_START,
|
||||
STEAMCONTROLLER_STEAM,
|
||||
STEAMCONTROLLER_INACTIVE_START,
|
||||
STEAMCONTROLLER_F1,
|
||||
STEAMCONTROLLER_F2,
|
||||
STEAMCONTROLLER_F3,
|
||||
STEAMCONTROLLER_F4,
|
||||
STEAMCONTROLLER_F5,
|
||||
STEAMCONTROLLER_F6,
|
||||
STEAMCONTROLLER_F7,
|
||||
STEAMCONTROLLER_F8,
|
||||
STEAMCONTROLLER_F9,
|
||||
STEAMCONTROLLER_F10,
|
||||
STEAMCONTROLLER_F11,
|
||||
STEAMCONTROLLER_F12,
|
||||
};
|
||||
|
||||
inline bool IsAlpha( ButtonCode_t code )
|
||||
{
|
||||
return ( code >= KEY_A ) && ( code <= KEY_Z );
|
||||
}
|
||||
|
||||
inline bool IsAlphaNumeric( ButtonCode_t code )
|
||||
{
|
||||
return ( code >= KEY_0 ) && ( code <= KEY_Z );
|
||||
}
|
||||
|
||||
inline bool IsSpace( ButtonCode_t code )
|
||||
{
|
||||
return ( code == KEY_ENTER ) || ( code == KEY_TAB ) || ( code == KEY_SPACE );
|
||||
}
|
||||
|
||||
inline bool IsKeypad( ButtonCode_t code )
|
||||
{
|
||||
return ( code >= MOUSE_FIRST ) && ( code <= KEY_PAD_DECIMAL );
|
||||
}
|
||||
|
||||
inline bool IsPunctuation( ButtonCode_t code )
|
||||
{
|
||||
return ( code >= KEY_0 ) && ( code <= KEY_SPACE ) && !IsAlphaNumeric( code ) && !IsSpace( code ) && !IsKeypad( code );
|
||||
}
|
||||
|
||||
inline bool IsKeyCode( ButtonCode_t code )
|
||||
{
|
||||
return ( code >= KEY_FIRST ) && ( code <= KEY_LAST );
|
||||
}
|
||||
|
||||
inline bool IsMouseCode( ButtonCode_t code )
|
||||
{
|
||||
return ( code >= MOUSE_FIRST ) && ( code <= MOUSE_LAST );
|
||||
}
|
||||
|
||||
inline bool IsNovintCode( ButtonCode_t code )
|
||||
{
|
||||
#if !defined ( _X360 )
|
||||
return ( ( code >= NOVINT_FIRST ) && ( code <= NOVINT_LAST ) );
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline bool IsNovintButtonCode( ButtonCode_t code )
|
||||
{
|
||||
#if !defined ( _X360 )
|
||||
return IsNovintCode( code );
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline bool IsJoystickCode( ButtonCode_t code )
|
||||
{
|
||||
return ( (( code >= JOYSTICK_FIRST ) && ( code <= JOYSTICK_LAST )) || ((code >= STEAMCONTROLLER_FIRST_BUTTON) && (code <= STEAMCONTROLLER_LAST_BUTTON)) );
|
||||
}
|
||||
|
||||
inline bool IsJoystickButtonCode( ButtonCode_t code )
|
||||
{
|
||||
return ( ( ( code >= JOYSTICK_FIRST_BUTTON ) && ( code <= JOYSTICK_LAST_BUTTON ) ) || IsNovintButtonCode( code ) );
|
||||
}
|
||||
|
||||
inline bool IsJoystickPOVCode( ButtonCode_t code )
|
||||
{
|
||||
return ( code >= JOYSTICK_FIRST_POV_BUTTON ) && ( code <= JOYSTICK_LAST_POV_BUTTON );
|
||||
}
|
||||
|
||||
inline bool IsJoystickAxisCode( ButtonCode_t code )
|
||||
{
|
||||
return ( code >= JOYSTICK_FIRST_AXIS_BUTTON ) && ( code <= JOYSTICK_LAST_AXIS_BUTTON );
|
||||
}
|
||||
|
||||
inline bool IsSteamControllerCode( ButtonCode_t code )
|
||||
{
|
||||
return ( ( code >= STEAMCONTROLLER_FIRST ) && ( code <= STEAMCONTROLLER_LAST ) );
|
||||
}
|
||||
|
||||
inline bool IsSteamControllerButtonCode( ButtonCode_t code )
|
||||
{
|
||||
return ( code >= STEAMCONTROLLER_FIRST_BUTTON ) && ( code <= STEAMCONTROLLER_LAST_BUTTON );
|
||||
}
|
||||
|
||||
inline bool IsSteamControllerAxisCode( ButtonCode_t code )
|
||||
{
|
||||
return ( code >= STEAMCONTROLLER_FIRST_AXIS_BUTTON ) && ( code <= STEAMCONTROLLER_LAST_AXIS_BUTTON );
|
||||
}
|
||||
|
||||
inline ButtonCode_t GetBaseButtonCode( ButtonCode_t code )
|
||||
{
|
||||
if ( IsJoystickButtonCode( code ) )
|
||||
{
|
||||
int offset = ( code - JOYSTICK_FIRST_BUTTON ) % JOYSTICK_MAX_BUTTON_COUNT;
|
||||
return (ButtonCode_t)( JOYSTICK_FIRST_BUTTON + offset );
|
||||
}
|
||||
|
||||
if ( IsJoystickPOVCode( code ) )
|
||||
{
|
||||
int offset = ( code - JOYSTICK_FIRST_POV_BUTTON ) % JOYSTICK_POV_BUTTON_COUNT;
|
||||
return (ButtonCode_t)( JOYSTICK_FIRST_POV_BUTTON + offset );
|
||||
}
|
||||
|
||||
if ( IsJoystickAxisCode( code ) )
|
||||
{
|
||||
int offset = ( code - JOYSTICK_FIRST_AXIS_BUTTON ) % JOYSTICK_AXIS_BUTTON_COUNT;
|
||||
return (ButtonCode_t)( JOYSTICK_FIRST_AXIS_BUTTON + offset );
|
||||
}
|
||||
|
||||
if ( IsSteamControllerButtonCode( code ) )
|
||||
{
|
||||
int offset = ( code - STEAMCONTROLLER_FIRST_BUTTON ) % STEAMCONTROLLER_MAX_BUTTON_COUNT;
|
||||
return ( ButtonCode_t )( STEAMCONTROLLER_FIRST_BUTTON + offset );
|
||||
}
|
||||
|
||||
if ( IsSteamControllerAxisCode( code ) )
|
||||
{
|
||||
int offset = ( code - STEAMCONTROLLER_FIRST_AXIS_BUTTON ) % STEAMCONTROLLER_AXIS_BUTTON_COUNT;
|
||||
return ( ButtonCode_t )( STEAMCONTROLLER_FIRST_AXIS_BUTTON + offset );
|
||||
}
|
||||
|
||||
return code;
|
||||
}
|
||||
|
||||
inline int GetJoystickForCode( ButtonCode_t code )
|
||||
{
|
||||
if ( !IsJoystickCode( code ) )
|
||||
return 0;
|
||||
|
||||
if ( IsJoystickButtonCode( code ) )
|
||||
{
|
||||
int offset = ( code - JOYSTICK_FIRST_BUTTON ) / JOYSTICK_MAX_BUTTON_COUNT;
|
||||
return offset;
|
||||
}
|
||||
if ( IsJoystickPOVCode( code ) )
|
||||
{
|
||||
int offset = ( code - JOYSTICK_FIRST_POV_BUTTON ) / JOYSTICK_POV_BUTTON_COUNT;
|
||||
return offset;
|
||||
}
|
||||
if ( IsJoystickAxisCode( code ) )
|
||||
{
|
||||
int offset = ( code - JOYSTICK_FIRST_AXIS_BUTTON ) / JOYSTICK_AXIS_BUTTON_COUNT;
|
||||
return offset;
|
||||
}
|
||||
if ( IsSteamControllerButtonCode( code ) )
|
||||
{
|
||||
int offset = ( code - STEAMCONTROLLER_FIRST_BUTTON ) / STEAMCONTROLLER_MAX_BUTTON_COUNT;
|
||||
return offset;
|
||||
}
|
||||
if ( IsSteamControllerAxisCode( code ) )
|
||||
{
|
||||
int offset = ( code - STEAMCONTROLLER_FIRST_AXIS_BUTTON ) / STEAMCONTROLLER_AXIS_BUTTON_COUNT;
|
||||
return offset;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
inline ButtonCode_t ButtonCodeToJoystickButtonCode( ButtonCode_t code, int nDesiredJoystick )
|
||||
{
|
||||
if ( ( !IsJoystickCode( code ) && !IsSteamControllerCode( code ) ) || nDesiredJoystick == 0 )
|
||||
return code;
|
||||
|
||||
if ( IsJoystickCode( code ) && !IsSteamControllerCode( code ) )
|
||||
nDesiredJoystick = clamp( nDesiredJoystick, 0, MAX_JOYSTICKS - 1 );
|
||||
else
|
||||
nDesiredJoystick = clamp( nDesiredJoystick, 0, MAX_STEAM_CONTROLLERS - 1 );
|
||||
|
||||
code = GetBaseButtonCode( code );
|
||||
|
||||
// Now upsample it
|
||||
if ( IsJoystickButtonCode( code ) )
|
||||
{
|
||||
int nOffset = code - JOYSTICK_FIRST_BUTTON;
|
||||
return JOYSTICK_BUTTON( nDesiredJoystick, nOffset );
|
||||
}
|
||||
|
||||
if ( IsJoystickPOVCode( code ) )
|
||||
{
|
||||
int nOffset = code - JOYSTICK_FIRST_POV_BUTTON;
|
||||
return JOYSTICK_POV_BUTTON( nDesiredJoystick, nOffset );
|
||||
}
|
||||
|
||||
if ( IsJoystickAxisCode( code ) )
|
||||
{
|
||||
int nOffset = code - JOYSTICK_FIRST_AXIS_BUTTON;
|
||||
return JOYSTICK_AXIS_BUTTON( nDesiredJoystick, nOffset );
|
||||
}
|
||||
|
||||
if ( IsSteamControllerButtonCode( code ) )
|
||||
{
|
||||
int nOffset = code - STEAMCONTROLLER_FIRST_BUTTON;
|
||||
return STEAMCONTROLLER_BUTTON( nDesiredJoystick, nOffset );
|
||||
}
|
||||
|
||||
if ( IsJoystickAxisCode( code ) )
|
||||
{
|
||||
int nOffset = code - STEAMCONTROLLER_FIRST_AXIS_BUTTON;
|
||||
return STEAMCONTROLLER_AXIS_BUTTON( nDesiredJoystick, nOffset );
|
||||
}
|
||||
|
||||
return code;
|
||||
}
|
||||
|
||||
#endif // BUTTONCODE_H
|
||||
195
public/inputsystem/InputEnums.h
Normal file
195
public/inputsystem/InputEnums.h
Normal file
@@ -0,0 +1,195 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//===========================================================================//
|
||||
|
||||
#ifndef INPUTENUMS_H
|
||||
#define INPUTENUMS_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
// Standard maximum +/- value of a joystick axis
|
||||
#define MAX_BUTTONSAMPLE 32768
|
||||
|
||||
#if !defined( _X360 )
|
||||
#define INVALID_USER_ID -1
|
||||
#else
|
||||
#define INVALID_USER_ID XBX_INVALID_USER_ID
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Forward declarations:
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
enum
|
||||
{
|
||||
MAX_JOYSTICKS = 1,
|
||||
MOUSE_BUTTON_COUNT = 5,
|
||||
MAX_NOVINT_DEVICES = 2,
|
||||
};
|
||||
|
||||
#if defined( LINUX )
|
||||
// Linux has a slightly different mapping order on the joystick axes
|
||||
enum JoystickAxis_t
|
||||
{
|
||||
JOY_AXIS_X = 0,
|
||||
JOY_AXIS_Y,
|
||||
JOY_AXIS_Z,
|
||||
JOY_AXIS_U,
|
||||
JOY_AXIS_R,
|
||||
JOY_AXIS_V,
|
||||
MAX_JOYSTICK_AXES,
|
||||
};
|
||||
#else
|
||||
enum JoystickAxis_t
|
||||
{
|
||||
JOY_AXIS_X = 0,
|
||||
JOY_AXIS_Y,
|
||||
JOY_AXIS_Z,
|
||||
JOY_AXIS_R,
|
||||
JOY_AXIS_U,
|
||||
JOY_AXIS_V,
|
||||
MAX_JOYSTICK_AXES,
|
||||
};
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Extra mouse codes
|
||||
//-----------------------------------------------------------------------------
|
||||
enum
|
||||
{
|
||||
MS_WM_XBUTTONDOWN = 0x020B,
|
||||
MS_WM_XBUTTONUP = 0x020C,
|
||||
MS_WM_XBUTTONDBLCLK = 0x020D,
|
||||
MS_MK_BUTTON4 = 0x0020,
|
||||
MS_MK_BUTTON5 = 0x0040,
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Events
|
||||
//-----------------------------------------------------------------------------
|
||||
enum InputEventType_t
|
||||
{
|
||||
IE_ButtonPressed = 0, // m_nData contains a ButtonCode_t
|
||||
IE_ButtonReleased, // m_nData contains a ButtonCode_t
|
||||
IE_ButtonDoubleClicked, // m_nData contains a ButtonCode_t
|
||||
IE_AnalogValueChanged, // m_nData contains an AnalogCode_t, m_nData2 contains the value
|
||||
|
||||
IE_FirstSystemEvent = 100,
|
||||
IE_Quit = IE_FirstSystemEvent,
|
||||
IE_ControllerInserted, // m_nData contains the controller ID
|
||||
IE_ControllerUnplugged, // m_nData contains the controller ID
|
||||
|
||||
IE_FirstVguiEvent = 1000, // Assign ranges for other systems that post user events here
|
||||
IE_FirstAppEvent = 2000,
|
||||
};
|
||||
|
||||
struct InputEvent_t
|
||||
{
|
||||
int m_nType; // Type of the event (see InputEventType_t)
|
||||
int m_nTick; // Tick on which the event occurred
|
||||
int m_nData; // Generic 32-bit data, what it contains depends on the event
|
||||
int m_nData2; // Generic 32-bit data, what it contains depends on the event
|
||||
int m_nData3; // Generic 32-bit data, what it contains depends on the event
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Steam Controller Enums
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#define MAX_STEAM_CONTROLLERS 8
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SK_NULL,
|
||||
SK_BUTTON_A,
|
||||
SK_BUTTON_B,
|
||||
SK_BUTTON_X,
|
||||
SK_BUTTON_Y,
|
||||
SK_BUTTON_UP,
|
||||
SK_BUTTON_RIGHT,
|
||||
SK_BUTTON_DOWN,
|
||||
SK_BUTTON_LEFT,
|
||||
SK_BUTTON_LEFT_BUMPER,
|
||||
SK_BUTTON_RIGHT_BUMPER,
|
||||
SK_BUTTON_LEFT_TRIGGER,
|
||||
SK_BUTTON_RIGHT_TRIGGER,
|
||||
SK_BUTTON_LEFT_GRIP,
|
||||
SK_BUTTON_RIGHT_GRIP,
|
||||
SK_BUTTON_LPAD_TOUCH,
|
||||
SK_BUTTON_RPAD_TOUCH,
|
||||
SK_BUTTON_LPAD_CLICK,
|
||||
SK_BUTTON_RPAD_CLICK,
|
||||
SK_BUTTON_LPAD_UP,
|
||||
SK_BUTTON_LPAD_RIGHT,
|
||||
SK_BUTTON_LPAD_DOWN,
|
||||
SK_BUTTON_LPAD_LEFT,
|
||||
SK_BUTTON_RPAD_UP,
|
||||
SK_BUTTON_RPAD_RIGHT,
|
||||
SK_BUTTON_RPAD_DOWN,
|
||||
SK_BUTTON_RPAD_LEFT,
|
||||
SK_BUTTON_SELECT,
|
||||
SK_BUTTON_START,
|
||||
SK_BUTTON_STEAM,
|
||||
SK_BUTTON_INACTIVE_START,
|
||||
SK_VBUTTON_F1, // These are "virtual" buttons. Useful if you want to have flow that maps an action to button code to be interpreted by some UI that accepts keystrokes, but you
|
||||
SK_VBUTTON_F2, // don't want to map to real button (perhaps because it would be interpreted by UI in a way you don't like).
|
||||
SK_VBUTTON_F3,
|
||||
SK_VBUTTON_F4,
|
||||
SK_VBUTTON_F5,
|
||||
SK_VBUTTON_F6,
|
||||
SK_VBUTTON_F7,
|
||||
SK_VBUTTON_F8,
|
||||
SK_VBUTTON_F9,
|
||||
SK_VBUTTON_F10,
|
||||
SK_VBUTTON_F11,
|
||||
SK_VBUTTON_F12,
|
||||
SK_MAX_KEYS
|
||||
} sKey_t;
|
||||
|
||||
enum ESteamPadAxis
|
||||
{
|
||||
LEFTPAD_AXIS_X,
|
||||
LEFTPAD_AXIS_Y,
|
||||
RIGHTPAD_AXIS_X,
|
||||
RIGHTPAD_AXIS_Y,
|
||||
LEFT_TRIGGER_AXIS,
|
||||
RIGHT_TRIGGER_AXIS,
|
||||
GYRO_AXIS_PITCH,
|
||||
GYRO_AXIS_ROLL,
|
||||
GYRO_AXIS_YAW,
|
||||
MAX_STEAMPADAXIS = GYRO_AXIS_YAW
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
LASTINPUT_KBMOUSE = 0,
|
||||
LASTINPUT_CONTROLLER = 1,
|
||||
LASTINPUT_STEAMCONTROLLER = 2
|
||||
};
|
||||
|
||||
enum GameActionSet_t
|
||||
{
|
||||
GAME_ACTION_SET_NONE = -1,
|
||||
GAME_ACTION_SET_MENUCONTROLS = 0,
|
||||
GAME_ACTION_SET_FPSCONTROLS,
|
||||
GAME_ACTION_SET_IN_GAME_HUD,
|
||||
GAME_ACTION_SET_SPECTATOR,
|
||||
};
|
||||
|
||||
enum GameActionSetFlags_t
|
||||
{
|
||||
GAME_ACTION_SET_FLAGS_NONE = 0,
|
||||
GAME_ACTION_SET_FLAGS_TAUNTING = (1<<0),
|
||||
};
|
||||
|
||||
enum JoystickType_t
|
||||
{
|
||||
INPUT_TYPE_GENERIC_JOYSTICK = 0,
|
||||
INPUT_TYPE_X360,
|
||||
INPUT_TYPE_STEAMCONTROLLER,
|
||||
};
|
||||
|
||||
#endif // INPUTENUMS_H
|
||||
162
public/inputsystem/iinputsystem.h
Normal file
162
public/inputsystem/iinputsystem.h
Normal file
@@ -0,0 +1,162 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//===========================================================================//
|
||||
|
||||
#ifndef IINPUTSYSTEM_H
|
||||
#define IINPUTSYSTEM_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "tier0/platform.h"
|
||||
#include "appframework/IAppSystem.h"
|
||||
|
||||
#include "inputsystem/InputEnums.h"
|
||||
#include "inputsystem/ButtonCode.h"
|
||||
#include "inputsystem/AnalogCode.h"
|
||||
|
||||
#include "steam/isteamcontroller.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Main interface for input. This is a low-level interface
|
||||
//-----------------------------------------------------------------------------
|
||||
#define INPUTSYSTEM_INTERFACE_VERSION "InputSystemVersion001"
|
||||
abstract_class IInputSystem : public IAppSystem
|
||||
{
|
||||
public:
|
||||
// Attach, detach input system from a particular window
|
||||
// This window should be the root window for the application
|
||||
// Only 1 window should be attached at any given time.
|
||||
virtual void AttachToWindow( void* hWnd ) = 0;
|
||||
virtual void DetachFromWindow( ) = 0;
|
||||
|
||||
// Enables/disables input. PollInputState will not update current
|
||||
// button/analog states when it is called if the system is disabled.
|
||||
virtual void EnableInput( bool bEnable ) = 0;
|
||||
|
||||
// Enables/disables the windows message pump. PollInputState will not
|
||||
// Peek/Dispatch messages if this is disabled
|
||||
virtual void EnableMessagePump( bool bEnable ) = 0;
|
||||
|
||||
// Polls the current input state
|
||||
virtual void PollInputState() = 0;
|
||||
|
||||
// Gets the time of the last polling in ms
|
||||
virtual int GetPollTick() const = 0;
|
||||
|
||||
// Is a button down? "Buttons" are binary-state input devices (mouse buttons, keyboard keys)
|
||||
virtual bool IsButtonDown( ButtonCode_t code ) const = 0;
|
||||
|
||||
// Returns the tick at which the button was pressed and released
|
||||
virtual int GetButtonPressedTick( ButtonCode_t code ) const = 0;
|
||||
virtual int GetButtonReleasedTick( ButtonCode_t code ) const = 0;
|
||||
|
||||
// Gets the value of an analog input device this frame
|
||||
// Includes joysticks, mousewheel, mouse
|
||||
virtual int GetAnalogValue( AnalogCode_t code ) const = 0;
|
||||
|
||||
// Gets the change in a particular analog input device this frame
|
||||
// Includes joysticks, mousewheel, mouse
|
||||
virtual int GetAnalogDelta( AnalogCode_t code ) const = 0;
|
||||
|
||||
// Returns the input events since the last poll
|
||||
virtual int GetEventCount() const = 0;
|
||||
virtual const InputEvent_t* GetEventData( ) const = 0;
|
||||
|
||||
// Posts a user-defined event into the event queue; this is expected
|
||||
// to be called in overridden wndprocs connected to the root panel.
|
||||
virtual void PostUserEvent( const InputEvent_t &event ) = 0;
|
||||
|
||||
// Returns the number of joysticks
|
||||
virtual int GetJoystickCount() const = 0;
|
||||
|
||||
// Enable/disable joystick, it has perf costs
|
||||
virtual void EnableJoystickInput( int nJoystick, bool bEnable ) = 0;
|
||||
|
||||
// Enable/disable diagonal joystick POV (simultaneous POV buttons down)
|
||||
virtual void EnableJoystickDiagonalPOV( int nJoystick, bool bEnable ) = 0;
|
||||
|
||||
// Sample the joystick and append events to the input queue
|
||||
virtual void SampleDevices( void ) = 0;
|
||||
|
||||
// FIXME: Currently force-feedback is only supported on the Xbox 360
|
||||
virtual void SetRumble( float fLeftMotor, float fRightMotor, int userId = INVALID_USER_ID ) = 0;
|
||||
virtual void StopRumble( void ) = 0;
|
||||
|
||||
// Resets the input state
|
||||
virtual void ResetInputState() = 0;
|
||||
|
||||
// Sets a player as the primary user - all other controllers will be ignored.
|
||||
virtual void SetPrimaryUserId( int userId ) = 0;
|
||||
|
||||
// Convert back + forth between ButtonCode/AnalogCode + strings
|
||||
virtual const char *ButtonCodeToString( ButtonCode_t code ) const = 0;
|
||||
virtual const char *AnalogCodeToString( AnalogCode_t code ) const = 0;
|
||||
virtual ButtonCode_t StringToButtonCode( const char *pString ) const = 0;
|
||||
virtual AnalogCode_t StringToAnalogCode( const char *pString ) const = 0;
|
||||
|
||||
// Sleeps until input happens. Pass a negative number to sleep infinitely
|
||||
virtual void SleepUntilInput( int nMaxSleepTimeMS = -1 ) = 0;
|
||||
|
||||
// Convert back + forth between virtual codes + button codes
|
||||
// FIXME: This is a temporary piece of code
|
||||
virtual ButtonCode_t VirtualKeyToButtonCode( int nVirtualKey ) const = 0;
|
||||
virtual int ButtonCodeToVirtualKey( ButtonCode_t code ) const = 0;
|
||||
virtual ButtonCode_t ScanCodeToButtonCode( int lParam ) const = 0;
|
||||
|
||||
// How many times have we called PollInputState?
|
||||
virtual int GetPollCount() const = 0;
|
||||
|
||||
// Sets the cursor position
|
||||
virtual void SetCursorPosition( int x, int y ) = 0;
|
||||
|
||||
// NVNT get address to haptics interface
|
||||
virtual void *GetHapticsInterfaceAddress() const = 0;
|
||||
|
||||
virtual void SetNovintPure( bool bPure ) = 0;
|
||||
|
||||
// read and clear accumulated raw input values
|
||||
virtual bool GetRawMouseAccumulators( int& accumX, int& accumY ) = 0;
|
||||
|
||||
// tell the input system that we're not a game, we're console text mode.
|
||||
// this is used for dedicated servers to not initialize joystick system.
|
||||
// this needs to be called before CInputSystem::Init (e.g. in PreInit of
|
||||
// some system) if you want ot prevent the joystick system from ever
|
||||
// being initialized.
|
||||
virtual void SetConsoleTextMode( bool bConsoleTextMode ) = 0;
|
||||
|
||||
virtual ISteamController* SteamControllerInterface() = 0;
|
||||
virtual uint32 GetNumSteamControllersConnected() = 0;
|
||||
virtual bool IsSteamControllerActive() = 0;
|
||||
virtual bool IsSteamControllerConnected() = 0;
|
||||
virtual int GetSteamControllerIndexForSlot( int nSlot ) = 0;
|
||||
virtual bool GetRadialMenuStickValues( int nSlot, float &fX, float &fY ) = 0;
|
||||
virtual void ActivateSteamControllerActionSetForSlot( uint64 nSlot, GameActionSet_t eActionSet ) = 0;
|
||||
virtual ControllerActionSetHandle_t GetActionSetHandle( GameActionSet_t eActionSet ) = 0;
|
||||
virtual ControllerActionSetHandle_t GetActionSetHandle( const char* szActionSet ) = 0;
|
||||
|
||||
// Gets the action origin (i.e. which physical input) maps to the given action for the given action set
|
||||
virtual EControllerActionOrigin GetSteamControllerActionOrigin( const char* action, GameActionSet_t action_set ) = 0;
|
||||
virtual EControllerActionOrigin GetSteamControllerActionOrigin( const char* action, ControllerActionSetHandle_t action_set_handle ) = 0;
|
||||
|
||||
// Maps a Steam Controller action origin to a string (consisting of a single character) in our SC icon font
|
||||
virtual const wchar_t* GetSteamControllerFontCharacterForActionOrigin( EControllerActionOrigin origin ) = 0;
|
||||
|
||||
// Maps a Steam Controller action origin to a short text string (e.g. "X", "LB", "LDOWN") describing the control.
|
||||
// Prefer to actually use the icon font wherever possible.
|
||||
virtual const wchar_t* GetSteamControllerDescriptionForActionOrigin( EControllerActionOrigin origin ) = 0;
|
||||
|
||||
// This is called with "true" by dedicated server initialization (before calling Init) in order to
|
||||
// force us to skip initialization of Steam (which messes up dedicated servers).
|
||||
virtual void SetSkipControllerInitialization( bool bSkip ) = 0;
|
||||
|
||||
// Helper - activate same action set for all controller slots.
|
||||
void ActivateSteamControllerActionSet( GameActionSet_t eActionSet ) {
|
||||
ActivateSteamControllerActionSetForSlot( 0xffffffffffffffff, eActionSet );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
#endif // IINPUTSYSTEM_H
|
||||
Reference in New Issue
Block a user