mirror of
https://github.com/celisej567/source-engine.git
synced 2026-01-03 05:49:41 +03:00
1
This commit is contained in:
178
networksystem/networkclient.cpp
Normal file
178
networksystem/networkclient.cpp
Normal file
@@ -0,0 +1,178 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//===========================================================================//
|
||||
|
||||
#include "networkclient.h"
|
||||
#include "UDP_Socket.h"
|
||||
#include "NetChannel.h"
|
||||
#include "UDP_Process.h"
|
||||
#include <winsock.h>
|
||||
#include "tier1/bitbuf.h"
|
||||
#include "networksystem.h"
|
||||
#include "sm_protocol.h"
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Construction/Destruction
|
||||
//-----------------------------------------------------------------------------
|
||||
CNetworkClient::CNetworkClient() : m_bConnected( false )
|
||||
{
|
||||
m_pSocket = new CUDPSocket;
|
||||
}
|
||||
|
||||
CNetworkClient::~CNetworkClient()
|
||||
{
|
||||
delete m_pSocket;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Init/Shutdown
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CNetworkClient::Init( int nListenPort )
|
||||
{
|
||||
if ( !m_pSocket->Init( nListenPort ) )
|
||||
{
|
||||
Warning( "CNetworkClient: Unable to create socket!!!\n" );
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void CNetworkClient::Shutdown()
|
||||
{
|
||||
m_pSocket->Shutdown();
|
||||
}
|
||||
|
||||
#define SPEW_MESSAGES
|
||||
|
||||
#if defined( SPEW_MESSAGES )
|
||||
#define SM_SPEW_MESSAGE( code, remote ) \
|
||||
Warning( "Message: %s from '%s'\n", #code, remote );
|
||||
#else
|
||||
#define SM_SPEW_MESSAGE( code, remote )
|
||||
#endif
|
||||
|
||||
// process a connectionless packet
|
||||
bool CNetworkClient::ProcessConnectionlessPacket( CNetPacket *packet )
|
||||
{
|
||||
int code = packet->m_Message.ReadByte();
|
||||
switch ( code )
|
||||
{
|
||||
case s2c_connect_accept:
|
||||
{
|
||||
SM_SPEW_MESSAGE( s2c_connect_accept, packet->m_From.ToString() );
|
||||
|
||||
m_NetChan.Setup( false, &packet->m_From, m_pSocket, "client", this );
|
||||
m_bConnected = true;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
Warning( "CSmServer::ProcessConnectionlessPacket: Unknown code '%i' from '%s'\n",
|
||||
code, packet->m_From.ToString() );
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
INetChannel *CNetworkClient::FindNetChannel( const netadr_t& from )
|
||||
{
|
||||
if ( from.CompareAdr( m_NetChan.GetRemoteAddress() ) )
|
||||
return &m_NetChan;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void CNetworkClient::ReadPackets( void )
|
||||
{
|
||||
UDP_ProcessSocket( m_pSocket, this, this );
|
||||
}
|
||||
|
||||
void CNetworkClient::SendUpdate()
|
||||
{
|
||||
if ( m_bConnected )
|
||||
{
|
||||
m_NetChan.SendDatagram( NULL );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CNetworkClient::Disconnect()
|
||||
{
|
||||
if ( !m_bConnected )
|
||||
return;
|
||||
|
||||
byte data[ 512 ];
|
||||
bf_write buf( "CNetworkClient::Connect", data, sizeof( data ) );
|
||||
|
||||
WriteSystemNetworkMessage( buf, net_disconnect );
|
||||
buf.WriteString( "client disconnected" );
|
||||
|
||||
m_NetChan.SendDatagram( &buf );
|
||||
m_NetChan.SendDatagram( &buf );
|
||||
m_NetChan.SendDatagram( &buf );
|
||||
}
|
||||
|
||||
bool CNetworkClient::Connect( char const *server, int port /*=SM_SERVER_PORT*/ )
|
||||
{
|
||||
byte data[ 512 ];
|
||||
bf_write buf( "CNetworkClient::Connect", data, sizeof( data ) );
|
||||
|
||||
buf.WriteLong( -1 );
|
||||
buf.WriteByte( c2s_connect );
|
||||
|
||||
netadr_t remote;
|
||||
remote.type = NA_IP;
|
||||
remote.port = htons( (unsigned short)port );
|
||||
|
||||
// Resolve remote name
|
||||
sockaddr sa;
|
||||
if ( !Q_stricmp( server, "localhost" ) )
|
||||
{
|
||||
remote.ip[ 0 ] = 127;
|
||||
remote.ip[ 1 ] = 0;
|
||||
remote.ip[ 2 ] = 0;
|
||||
remote.ip[ 3 ] = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !g_pNetworkSystemImp->StringToSockaddr( server, &sa ) )
|
||||
{
|
||||
Msg( "Unable to resolve '%s'\n", server );
|
||||
return false;
|
||||
}
|
||||
|
||||
remote.SetFromSockadr( &sa );
|
||||
}
|
||||
|
||||
m_NetChan.SetConnectionState( CONNECTION_STATE_CONNECTING );
|
||||
|
||||
return m_pSocket->SendTo( remote, buf.GetData(), buf.GetNumBytesWritten() );
|
||||
}
|
||||
|
||||
void CNetworkClient::OnConnectionClosing( INetChannel *channel, char const *reason )
|
||||
{
|
||||
Warning( "OnConnectionClosing '%s'\n", reason );
|
||||
if ( channel == &m_NetChan )
|
||||
{
|
||||
m_NetChan.Shutdown( "received disconnect\n" );
|
||||
m_bConnected = false;
|
||||
}
|
||||
}
|
||||
|
||||
void CNetworkClient::OnConnectionStarted( INetChannel *channel )
|
||||
{
|
||||
Warning( "OnConnectionStarted\n" );
|
||||
}
|
||||
|
||||
void CNetworkClient::OnPacketStarted( int inseq, int outseq )
|
||||
{
|
||||
}
|
||||
|
||||
void CNetworkClient::OnPacketFinished()
|
||||
{
|
||||
}
|
||||
Reference in New Issue
Block a user