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15
materialsystem/stdshaders/ShatteredGlass_EnvMap.vsh
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15
materialsystem/stdshaders/ShatteredGlass_EnvMap.vsh
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vs.1.1
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# DYNAMIC: "DOWATERFOG" "0..1"
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#include "ShatteredGlass_inc.vsh"
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$detail = 1;
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$envmap = 1;
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$envmapcameraspace = 0;
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$envmapsphere = 0;
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$vertexcolor = 0;
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&ShatteredGlass( $detail, $envmap, $envmapcameraspace, $envmapsphere,
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$vertexcolor );
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