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74
hammer/filtercontrol.h
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74
hammer/filtercontrol.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef FILTERCONTROL_H
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#define FILTERCONTROL_H
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#pragma once
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#include "resource.h"
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#include "GroupList.h"
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#include "HammerBar.h"
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class CFilterControl : public CHammerBar
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{
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public:
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CFilterControl() : CHammerBar() { bInitialized = FALSE; }
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BOOL Create(CWnd *pParentWnd);
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void UpdateGroupList(void);
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void UpdateGroupListChecks(void);
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virtual void OnUpdateCmdUI(CFrameWnd* pTarget, BOOL bDisableIfNoHndler);
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virtual CSize CalcDynamicLayout(int nLength, DWORD dwMode);
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private:
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//{{AFX_DATA(CFilterControl)
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enum { IDD = IDD_MAPVIEWBAR };
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//}}AFX_DATA
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CBitmapButton m_cMoveUpButton;
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CBitmapButton m_cMoveDownButton;
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CGroupList m_cGroupBox;
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CTabCtrl m_cTabControl;
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BOOL bInitialized;
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BOOL m_bShowingAuto;
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protected:
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virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT *pResult);
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virtual BOOL OnInitDialog(void);
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void OnSelChangeTab(NMHDR *header, LRESULT *result);
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//{{AFX_MSG(CFilterControl)
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void OnEditGroups();
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afx_msg void OnMarkMembers();
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afx_msg BOOL OnMoveUpDown(UINT uCmd);
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afx_msg void UpdateControl(CCmdUI *);
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afx_msg void UpdateControlGroups(CCmdUI *pCmdUI);
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afx_msg void OnActivate(UINT nState, CWnd*, BOOL);
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afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
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afx_msg void OnWindowPosChanged(WINDOWPOS *pPos);
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afx_msg void OnEndlabeleditGrouplist(NMHDR*, LRESULT*);
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afx_msg void OnBegindragGrouplist(NMHDR*, LRESULT*);
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afx_msg void OnMousemoveGrouplist(NMHDR*, LRESULT*);
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afx_msg void OnEnddragGrouplist(NMHDR*, LRESULT*);
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afx_msg LRESULT OnListToggleState(WPARAM wParam, LPARAM lParam);
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afx_msg LRESULT OnListLeftDragDrop(WPARAM wParam, LPARAM lParam);
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afx_msg LRESULT OnListRightDragDrop(WPARAM wParam, LPARAM lParam);
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afx_msg void OnShowAllGroups(void);
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//}}AFX_MSG
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CImageList *m_pDragImageList;
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DECLARE_MESSAGE_MAP()
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};
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#endif // FILTERCONTROL_H
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