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26
hammer/clipcode.h
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26
hammer/clipcode.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CLIPCODE_H
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#define CLIPCODE_H
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#pragma once
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#include "hammer_mathlib.h"
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class CMapFace;
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class IEditorTexture;
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#define VERTEXSIZE 5
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#define MAX_CLIPVERT 64
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int CreateClippedPoly(CMapFace *pFace, IEditorTexture *pDecalTex, Vector& org, vec5_t *pOutPoints, int nOutSize);
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#endif // CLIPCODE_H
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