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129
hammer/MapAxisHandle.h
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129
hammer/MapAxisHandle.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef MAPAXISHANDLE_H
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#define MAPAXISHANDLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "MapClass.h"
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#include "MapPointHandle.h"
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#include "ToolInterface.h"
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#include "MapPointHandle.h"
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#include "mapview.h"
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class CHelperInfo;
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class CRender2D;
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class CRender3D;
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class CToolAxisHandle;
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#define MAX_KEYNAME_SIZE 32
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class CMapAxisHandle : public CMapHelper
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{
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friend CToolAxisHandle;
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public:
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DECLARE_MAPCLASS(CMapAxisHandle, CMapHelper)
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//
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// Factory for building from a list of string parameters.
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//
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static CMapClass *Create(CHelperInfo *pInfo, CMapEntity *pParent);
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//
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// Construction/destruction:
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//
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CMapAxisHandle();
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CMapAxisHandle(const char *pszKey);
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~CMapAxisHandle();
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inline void GetEndPoint(Vector &vecPos, int nPointIndex);
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void UpdateEndPoint(Vector &vecPos, int nPointIndex);
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inline int GetEndPointRadius();
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//
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// CMapClass implementation.
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//
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void CalcBounds(BOOL bFullUpdate = FALSE);
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virtual CMapClass *Copy(bool bUpdateDependencies);
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virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
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virtual void Render2D(CRender2D *pRender);
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virtual int SerializeRMF(std::fstream &File, BOOL bRMF);
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virtual int SerializeMAP(std::fstream &File, BOOL bRMF);
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// Overridden to chain down to our endpoints, which are not children.
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void SetOrigin(Vector &vecOrigin);
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// Overridden to chain down to our endpoints, which are not children.
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virtual SelectionState_t SetSelectionState(SelectionState_t eSelectionState);
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// Overridden because axis helpers don't take the color of their parent entity.
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virtual void SetRenderColor(unsigned char red, unsigned char green, unsigned char blue);
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virtual void SetRenderColor(color32 rgbColor);
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virtual bool HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData);
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virtual CBaseTool *GetToolObject(int nHitData, bool bAttachObject);
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virtual bool IsVisualElement(void) { return(false); } // Only visible if our parent is selected.
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virtual bool IsClutter(void) { return true; }
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virtual bool IsCulledByCordon(const Vector &vecMins, const Vector &vecMaxs) { return false; } // We don't hide unless our parent hides.
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virtual const char* GetDescription() { return("Axis helper"); }
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virtual void OnAddToWorld(CMapWorld *pWorld);
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virtual void OnParentKeyChanged(const char *key, const char *value);
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virtual void PostloadWorld(CMapWorld *pWorld);
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virtual void Render3D(CRender3D *pRender);
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protected:
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SelectionState_t SetSelectionState(SelectionState_t eSelectionState, int nHandle);
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void UpdateParentKey(void);
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// Overriden to transform our endpoints, which are not children.
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virtual void DoTransform(const VMatrix &matrix);
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void Initialize(void);
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CMapPointHandle m_Point[2]; // The two endpoints of the axis.
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char m_szKeyName[MAX_KEYNAME_SIZE];
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};
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//-----------------------------------------------------------------------------
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// Purpose: Returns the position of the given endpoint.
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// Input : vecPos - Receives the position.
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// nPointIndex - Endpoint index [0,1].
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//-----------------------------------------------------------------------------
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inline void CMapAxisHandle::GetEndPoint(Vector &vecPos, int nPointIndex)
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{
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m_Point[nPointIndex].GetOrigin(vecPos);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the radius to use in rendering the endpoints.
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//-----------------------------------------------------------------------------
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inline int CMapAxisHandle::GetEndPointRadius()
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{
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return m_Point[0].GetRadius();
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}
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#endif // MAPAXISHANDLE_H
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