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113
gameui/OptionsSubMultiplayer.h
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113
gameui/OptionsSubMultiplayer.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef OPTIONSSUBMULTIPLAYER_H
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#define OPTIONSSUBMULTIPLAYER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/PropertyPage.h>
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#include <vgui_controls/ImagePanel.h>
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#include "imageutils.h"
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class CLabeledCommandComboBox;
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class CBitmapImagePanel;
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class CCvarToggleCheckButton;
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class CCvarTextEntry;
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class CCvarSlider;
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class CMultiplayerAdvancedDialog;
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class COptionsSubMultiplayer;
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class CrosshairImagePanelBase : public vgui::ImagePanel
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{
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DECLARE_CLASS_SIMPLE( CrosshairImagePanelBase, vgui::ImagePanel );
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public:
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CrosshairImagePanelBase( Panel *parent, const char *name ) : BaseClass(parent, name) {}
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virtual void ResetData() {}
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virtual void ApplyChanges() {}
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virtual void UpdateVisibility() {}
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};
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//-----------------------------------------------------------------------------
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// Purpose: multiplayer options property page
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//-----------------------------------------------------------------------------
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class COptionsSubMultiplayer : public vgui::PropertyPage
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{
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DECLARE_CLASS_SIMPLE( COptionsSubMultiplayer, vgui::PropertyPage );
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public:
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COptionsSubMultiplayer(vgui::Panel *parent);
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~COptionsSubMultiplayer();
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virtual vgui::Panel *CreateControlByName(const char *controlName);
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MESSAGE_FUNC( OnControlModified, "ControlModified" );
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protected:
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// Called when page is loaded. Data should be reloaded from document into controls.
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virtual void OnResetData();
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// Called when the OK / Apply button is pressed. Changed data should be written into document.
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virtual void OnApplyChanges();
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virtual void OnCommand( const char *command );
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private:
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void InitModelList(CLabeledCommandComboBox *cb);
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void InitLogoList(CLabeledCommandComboBox *cb);
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void RemapModel();
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void RemapLogo();
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void ConversionError( ConversionErrorType nError );
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MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel );
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MESSAGE_FUNC_CHARPTR( OnFileSelected, "FileSelected", fullpath );
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void ColorForName(char const *pszColorName, int &r, int &g, int &b);
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CBitmapImagePanel *m_pModelImage;
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CLabeledCommandComboBox *m_pModelList;
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char m_ModelName[128];
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vgui::ImagePanel *m_pLogoImage;
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CLabeledCommandComboBox *m_pLogoList;
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char m_LogoName[128];
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CCvarSlider *m_pPrimaryColorSlider;
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CCvarSlider *m_pSecondaryColorSlider;
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CCvarToggleCheckButton *m_pHighQualityModelCheckBox;
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// Mod specific general checkboxes
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vgui::Dar< CCvarToggleCheckButton * > m_cvarToggleCheckButtons;
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CCvarToggleCheckButton *m_pLockRadarRotationCheckbox;
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CrosshairImagePanelBase *m_pCrosshairImage;
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// --- client download filter
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vgui::ComboBox *m_pDownloadFilterCombo;
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// Begin Spray Import Functions
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ConversionErrorType WriteSprayVMT(const char *vtfPath);
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void SelectLogo(const char *logoName);
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// End Spray Import Functions
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int m_nLogoR;
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int m_nLogoG;
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int m_nLogoB;
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#ifndef _XBOX
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vgui::DHANDLE<CMultiplayerAdvancedDialog> m_hMultiplayerAdvancedDialog;
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#endif
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vgui::FileOpenDialog *m_hImportSprayDialog;
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};
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#endif // OPTIONSSUBMULTIPLAYER_H
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