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107
game/server/te_showline.cpp
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107
game/server/te_showline.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "te_particlesystem.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Dispatches line
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//-----------------------------------------------------------------------------
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class CTEShowLine : public CTEParticleSystem
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{
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public:
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DECLARE_CLASS( CTEShowLine, CTEParticleSystem );
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DECLARE_SERVERCLASS();
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CTEShowLine( const char *name );
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virtual ~CTEShowLine( void );
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virtual void Test( const Vector& current_origin, const QAngle& current_angles );
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public:
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CNetworkVector( m_vecEnd );
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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//-----------------------------------------------------------------------------
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CTEShowLine::CTEShowLine( const char *name ) :
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BaseClass( name )
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{
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m_vecEnd.Init();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTEShowLine::~CTEShowLine( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *current_origin -
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// *current_angles -
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//-----------------------------------------------------------------------------
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void CTEShowLine::Test( const Vector& current_origin, const QAngle& current_angles )
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{
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// Fill in data
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m_vecOrigin = current_origin;
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Vector forward, right;
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m_vecOrigin.GetForModify()[2] += 24;
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AngleVectors( current_angles, &forward, &right, NULL );
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forward[2] = 0.0;
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VectorNormalize( forward );
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VectorMA( m_vecOrigin, 100.0, forward, m_vecEnd.GetForModify() );
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m_vecOrigin = m_vecEnd + right * -128;
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m_vecEnd += right * 128;
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CBroadcastRecipientFilter filter;
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Create( filter, 0.0 );
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}
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IMPLEMENT_SERVERCLASS_ST( CTEShowLine, DT_TEShowLine)
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SendPropVector( SENDINFO(m_vecEnd), -1, SPROP_COORD),
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END_SEND_TABLE()
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// Singleton to fire TEShowLine objects
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static CTEShowLine g_TEShowLine( "Show Line" );
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : msg_dest -
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// delay -
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// *origin -
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// *recipient -
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// *start -
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// *end -
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//-----------------------------------------------------------------------------
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void TE_ShowLine( IRecipientFilter& filter, float delay,
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const Vector* start, const Vector* end )
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{
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g_TEShowLine.m_vecOrigin = *start;
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g_TEShowLine.m_vecEnd = *end;
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// Send it over the wire
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g_TEShowLine.Create( filter, delay );
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}
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