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30
game/server/plugin_check.cpp
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30
game/server/plugin_check.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// This class allows the game dll to control what functions 3rd party plugins can
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// call on clients.
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//
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//=============================================================================//
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#include "cbase.h"
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#include "eiface.h"
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//-----------------------------------------------------------------------------
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// Purpose: An implementation
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//-----------------------------------------------------------------------------
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class CPluginHelpersCheck : public IPluginHelpersCheck
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{
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public:
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virtual bool CreateMessage( const char *plugin, edict_t *pEntity, DIALOG_TYPE type, KeyValues *data );
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};
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CPluginHelpersCheck s_PluginCheck;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPluginHelpersCheck, IPluginHelpersCheck, INTERFACEVERSION_PLUGINHELPERSCHECK, s_PluginCheck);
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bool CPluginHelpersCheck::CreateMessage( const char *plugin, edict_t *pEntity, DIALOG_TYPE type, KeyValues *data )
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{
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// return false here to disallow a plugin from running this command on this client
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return true;
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}
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