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49
game/server/env_player_surface_trigger.h
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49
game/server/env_player_surface_trigger.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef ENV_PLAYER_SURFACE_TRIGGER_H
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#define ENV_PLAYER_SURFACE_TRIGGER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "baseentity.h"
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#include "entityoutput.h"
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//-----------------------------------------------------------------------------
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// Purpose: Entity that fires outputs whenever the player stands on a different surface
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//-----------------------------------------------------------------------------
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class CEnvPlayerSurfaceTrigger : public CPointEntity
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{
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DECLARE_CLASS( CEnvPlayerSurfaceTrigger, CPointEntity );
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public:
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DECLARE_DATADESC();
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~CEnvPlayerSurfaceTrigger( void );
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void Spawn( void );
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void OnRestore( void );
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// Main interface to all surface triggers
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static void SetPlayerSurface( CBasePlayer *pPlayer, char gameMaterial );
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void UpdateMaterialThink( void );
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private:
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void PlayerSurfaceChanged( CBasePlayer *pPlayer, char gameMaterial );
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void InputDisable( inputdata_t &inputdata );
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void InputEnable( inputdata_t &inputdata );
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private:
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int m_iTargetGameMaterial;
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int m_iCurrentGameMaterial;
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bool m_bDisabled;
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// Outputs
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COutputEvent m_OnSurfaceChangedToTarget;
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COutputEvent m_OnSurfaceChangedFromTarget;
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};
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#endif // ENV_PLAYER_SURFACE_TRIGGER_H
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