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168
game/server/dod/dod_team.cpp
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168
game/server/dod/dod_team.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Team management class. Contains all the details for a specific team
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "dod_team.h"
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#include "entitylist.h"
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#include "dod_shareddefs.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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// Datatable
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IMPLEMENT_SERVERCLASS_ST(CDODTeam, DT_DODTeam)
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END_SEND_TABLE()
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LINK_ENTITY_TO_CLASS( dod_team_manager, CDODTeam );
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//-----------------------------------------------------------------------------
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// Purpose: Get a pointer to the specified TF team manager
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//-----------------------------------------------------------------------------
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CDODTeam *GetGlobalDODTeam( int iIndex )
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{
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return (CDODTeam*)GetGlobalTeam( iIndex );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Needed because this is an entity, but should never be used
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//-----------------------------------------------------------------------------
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void CDODTeam::Init( const char *pName, int iNumber )
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{
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BaseClass::Init( pName, iNumber );
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// Only detect changes every half-second.
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NetworkProp()->SetUpdateInterval( 0.75f );
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m_hPlayerClassInfoHandles.Purge();
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}
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void CDODTeam::AddPlayerClass( const char *szClassName )
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{
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PLAYERCLASS_FILE_INFO_HANDLE hPlayerClassInfo;
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if ( ReadPlayerClassDataFromFileForSlot( filesystem, szClassName, &hPlayerClassInfo, GetEncryptionKey() ) )
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{
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m_hPlayerClassInfoHandles.AddToTail( hPlayerClassInfo );
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}
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else
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{
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Assert( !"missing playerclass script file" );
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Msg( "Missing playerclass script file for class: %s\n", szClassName );
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}
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}
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const CDODPlayerClassInfo &CDODTeam::GetPlayerClassInfo( int iPlayerClass ) const
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{
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Assert( iPlayerClass >= 0 && iPlayerClass < m_hPlayerClassInfoHandles.Count() );
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const FilePlayerClassInfo_t *pPlayerClassInfo = GetFilePlayerClassInfoFromHandle( m_hPlayerClassInfoHandles[iPlayerClass] );
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const CDODPlayerClassInfo *pDODInfo;
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#ifdef _DEBUG
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pDODInfo = dynamic_cast< const CDODPlayerClassInfo* >( pPlayerClassInfo );
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Assert( pDODInfo );
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#else
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pDODInfo = static_cast< const CDODPlayerClassInfo* >( pPlayerClassInfo );
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#endif
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return *pDODInfo;
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}
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bool CDODTeam::IsClassOnTeam( const char *pszClassName, int &iClassNum ) const
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{
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iClassNum = PLAYERCLASS_UNDEFINED;
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// Random is always on every team
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if( FStrEq( pszClassName, "cls_random" ) )
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{
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iClassNum = PLAYERCLASS_RANDOM;
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return true;
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}
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for( int i=0;i<m_hPlayerClassInfoHandles.Count(); i++ )
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{
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FilePlayerClassInfo_t *pPlayerClassInfo = GetFilePlayerClassInfoFromHandle( m_hPlayerClassInfoHandles[i] );
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if( stricmp( pszClassName, pPlayerClassInfo->m_szSelectCmd ) == 0 )
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{
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iClassNum = i;
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return true;
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}
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}
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return false;
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}
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void CDODTeam::ResetScores( void )
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{
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SetRoundsWon(0);
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SetScore(0);
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}
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//==================================
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// TEAMS!
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//==================================
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// US REGULARS
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//==================
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class CDODTeam_Allies : public CDODTeam
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{
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DECLARE_CLASS( CDODTeam_Allies, CDODTeam );
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DECLARE_SERVERCLASS();
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virtual void Init( const char *pName, int iNumber )
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{
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BaseClass::Init( pName, iNumber );
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int i = 0;
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while( pszTeamAlliesClasses[i] != NULL )
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{
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AddPlayerClass( pszTeamAlliesClasses[i] );
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i++;
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}
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}
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virtual const char *GetTeamName( void ) { return "#Teamname_Allies"; }
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};
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IMPLEMENT_SERVERCLASS_ST(CDODTeam_Allies, DT_DODTeam_Allies)
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END_SEND_TABLE()
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LINK_ENTITY_TO_CLASS( dod_team_allies, CDODTeam_Allies );
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// AXIS REGULAR
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//==================
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class CDODTeam_Axis : public CDODTeam
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{
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DECLARE_CLASS( CDODTeam_Axis, CDODTeam );
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DECLARE_SERVERCLASS();
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virtual void Init( const char *pName, int iNumber )
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{
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BaseClass::Init( pName, iNumber );
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int i = 0;
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while( pszTeamAxisClasses[i] != NULL )
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{
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AddPlayerClass( pszTeamAxisClasses[i] );
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i++;
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}
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}
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virtual const char *GetTeamName( void ) { return "#Teamname_Allies"; }
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};
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IMPLEMENT_SERVERCLASS_ST(CDODTeam_Axis, DT_DODTeam_Axis)
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END_SEND_TABLE()
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LINK_ENTITY_TO_CLASS( dod_team_axis, CDODTeam_Axis );
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