This commit is contained in:
FluorescentCIAAfricanAmerican
2020-04-22 12:56:21 -04:00
commit 3bf9df6b27
15370 changed files with 5489726 additions and 0 deletions

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//--------------------------------------------------------------------------------------------------------
//========= Copyright Valve Corporation, All rights reserved. ============//
#include "cbase.h"
#include "AttributeTool.h"
#include "nav_mesh.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#ifdef SERVER_USES_VGUI
using namespace vgui;
//--------------------------------------------------------------------------------------------------------
AttributeToolPanel::AttributeToolPanel( vgui::Panel *parent, const char *toolName ) : CNavUIToolPanel( parent, toolName )
{
LoadControlSettings( "Resource/UI/NavTools/AttributeTool.res" );
}
#endif // SERVER_USES_VGUI
//--------------------------------------------------------------------------------------------------------

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//--------------------------------------------------------------------------------------------------------
//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef ATTRIBUTETOOL_H
#define ATTRIBUTETOOL_H
#include "NavUI.h"
#include "nav.h"
#ifdef SERVER_USES_VGUI
//--------------------------------------------------------------------------------------------------------
class AttributeToolPanel : public CNavUIToolPanel
{
DECLARE_CLASS_SIMPLE( AttributeToolPanel, CNavUIToolPanel );
public:
AttributeToolPanel( vgui::Panel *parent, const char *toolName );
};
#endif // SERVER_USES_VGUI
#endif // ATTRIBUTETOOL_H

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//--------------------------------------------------------------------------------------------------------
//========= Copyright Valve Corporation, All rights reserved. ============//
#include "cbase.h"
#include "MeshTool.h"
#include "nav_mesh.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#ifdef SERVER_USES_VGUI
using namespace vgui;
//--------------------------------------------------------------------------------------------------------
MeshToolPanel::MeshToolPanel( vgui::Panel *parent, const char *toolName ) : CNavUIToolPanel( parent, toolName )
{
LoadControlSettings( "Resource/UI/NavTools/MeshTool.res" );
}
#endif // SERVER_USES_VGUI
//--------------------------------------------------------------------------------------------------------

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//--------------------------------------------------------------------------------------------------------
//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef MESHTOOL_H
#define MESHTOOL_H
#ifdef SERVER_USES_VGUI
#include "NavUI.h"
#include "nav.h"
//--------------------------------------------------------------------------------------------------------
class MeshToolPanel : public CNavUIToolPanel
{
DECLARE_CLASS_SIMPLE( MeshToolPanel, CNavUIToolPanel );
public:
MeshToolPanel( vgui::Panel *parent, const char *toolName );
};
#endif // SERVER_USES_VGUI
#endif // MESHTOOL_H

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//--------------------------------------------------------------------------------------------------------
//========= Copyright Valve Corporation, All rights reserved. ============//
#include "cbase.h"
#ifdef SERVER_USES_VGUI
#include <filesystem.h>
#include "NavMenu.h"
#include "vgui_controls/MenuItem.h"
#endif // SERVER_USES_VGUI
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#ifdef SERVER_USES_VGUI
using namespace vgui;
//--------------------------------------------------------------------------------------------------------
NavMenu::NavMenu( Panel *parent, const char *panelName ) : Menu( parent, panelName )
{
}
//--------------------------------------------------------------------------------------------------------
bool NavMenu::LoadFromFile( const char * fileName) // load menu from KeyValues
{
KeyValues * kv = new KeyValues(fileName);
if ( !kv->LoadFromFile( filesystem, fileName, "GAME" ) )
return false;
bool ret = false;//LoadFromKeyValues( kv );
kv->deleteThis();
return ret;
}
//--------------------------------------------------------------------------------------------------------
NavMenu::~NavMenu()
{
}
#endif // SERVER_USES_VGUI
//--------------------------------------------------------------------------------------------------------

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//--------------------------------------------------------------------------------------------------------
//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef NAV_MENU_H
#define NAV_MENU_H
#ifdef SERVER_USES_VGUI
#include <vgui_controls/Menu.h>
#include <game/client/iviewport.h>
#include <filesystem.h>
#include "utlstack.h"
#include "utlvector.h"
#include <KeyValues.h>
class NavMenu : public vgui::Menu
{
private:
DECLARE_CLASS_SIMPLE( NavMenu, vgui::Menu );
public:
NavMenu( vgui::Panel *parent, const char *panelName );
~NavMenu();
bool LoadFromFile( const char * fileName ); // load menu from file (via KeyValues)
};
#endif // SERVER_USES_VGUI
#endif // NAV_MENU_H

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game/server/NavUI/NavUI.cpp Normal file
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//--------------------------------------------------------------------------------------------------------
//========= Copyright Valve Corporation, All rights reserved. ============//
#include "cbase.h"
#ifdef SERVER_USES_VGUI
#include "NavUI.h"
#include "filesystem.h"
#include "tier0/icommandline.h"
#include "vgui_gamedll_int.h"
#include "ienginevgui.h"
#include "IGameUIFuncs.h"
#include "fmtstr.h"
#include "NavMenu.h"
#include <vgui_controls/MenuButton.h>
#include "SelectionTool.h"
#include "MeshTool.h"
#include "AttributeTool.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
class CNavUIBasePanel;
class CNavUIToolPanel;
extern IGameUIFuncs *gameuifuncs;
//--------------------------------------------------------------------------------------------------------
static CNavUIBasePanel *s_navUIPanel = NULL;
CNavUIBasePanel *TheNavUI( void )
{
return s_navUIPanel;
}
//--------------------------------------------------------------------------------------------------------
ConVar NavGUIRebuild( "nav_gui_rebuild", "0", FCVAR_CHEAT, "Rebuilds the nav ui windows from scratch every time they're opened" );
//--------------------------------------------------------------------------------------------------------
void CNavUIButton::LookupKey( void )
{
if ( m_hideKey == BUTTON_CODE_INVALID )
m_hideKey = (gameuifuncs) ? gameuifuncs->GetButtonCodeForBind( "nav_gui" ) : BUTTON_CODE_INVALID;
}
//--------------------------------------------------------------------------------------------------------
void CNavUIButton::OnKeyCodePressed( KeyCode code )
{
LookupKey();
if ( code == m_hideKey )
{
m_hidePressedTimer.Start();
return;
}
BaseClass::OnKeyCodePressed( code );
}
//--------------------------------------------------------------------------------------------------------
void CNavUIButton::OnKeyCodeReleased( KeyCode code )
{
LookupKey();
if ( code == m_hideKey )
{
if ( m_hidePressedTimer.HasStarted() && m_hidePressedTimer.GetElapsedTime() < 0.5f )
{
s_navUIPanel->ToggleVisibility();
m_hidePressedTimer.Invalidate();
}
return;
}
BaseClass::OnKeyCodeReleased( code );
}
//--------------------------------------------------------------------------------------------------------
void CNavUITextEntry::LookupKey( void )
{
if ( m_hideKey == BUTTON_CODE_INVALID )
m_hideKey = (gameuifuncs) ? gameuifuncs->GetButtonCodeForBind( "nav_gui" ) : BUTTON_CODE_INVALID;
}
//--------------------------------------------------------------------------------------------------------
void CNavUITextEntry::OnKeyCodePressed( KeyCode code )
{
LookupKey();
if ( code == m_hideKey )
{
m_hidePressedTimer.Start();
return;
}
BaseClass::OnKeyCodePressed( code );
}
//--------------------------------------------------------------------------------------------------------
void CNavUITextEntry::OnKeyCodeReleased( KeyCode code )
{
LookupKey();
if ( code == m_hideKey )
{
if ( m_hidePressedTimer.HasStarted() && m_hidePressedTimer.GetElapsedTime() < 0.5f )
{
s_navUIPanel->ToggleVisibility();
m_hidePressedTimer.Invalidate();
}
return;
}
BaseClass::OnKeyCodeReleased( code );
}
//--------------------------------------------------------------------------------------------------------
void CNavUIComboBox::LookupKey( void )
{
if ( m_hideKey == BUTTON_CODE_INVALID )
m_hideKey = (gameuifuncs) ? gameuifuncs->GetButtonCodeForBind( "nav_gui" ) : BUTTON_CODE_INVALID;
}
//--------------------------------------------------------------------------------------------------------
void CNavUIComboBox::OnKeyCodePressed( KeyCode code )
{
LookupKey();
if ( code == m_hideKey )
{
m_hidePressedTimer.Start();
return;
}
BaseClass::OnKeyCodePressed( code );
}
//--------------------------------------------------------------------------------------------------------
void CNavUIComboBox::OnKeyCodeReleased( KeyCode code )
{
LookupKey();
if ( code == m_hideKey )
{
if ( m_hidePressedTimer.HasStarted() && m_hidePressedTimer.GetElapsedTime() < 0.5f )
{
s_navUIPanel->ToggleVisibility();
m_hidePressedTimer.Invalidate();
}
return;
}
BaseClass::OnKeyCodeReleased( code );
}
//--------------------------------------------------------------------------------------------------------
void CNavUICheckButton::LookupKey( void )
{
if ( m_hideKey == BUTTON_CODE_INVALID )
m_hideKey = (gameuifuncs) ? gameuifuncs->GetButtonCodeForBind( "nav_gui" ) : BUTTON_CODE_INVALID;
}
//--------------------------------------------------------------------------------------------------------
void CNavUICheckButton::OnKeyCodePressed( KeyCode code )
{
LookupKey();
if ( code == m_hideKey )
{
m_hidePressedTimer.Start();
return;
}
BaseClass::OnKeyCodePressed( code );
}
//--------------------------------------------------------------------------------------------------------
void CNavUICheckButton::OnKeyCodeReleased( KeyCode code )
{
LookupKey();
if ( code == m_hideKey )
{
if ( m_hidePressedTimer.HasStarted() && m_hidePressedTimer.GetElapsedTime() < 0.5f )
{
s_navUIPanel->ToggleVisibility();
m_hidePressedTimer.Invalidate();
}
return;
}
BaseClass::OnKeyCodeReleased( code );
}
//--------------------------------------------------------------------------------------------------------
CNavUIBasePanel::CNavUIBasePanel() : vgui::Frame( NULL, "NavUI" )
{
m_hideKey = BUTTON_CODE_INVALID;
SetScheme( "SourceScheme" );
LoadControlSettings( "Resource/UI/NavUI.res" );
SetAlpha( 0 );
SetMouseInputEnabled( false );
SetSizeable( false );
SetMoveable( false );
SetCloseButtonVisible( false );
SetTitleBarVisible( false );
SetLeftClickAction( "", "" );
m_hidden = false;
m_toolPanel = NULL;
m_selectionPanel = NULL;
SetTitle( "", true);
m_dragSelecting = m_dragUnselecting = false;
MenuButton *menuButton = dynamic_cast< MenuButton * >(FindChildByName( "FileMenuButton" ));
if ( menuButton )
{
NavMenu * menu = new NavMenu( menuButton, "NavFileMenu" );
menu->AddMenuItem( "Quit", "Quit", new KeyValues( "Command", "command", "StopEditing" ), this );
menuButton->SetMenu( menu );
menuButton->SetOpenDirection( Menu::DOWN );
}
menuButton = dynamic_cast< MenuButton * >(FindChildByName( "SelectionMenuButton" ));
if ( menuButton )
{
NavMenu * menu = new NavMenu( menuButton, "NavSelectionMenu" );
menu->AddMenuItem( "Flood Select", "Flood Select", new KeyValues( "Command", "command", "FloodSelect" ), this );
menu->AddMenuItem( "Flood Select (fog)", "Flood Select (Fog)", new KeyValues( "Command", "command", "FloodSelect fog" ), this );
menuButton->SetMenu( menu );
menuButton->SetOpenDirection( Menu::DOWN );
}
}
//--------------------------------------------------------------------------------------------------------
CNavUIBasePanel::~CNavUIBasePanel()
{
s_navUIPanel = NULL;
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::SetLeftClickAction( const char *action, const char *text )
{
if ( !action || !*action )
{
action = "Selection::Select";
}
if ( !text || !*text )
{
text = "Select";
}
V_strncpy( m_leftClickAction, action, sizeof( m_leftClickAction ) );
m_performingLeftClickAction = false;
vgui::Label *label = dynamic_cast< vgui::Label * >(FindChildByName( "LeftClick" ) );
if ( label )
{
label->SetText( UTIL_VarArgs( "Left Click: %s", text ) );
}
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
SetBgColor( Color( 0, 0, 0, 0 ) );
Panel *panel = FindChildByName( "SidebarParent" );
if ( panel )
{
panel->SetBgColor( Color( 128, 128, 128, 255 ) );
panel->SetPaintBackgroundType( 2 );
}
panel = FindChildByName( "MenuParent" );
if ( panel )
{
panel->SetBgColor( Color( 128, 128, 128, 255 ) );
panel->SetPaintBackgroundType( 0 );
}
panel = FindChildByName( "ToolParent" );
if ( panel )
{
panel->SetBgColor( Color( 0, 0, 0, 128 ) );
panel->SetPaintBackgroundType( 0 );
}
panel = FindChildByName( "SelectionParent" );
if ( panel )
{
panel->SetBgColor( Color( 0, 0, 0, 128 ) );
panel->SetPaintBackgroundType( 0 );
}
panel = FindChildByName( "MouseFeedbackParent" );
if ( panel )
{
panel->SetBgColor( Color( 0, 0, 0, 128 ) );
panel->SetPaintBackgroundType( 0 );
}
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::PerformLayout( void )
{
int wide, tall;
vgui::surface()->GetScreenSize( wide, tall );
SetBounds( 0, 0, wide, tall );
Panel *panel = FindChildByName( "MenuParent" );
if ( panel )
{
int oldWide, oldTall;
panel->GetSize( oldWide, oldTall );
panel->SetSize( wide, oldTall );
}
BaseClass::PerformLayout();
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::PaintBackground( void )
{
BaseClass::PaintBackground();
}
//--------------------------------------------------------------------------------------------------------
const char *CNavUIBasePanel::ActiveToolName( void ) const
{
if ( m_toolPanel )
return m_toolPanel->GetName();
return "";
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::ActivateTool( const char *toolName )
{
if ( m_toolPanel && FStrEq( m_toolPanel->GetName(), toolName ) )
{
m_toolPanel->Shutdown();
m_toolPanel->MarkForDeletion();
m_toolPanel = NULL;
}
else
{
if ( m_toolPanel )
{
m_toolPanel->Shutdown();
m_toolPanel->MarkForDeletion();
m_toolPanel = NULL;
}
Panel *toolParent = FindChildByName( "ToolParent" );
if ( !toolParent )
toolParent = this;
m_toolPanel = CreateTool( toolName, toolParent );
if ( m_toolPanel )
{
m_toolPanel->Init();
m_toolPanel->SetVisible( true );
}
}
}
//--------------------------------------------------------------------------------------------------------
CNavUIToolPanel *CNavUIBasePanel::CreateTool( const char *toolName, vgui::Panel *toolParent )
{
if ( FStrEq( toolName, "Selection" ) )
{
return new SelectionToolPanel( toolParent, toolName );
}
if ( FStrEq( toolName, "Mesh" ) )
{
return new MeshToolPanel( toolParent, toolName );
}
if ( FStrEq( toolName, "Attribute" ) )
{
return new AttributeToolPanel( toolParent, toolName );
}
return NULL;
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::OnCommand( const char *command )
{
CSplitString argv( command, " " );
if ( FStrEq( "Close", command ) )
{
ToggleVisibility();
}
else if ( FStrEq( "MeshTool", command ) )
{
ActivateTool( "Mesh" );
return;
}
else if ( FStrEq( "AttributesTool", command ) )
{
ActivateTool( "Attribute" );
return;
}
else if ( FStrEq( "StopEditing", command ) )
{
MarkForDeletion();
engine->ServerCommand( "nav_edit 0\n" );
}
else
{
BaseClass::OnCommand( command );
}
// argv can't delete individual elements
}
//--------------------------------------------------------------------------------------------------------
// GameUI panels are always visible by default, so here we hide ourselves if the GameUI is up.
void CNavUIBasePanel::OnTick( void )
{
CBasePlayer *player = UTIL_GetListenServerHost();
if ( !player || !player->IsConnected() )
{
m_hidden = true;
SetVisible( false );
vgui::ivgui()->RemoveTickSignal( GetVPanel() );
return;
}
if ( enginevgui->IsGameUIVisible() )
{
if ( GetAlpha() != 0 )
{
SetAlpha( 0 );
SetMouseInputEnabled( false );
}
}
else
{
if ( m_hidden )
{
if ( GetAlpha() > 0 )
{
SetAlpha( 0 );
SetMouseInputEnabled( false );
}
SetVisible( false );
vgui::ivgui()->RemoveTickSignal( GetVPanel() );
return;
}
else
{
if ( GetAlpha() < 255 )
{
SetAlpha( 255 );
SetMouseInputEnabled( true );
if ( !m_selectionPanel )
{
Panel *selectionParent = FindChildByName( "SelectionParent" );
if ( !selectionParent )
selectionParent = this;
m_selectionPanel = CreateTool( "Selection", selectionParent );
if ( m_selectionPanel )
{
m_selectionPanel->Init();
m_selectionPanel->SetVisible( true );
}
}
}
CFmtStr str;
if ( m_toolPanel )
{
str.sprintf( "%s - %s", STRING( gpGlobals->mapname ), m_toolPanel->GetName() );
}
else
{
str.sprintf( "%s", STRING( gpGlobals->mapname ) );
}
SetTitle( str.Access(), true );
}
}
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::ToggleVisibility( void )
{
m_hidden = !m_hidden;
if ( m_hidden && NavGUIRebuild.GetBool() )
{
MarkForDeletion();
s_navUIPanel = NULL;
}
}
//--------------------------------------------------------------------------------------------------------
Panel *CNavUIBasePanel::CreateControlByName( const char *controlName )
{
if ( FStrEq( controlName, "Button" ) )
{
return new CNavUIButton( this, "CNavUIButton" );
}
if ( FStrEq( controlName, "TextEntry" ) )
{
return new CNavUITextEntry( this, "CNavUITextEntry" );
}
if ( FStrEq( controlName, "ComboBox" ) )
{
return new CNavUIComboBox( this, "CNavUIComboBox", 5, false );
}
if ( FStrEq( controlName, "CheckButton" ) )
{
return new CNavUICheckButton( this, "CNavUICheckButton", "" );
}
return BaseClass::CreateControlByName( controlName );
}
//--------------------------------------------------------------------------------------------------------
Panel *CNavUIToolPanel::CreateControlByName( const char *controlName )
{
if ( s_navUIPanel )
{
return s_navUIPanel->CreateControlByName( controlName );
}
return BaseClass::CreateControlByName( controlName );
}
//--------------------------------------------------------------------------------------------------------
bool CNavUIToolPanel::IsCheckButtonChecked( const char *name )
{
vgui::CheckButton *checkButton = dynamic_cast< vgui::CheckButton * >( FindChildByName( name, true ) );
if ( !checkButton )
return false;
return checkButton->IsSelected();
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::LookupKey( void )
{
if ( m_hideKey == BUTTON_CODE_INVALID )
m_hideKey = (gameuifuncs) ? gameuifuncs->GetButtonCodeForBind( "nav_gui" ) : BUTTON_CODE_INVALID;
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::OnKeyCodePressed( KeyCode code )
{
LookupKey();
if ( code == m_hideKey )
{
m_hidePressedTimer.Start();
return;
}
BaseClass::OnKeyCodePressed( code );
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::OnKeyCodeReleased( KeyCode code )
{
LookupKey();
if ( code == m_hideKey )
{
if ( m_hidePressedTimer.HasStarted() && m_hidePressedTimer.GetElapsedTime() < 0.5f )
{
s_navUIPanel->ToggleVisibility();
m_hidePressedTimer.Invalidate();
}
return;
}
BaseClass::OnKeyCodeReleased( code );
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::OnCursorEntered( void )
{
BaseClass::OnCursorEntered();
if ( m_performingLeftClickAction )
{
if ( m_toolPanel )
{
m_toolPanel->FinishLeftClickAction( m_leftClickAction );
}
if ( m_selectionPanel )
{
m_selectionPanel->FinishLeftClickAction( m_leftClickAction );
}
m_performingLeftClickAction = false;
}
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::OnCursorMoved( int x, int y )
{
if ( m_toolPanel )
{
m_toolPanel->OnCursorMoved( x, y );
}
if ( m_selectionPanel )
{
m_selectionPanel->OnCursorMoved( x, y );
}
BaseClass::OnCursorMoved( x, y );
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::OnCursorExited( void )
{
BaseClass::OnCursorExited();
if ( m_performingLeftClickAction )
{
if ( m_toolPanel )
{
m_toolPanel->FinishLeftClickAction( m_leftClickAction );
}
if ( m_selectionPanel )
{
m_selectionPanel->FinishLeftClickAction( m_leftClickAction );
}
m_performingLeftClickAction = false;
}
/*
if ( m_dragSelecting || m_dragUnselecting )
{
PlaySound( "EDIT_END_AREA.Creating" );
}
m_dragSelecting = false;
m_dragUnselecting = false;
*/
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::OnMousePressed( MouseCode code )
{
/*
CNavArea *area = TheNavMesh->GetSelectedArea();
*/
switch ( code )
{
case MOUSE_LEFT:
m_performingLeftClickAction = true;
if ( m_toolPanel )
{
m_toolPanel->StartLeftClickAction( m_leftClickAction );
}
if ( m_selectionPanel )
{
m_selectionPanel->StartLeftClickAction( m_leftClickAction );
}
break;
}
BaseClass::OnMousePressed( code );
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::OnMouseReleased( MouseCode code )
{
switch ( code )
{
case MOUSE_LEFT:
if ( m_performingLeftClickAction )
{
if ( m_toolPanel )
{
m_toolPanel->FinishLeftClickAction( m_leftClickAction );
}
if ( m_selectionPanel )
{
m_selectionPanel->FinishLeftClickAction( m_leftClickAction );
}
m_performingLeftClickAction = false;
}
break;
case MOUSE_RIGHT:
if ( m_toolPanel )
{
m_toolPanel->StartRightClickAction( "Selection::ClearSelection" );
}
if ( m_selectionPanel )
{
m_selectionPanel->StartRightClickAction( "Selection::ClearSelection" );
}
break;
}
BaseClass::OnMousePressed( code );
}
//--------------------------------------------------------------------------------------------------------
void CNavUIBasePanel::PlaySound( const char *sound )
{
CBasePlayer *player = UTIL_GetListenServerHost();
if ( player )
{
player->EmitSound( sound );
}
}
//--------------------------------------------------------------------------------------------------------
// Taken from cl_dll/view.cpp
float ScaleFOVByWidthRatio( float fovDegrees, float ratio )
{
float halfAngleRadians = fovDegrees * ( 0.5f * M_PI / 180.0f );
float t = tan( halfAngleRadians );
t *= ratio;
float retDegrees = ( 180.0f / M_PI ) * atan( t );
return retDegrees * 2.0f;
}
//--------------------------------------------------------------------------------------------------------
// Purpose:
// Given a field of view and mouse/screen positions as well as the current
// render origin and angles, returns a unit vector through the mouse position
// that can be used to trace into the world under the mouse click pixel.
// Input :
// mousex -
// mousey -
// fov -
// vecRenderOrigin -
// vecRenderAngles -
// Output :
// vecPickingRay
// Adapted from cl_dll/c_vguiscreen.cpp
//--------------------------------------------------------------------------------------------------------
void ScreenToWorld( int mousex, int mousey, float fov,
const Vector& vecRenderOrigin,
const QAngle& vecRenderAngles,
Vector& vecPickingRay )
{
float dx, dy;
float c_x, c_y;
float dist;
Vector vpn, vup, vright;
int wide, tall;
vgui::surface()->GetScreenSize( wide, tall );
c_x = wide / 2;
c_y = tall / 2;
float scaled_fov = ScaleFOVByWidthRatio( fov, (float)wide / (float)tall * 0.75f );
dx = (float)mousex - c_x;
// Invert Y
dy = c_y - (float)mousey;
// Convert view plane distance
dist = c_x / tan( M_PI * scaled_fov / 360.0 );
// Decompose view angles
AngleVectors( vecRenderAngles, &vpn, &vright, &vup );
// Offset forward by view plane distance, and then by pixel offsets
vecPickingRay = vpn * dist + vright * ( dx ) + vup * ( dy );
// Convert to unit vector
VectorNormalize( vecPickingRay );
}
//--------------------------------------------------------------------------------------------------------
void GetNavUIEditVectors( Vector *pos, Vector *forward )
{
CBasePlayer *player = UTIL_GetListenServerHost();
if ( !player )
{
return;
}
if ( !s_navUIPanel )
{
return;
}
if ( s_navUIPanel->GetAlpha() < 255 )
{
return;
}
int x, y;
vgui::surface()->SurfaceGetCursorPos( x, y );
float fov = player->GetFOV();
QAngle eyeAngles = player->EyeAngles();
Vector eyePosition = player->EyePosition();
Vector pick;
ScreenToWorld( x, y, fov, eyePosition, eyeAngles, pick );
*forward = pick;
}
//--------------------------------------------------------------------------------------------------------
void NavUICommand( void )
{
if ( engine->IsDedicatedServer() )
return;
if ( UTIL_GetCommandClient() != UTIL_GetListenServerHost() )
return;
engine->ServerCommand( "nav_edit 1\n" );
bool created = false;
if ( !s_navUIPanel )
{
created = true;
s_navUIPanel = CreateNavUI();
}
ShowGameDLLPanel( s_navUIPanel );
vgui::ivgui()->AddTickSignal( s_navUIPanel->GetVPanel() );
if ( !created )
{
s_navUIPanel->ToggleVisibility();
}
}
ConCommand nav_gui( "nav_gui", NavUICommand, "Opens the nav editing GUI", FCVAR_CHEAT );
#endif // SERVER_USES_VGUI
//--------------------------------------------------------------------------------------------------------

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game/server/NavUI/NavUI.h Normal file
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//--------------------------------------------------------------------------------------------------------
//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef NAVUI_H
#define NAVUI_H
#ifdef SERVER_USES_VGUI
#include "KeyValues.h"
#include <vgui_controls/ImagePanel.h>
#include <vgui_controls/Button.h>
#include <vgui_controls/Frame.h>
#include <vgui_controls/ComboBox.h>
#include <vgui_controls/TextEntry.h>
#include <vgui_controls/CheckButton.h>
#include <vgui/ILocalize.h>
#include "vgui/ISurface.h"
#include "vgui/IVGui.h"
#include "fmtstr.h"
#include <vgui_controls/CheckButton.h>
//--------------------------------------------------------------------------------------------------------
void GetNavUIEditVectors( Vector *pos, Vector *forward );
//--------------------------------------------------------------------------------------------------------
class CNavUIButton : public vgui::Button
{
DECLARE_CLASS_SIMPLE( CNavUIButton, vgui::Button );
public:
CNavUIButton( Panel *parent, const char *name ) : vgui::Button( parent, name, "" )
{
m_hideKey = BUTTON_CODE_INVALID;
}
virtual void OnKeyCodePressed( vgui::KeyCode code );
virtual void OnKeyCodeReleased( vgui::KeyCode code );
private:
void LookupKey( void );
ButtonCode_t m_hideKey;
IntervalTimer m_hidePressedTimer;
};
//--------------------------------------------------------------------------------------------------------
class CNavUITextEntry : public vgui::TextEntry
{
DECLARE_CLASS_SIMPLE( CNavUIButton, vgui::TextEntry );
public:
CNavUITextEntry( Panel *parent, const char *name ) : vgui::TextEntry( parent, name )
{
m_hideKey = BUTTON_CODE_INVALID;
}
virtual void OnKeyCodePressed( vgui::KeyCode code );
virtual void OnKeyCodeReleased( vgui::KeyCode code );
private:
void LookupKey( void );
ButtonCode_t m_hideKey;
IntervalTimer m_hidePressedTimer;
};
//--------------------------------------------------------------------------------------------------------
class CNavUIComboBox : public vgui::ComboBox
{
DECLARE_CLASS_SIMPLE( CNavUIComboBox, vgui::ComboBox );
public:
CNavUIComboBox( Panel *parent, const char *name, int numLines, bool editable ) : vgui::ComboBox( parent, name, numLines, editable )
{
m_hideKey = BUTTON_CODE_INVALID;
}
virtual void OnKeyCodePressed( vgui::KeyCode code );
virtual void OnKeyCodeReleased( vgui::KeyCode code );
private:
void LookupKey( void );
ButtonCode_t m_hideKey;
IntervalTimer m_hidePressedTimer;
};
//--------------------------------------------------------------------------------------------------------
class CNavUICheckButton : public vgui::CheckButton
{
DECLARE_CLASS_SIMPLE( CNavUICheckButton, vgui::CheckButton );
public:
CNavUICheckButton( Panel *parent, const char *name, const char *text ) : vgui::CheckButton( parent, name, text )
{
m_hideKey = BUTTON_CODE_INVALID;
}
virtual void OnKeyCodePressed( vgui::KeyCode code );
virtual void OnKeyCodeReleased( vgui::KeyCode code );
private:
void LookupKey( void );
ButtonCode_t m_hideKey;
IntervalTimer m_hidePressedTimer;
};
//--------------------------------------------------------------------------------------------------------
class CNavUIToolPanel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CNavUIToolPanel, vgui::EditablePanel );
public:
CNavUIToolPanel( vgui::Panel *parent, const char *toolName ) : vgui::EditablePanel( parent, toolName )
{
}
virtual void Init( void )
{
}
virtual void Shutdown( void )
{
}
virtual vgui::Panel *CreateControlByName( const char *controlName );
virtual void StartLeftClickAction( const char *actionName )
{
}
virtual void FinishLeftClickAction( const char *actionName )
{
}
virtual void StartRightClickAction( const char *actionName )
{
}
protected:
bool IsCheckButtonChecked( const char *name );
};
//--------------------------------------------------------------------------------------------------------
class CNavUIBasePanel : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( CNavUIBasePanel, vgui::Frame );
public:
CNavUIBasePanel();
virtual ~CNavUIBasePanel();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void OnCommand( const char *command );
virtual void PerformLayout( void );
virtual void PaintBackground( void );
// GameUI panels are always visible by default, so here we hide ourselves if the GameUI is up.
virtual void OnTick( void );
void ToggleVisibility( void );
virtual Panel *CreateControlByName( const char *controlName );
virtual void OnKeyCodePressed( vgui::KeyCode code );
virtual void OnKeyCodeReleased( vgui::KeyCode code );
virtual void OnMousePressed( vgui::MouseCode code );
virtual void OnCursorMoved( int x, int y );
virtual void OnCursorEntered( void );
virtual void OnCursorExited( void );
virtual void OnMouseReleased( vgui::MouseCode code );
void SetLeftClickAction( const char *action, const char *text );
const char *GetLeftClickAction( void ) const
{
return m_leftClickAction;
}
void PlaySound( const char *sound );
protected:
const char *ActiveToolName( void ) const;
void ActivateTool( const char *toolName );
virtual CNavUIToolPanel *CreateTool( const char *toolName, vgui::Panel *toolParent );
private:
bool m_hidden;
bool m_dragSelecting;
bool m_dragUnselecting;
CNavUIToolPanel *m_toolPanel;
CNavUIToolPanel *m_selectionPanel;
void LookupKey( void );
ButtonCode_t m_hideKey;
IntervalTimer m_hidePressedTimer;
CountdownTimer m_audioTimer;
char m_leftClickAction[ 64 ];
bool m_performingLeftClickAction;
};
extern CNavUIBasePanel *CreateNavUI( void );
extern CNavUIBasePanel *TheNavUI( void );
#endif // SERVER_USES_VGUI
#endif // NAVUI_H

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//--------------------------------------------------------------------------------------------------------
//========= Copyright Valve Corporation, All rights reserved. ============//
#include "cbase.h"
#include "SelectionTool.h"
#include "nav_mesh.h"
#include "nav_pathfind.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#ifdef SERVER_USES_VGUI
using namespace vgui;
//--------------------------------------------------------------------------------------------------------
SelectionToolPanel::SelectionToolPanel( vgui::Panel *parent, const char *toolName ) : CNavUIToolPanel( parent, toolName )
{
LoadControlSettings( "Resource/UI/NavTools/SelectionTool.res" );
}
//--------------------------------------------------------------------------------------------------------
void SelectionToolPanel::Init( void )
{
m_dragType = DRAG_NONE;
}
//--------------------------------------------------------------------------------------------------------
void SelectionToolPanel::Shutdown( void )
{
}
//--------------------------------------------------------------------------------------------------------
void SelectionToolPanel::PerformLayout( void )
{
Panel *parent = GetParent();
if ( parent )
{
int w, h;
parent->GetSize( w, h );
SetBounds( 0, 0, w, h );
}
BaseClass::PerformLayout();
}
//--------------------------------------------------------------------------------------------------------
void SelectionToolPanel::OnCommand( const char *command )
{
if ( FStrEq( "FloodSelect", command ) )
{
TheNavUI()->SetLeftClickAction( "Selection::Flood", "Flood Select" );
}
BaseClass::OnCommand( command );
}
//--------------------------------------------------------------------------------------------------------
void SelectionToolPanel::OnCursorMoved( int x, int y )
{
CNavArea *area = TheNavMesh->GetSelectedArea();
if ( area )
{
bool selected = TheNavMesh->IsInSelectedSet( area );
if ( selected && m_dragType == DRAG_UNSELECT )
{
TheNavMesh->RemoveFromSelectedSet( area );
TheNavUI()->PlaySound( "EDIT_END_AREA.Creating" );
}
else if ( !selected && m_dragType == DRAG_SELECT )
{
TheNavMesh->AddToSelectedSet( area );
TheNavUI()->PlaySound( "EDIT_END_AREA.Creating" );
}
}
BaseClass::OnCursorMoved( x, y );
}
//--------------------------------------------------------------------------------------------------------
class FloodSelectionCollector
{
public:
FloodSelectionCollector( SelectionToolPanel *panel )
{
m_count = 0;
m_panel = panel;
}
bool operator() ( CNavArea *area )
{
// already selected areas terminate flood select
if ( TheNavMesh->IsInSelectedSet( area ) )
return false;
if ( !m_panel->IsFloodSelectable( area ) )
return false;
TheNavMesh->AddToSelectedSet( area );
++m_count;
return true;
}
int m_count;
private:
SelectionToolPanel *m_panel;
};
//--------------------------------------------------------------------------------------------------------
bool SelectionToolPanel::IsFloodSelectable( CNavArea *area )
{
if ( IsCheckButtonChecked( "Place" ) )
{
if ( m_floodStartArea->GetPlace() != area->GetPlace() )
{
return false;
}
}
if ( IsCheckButtonChecked( "Jump" ) )
{
if ( (m_floodStartArea->GetAttributes() & NAV_MESH_JUMP) != (area->GetAttributes() & NAV_MESH_JUMP) )
{
return false;
}
}
return true;
}
//--------------------------------------------------------------------------------------------------------
void SelectionToolPanel::FloodSelect( void )
{
m_floodStartArea = TheNavMesh->GetSelectedArea();
if ( m_floodStartArea )
{
TheNavUI()->PlaySound( "EDIT_DELETE" );
int connections = INCLUDE_BLOCKED_AREAS;
if ( IsCheckButtonChecked( "Incoming" ) )
{
connections = connections | INCLUDE_INCOMING_CONNECTIONS;
}
if ( !IsCheckButtonChecked( "Outgoing" ) )
{
connections = connections | EXCLUDE_OUTGOING_CONNECTIONS;
}
// collect all areas connected to this area
FloodSelectionCollector collector( this );
SearchSurroundingAreas( m_floodStartArea, m_floodStartArea->GetCenter(), collector, -1, connections );
Msg( "Selected %d areas.\n", collector.m_count );
}
m_floodStartArea = NULL;
TheNavMesh->SetMarkedArea( NULL ); // unmark the mark area
}
//--------------------------------------------------------------------------------------------------------
void SelectionToolPanel::StartLeftClickAction( const char *actionName )
{
if ( FStrEq( actionName, "Selection::Flood" ) )
{
TheNavUI()->SetLeftClickAction( "", "" );
FloodSelect();
}
else if ( FStrEq( actionName, "Selection::Select" ) )
{
CNavArea *area = TheNavMesh->GetSelectedArea();
if ( area )
{
if ( TheNavMesh->IsInSelectedSet( area ) )
{
TheNavMesh->RemoveFromSelectedSet( area );
m_dragType = DRAG_UNSELECT;
}
else
{
TheNavMesh->AddToSelectedSet( area );
m_dragType = DRAG_SELECT;
}
TheNavUI()->PlaySound( "EDIT_END_AREA.Creating" );
}
}
}
//--------------------------------------------------------------------------------------------------------
void SelectionToolPanel::FinishLeftClickAction( const char *actionName )
{
m_dragType = DRAG_NONE;
}
//--------------------------------------------------------------------------------------------------------
void SelectionToolPanel::StartRightClickAction( const char *actionName )
{
if ( m_dragType != DRAG_NONE )
{
TheNavUI()->PlaySound( "EDIT_END_AREA.Creating" );
m_dragType = DRAG_NONE;
return;
}
if ( FStrEq( actionName, "Selection::ClearSelection" ) )
{
if ( FStrEq( TheNavUI()->GetLeftClickAction(), "Selection::Select" ) )
{
if ( TheNavMesh->GetSelecteSetSize() > 0 )
{
TheNavUI()->PlaySound( "EDIT_END_AREA.Creating" );
}
TheNavMesh->ClearSelectedSet();
}
else
{
TheNavUI()->SetLeftClickAction( "", "" );
}
}
}
#endif // SERVER_USES_VGUI
//--------------------------------------------------------------------------------------------------------

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//--------------------------------------------------------------------------------------------------------
//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef SELECTIONTOOL_H
#define SELECTIONTOOL_H
#ifdef SERVER_USES_VGUI
#include "NavUI.h"
#include "nav.h"
//--------------------------------------------------------------------------------------------------------
class SelectionToolPanel : public CNavUIToolPanel
{
DECLARE_CLASS_SIMPLE( SelectionToolPanel, CNavUIToolPanel );
public:
SelectionToolPanel( vgui::Panel *parent, const char *toolName );
virtual void Init( void );
virtual void Shutdown( void );
virtual void PerformLayout( void );
virtual void OnCommand( const char *command );
virtual void StartLeftClickAction( const char *actionName );
virtual void FinishLeftClickAction( const char *actionName );
virtual void StartRightClickAction( const char *actionName );
virtual void OnCursorMoved( int x, int y );
virtual bool IsFloodSelectable( CNavArea *area );
protected:
void FloodSelect( void );
CNavArea *m_floodStartArea;
enum DragSelectType
{
DRAG_NONE,
DRAG_SELECT,
DRAG_UNSELECT
};
DragSelectType m_dragType;
};
#endif // SERVER_USES_VGUI
#endif // SELECTIONTOOL_H